Nuclear: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Nuclear.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Nuclear.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Drops huge nuclear | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Drops a huge nuclear missile on the field, it then explodes into a huge "mushroom cloud" and deals insanely high magic damage. | ||
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| style="border-style: solid; border-width: 1px;" rowspan="7" | | | style="border-style: solid; border-width: 1px;" rowspan="7" | 55<br>(Missile 1, explosion 49-54 times)<br> | ||
| style="border-style: solid; border-width: 1px;" rowspan="1" | | | style="border-style: solid; border-width: 1px;" rowspan="1" | The missile impact does 347%, each explosion hit does 71%. | ||
| style="border-style: solid; border-width: 1px;" rowspan="7" | 300 MP | | style="border-style: solid; border-width: 1px;" rowspan="7" | 300 MP | ||
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| rowspan="1" | | | rowspan="1" | The missile impact does 416%, each explosion hit does 86%. | ||
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| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | | | rowspan="1" | The missile impact does 485%, each explosion hit does 100%. | ||
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| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | | | rowspan="1" | The missile impact does 554%, each explosion hit does 114%. | ||
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| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | | | rowspan="1" | The missile impact does 658%, each explosion hit does 136%. | ||
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== Tips and Details == | == Tips and Details == | ||
*As of 3/4/2011's patch, Nuke has changed completely; the missile no longer knocks away, but instead pulls people in; and the 2 hitboxes have fused into one making getting max hits nearly guaranteed if the missile impact connects. | |||
*The ranges of the missile has also changed(chains after Reckless Fist's ZZX>XX instead of ZZXX or >>^ZXX), the explosion hits are faster, and the invincibility frames last longer. | |||
<br> | <br> | ||
{{OTSkills}} | {{OTSkills}} |
Revision as of 07:16, 3 March 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Over Taker | Lv5 | 55SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down |
1 | 55 (Missile 1, explosion 49-54 times) |
The missile impact does 347%, each explosion hit does 71%. | 300 MP |
|
2 | The missile impact does 416%, each explosion hit does 86%. | |||
3 | The missile impact does 485%, each explosion hit does 100%. | |||
4 | The missile impact does 554%, each explosion hit does 114%. | |||
5 (M) | The missile impact does 658%, each explosion hit does 136%. | |||
6 | ||||
7 |
Tips and Details
- As of 3/4/2011's patch, Nuke has changed completely; the missile no longer knocks away, but instead pulls people in; and the 2 hitboxes have fused into one making getting max hits nearly guaranteed if the missile impact connects.
- The ranges of the missile has also changed(chains after Reckless Fist's ZZX>XX instead of ZZXX or >>^ZXX), the explosion hits are faster, and the invincibility frames last longer.