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| <!-- <font color="{{#var:debuff_color}}">xxx</font> --> | | <!-- <font color="{{#var:debuff_color}}">xxx</font> --> |
| <!-- <font color="{{#var:ohshit_color}}">xxx</font> --> | | <!-- <font color="{{#var:ohshit_color}}">xxx</font> --> |
| | <!-- <font color="{{#var:freeze}}">xxx</font> --> |
| {{Section | | {{Section |
| |SectionSty=text-align: center; | | |SectionSty=text-align: center; |
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| ! Skill !! Condition !! Type !! width=100% | Effect | | ! Skill !! Condition !! Type !! width=100% | Effect |
| |- | | |- |
| || [[File:WonderWall.png|link=Wonder Wall]] || rowspan=2 | In Range || rowspan=2 | Buff || align=left |
| | || [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]][[File:Mountain Blast Stage4.png|link=Mountain Blast (Stage 4)]] || On Hit || Freeze|| align=left | |
| *'''50%''' Damage Absorption
| | *<font color="{{#var:freeze}}">Freeze Enemy for '''5''' seconds</font> |
| *'''Super Armor'''
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| **Duration 11.5 seconds, 16s cooldown
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| **This is assuming you are using Killing Blow (1)
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| *The Shield has 99% of the Comet Crusader's HP
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| |-
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| || [[File:IPTrans6.png|link=Rapid Guardian]] || align=left |
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| *'''1.4x''' Cooldown Acceleration
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| *'''8%''' Action Speed Increase
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| *'''200%''' MP Gain
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| **Duration 12 seconds, 22s cooldown
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| |-
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| || [[File:SI IRONHOWLINGR.png|link=Iron Howling]] || In Range/On Hit || Cleanse/Debuff || align=left |
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| *'''-10%''' Physical Defense
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| *'''Cleanses Ally Debuffs'''
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| **12s cooldown
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| |-
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| || [[File:SI BURSTWOLF.png|link=Burst Wolf]] || On Hit || Partial Cleanse/Debuff || align=left |
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| *Transfer '''4''' debuffs from yourself and '''2''' allies to the enemy hit
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| **10s cooldown
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| *Enemies in Hyper Armor will not receive the debuffs but you can still cleanse yourself and two allies
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| |-
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| || {{Force|SI BURSTWOLF.png|link=Burst Wolf}} || rowspan=4 | On Hit || rowspan=5 | Debuff || align=left |
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| *'''10%''' Additional Physical Hit Damage
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| **Duration 4 seconds, 10s cooldown
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| *Does not stack with [[Pandemonium]]
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| |-
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| || [[File:SI PANDEMONIUM.png|link=Pandemonium]] || align=left |
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| *'''20%''' Additional Physical Hit Damage
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| **Duration 12 seconds, 12s cooldown
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| **This is assuming you are using Killing Blow (1)
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| *Does not stack with [Mod] [[Burst Wolf]]
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| |-
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| || [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]][[File:Mountain Blast Stage4.png|link=Mountain Blast (Stage 4)]] || align=left | | |
| *Freeze Enemy for '''5''' seconds | |
| **43/49s cooldown | | **43/49s cooldown |
| *Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown | | *Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown |
| |-
| | *Both consume '''3''' freeze counts |
| || [[File:IPTrans5.png|link=Guardian Force]] || align=left |
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| *Enemies hit by [[Pain of Caladbolg]], [Mod] [[Pain of Caladbolg]], [[Iron Howling]], [[Rapid Guardian]], or [[Pandemonium]] will receive 1 stack '''[Power Restraint] debuff''' | |
| *'''[Power Restraint]''' Reduces defense by '''5%''' and Attack Power by '''10%''' per stack (Max 3 stacks)
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| **Duration 20 seconds
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| *Even though [Mod] [[Pain of Caladbolg]] and [[Iron Howling]] are multihit, they each only apply 1 stack per cast
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| |-
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| || [[File:CCPassive1.png|link=Crusader's Armor]] || On Being Hit || align=left |
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| *'''-10%''' Attack Power of Enemy hitting Comet Crusader at a '''10%''' chance
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| **Duration 5 seconds, 0.5s reactivation cooldown
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| |} | | |} |
| </div><dfn>}}</dfn> | | </div><dfn>}}</dfn> |
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat" | | |- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat" |
| |-
| | None |
| [[File:FPBuffList.png]]
| |
| |} | | |} |
| </div><dfn>}}</dfn> | | </div><dfn>}}</dfn> |
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat" | | |- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat" |
| ! Skill !! Condition !! Type !! width=100% | Effect
| | None |
| |-
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| || [[File:TactField.png|link=Tactical Field]] || rowspan=3 | In Field || rowspan=2 | Buff || align=left |
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| *'''10%''' Physical/Magical Attack Power Increase
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| *'''20%''' Damage Reduction
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| *'''Super Armor'''
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| *'''6''' MP/s
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| **Buff Duration 2 seconds
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| **Field Duration 26 seconds
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| **This is assuming you are using Killing Blow (1)
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| **12s cooldown
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| *Although Killing Blow (1) increases duration, it is not uncommon to go with the Gigantic Trait to cover more area as it has full uptime regardless of the trait used
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| *Stacks with [Mod] [[Tactical Field]]
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| |-
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| || {{Force|TactField.png|link=Tactical Field}} || align=left |
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| *'''40%''' Boss/Mid Boss Damage Increase
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| *'''40%''' Damage Reduction
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| *'''Super Armor'''
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| *'''6''' MP/s
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| **Buff Duration 2.6 seconds
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| **Minimum Field duration 4 seconds, up to 10 seconds
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| **This is assuming you are using Killing Blow (1)
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| **12s cooldown
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| *Killing Blow (1) only increase the buff duration, not the field duration for the Mod
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| *Stacks with [[Tactical Field]]
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| |-
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| || [[File:TTTrans6.png|link=Heavy Field]]{{Force|TTTrans6.png|link=Heavy Field}} || rowspan=2 | Debuff || align=left |
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| *Enemies '''+10%''' Damage Received
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| **Duration 10 seconds, 19.8s cooldown
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| |-
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| || [[File:TTTrans2.png|link=Fatal Cannon]]{{Force|TTTrans2.png|link=Fatal Cannon}} || On Hit || align=left |
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| *'''-20%''' Magical Defense
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| **Duration 5 seconds, 6s cooldown
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| |} | | |} |
| </div><dfn>}}</dfn> | | </div><dfn>}}</dfn> |