User:Xyzithia/Freezing/Chung: Difference between revisions

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{{Section
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! Skill !! Condition !! Type !!  width=100% | Effect
! Skill !! Condition !! Type !!  width=100% | Effect
|-  
|-  
|| [[File:WonderWall.png|link=Wonder Wall]] || rowspan=2 | In Range || rowspan=2 | Buff || align=left |
|| [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]][[File:Mountain Blast Stage4.png|link=Mountain Blast (Stage 4)]] || On Hit || Freeze|| align=left |
*'''50%''' Damage Absorption
*<font color="{{#var:freeze}}">Freeze Enemy for '''5''' seconds</font>
*'''Super Armor'''
**Duration 11.5 seconds, 16s cooldown
**This is assuming you are using Killing Blow (1)
*The Shield has 99% of the Comet Crusader's HP
|-
|| [[File:IPTrans6.png|link=Rapid Guardian]] || align=left |
*'''1.4x''' Cooldown Acceleration
*'''8%''' Action Speed Increase
*'''200%''' MP Gain
**Duration 12 seconds, 22s cooldown
|-
|| [[File:SI IRONHOWLINGR.png|link=Iron Howling]] || In Range/On Hit || Cleanse/Debuff || align=left |
*'''-10%''' Physical Defense
*'''Cleanses Ally Debuffs'''
**12s cooldown
|-
|| [[File:SI BURSTWOLF.png|link=Burst Wolf]] || On Hit || Partial Cleanse/Debuff || align=left |
*Transfer '''4''' debuffs from yourself and '''2''' allies to the enemy hit
**10s cooldown
*Enemies in Hyper Armor will not receive the debuffs but you can still cleanse yourself and two allies
|-
|| {{Force|SI BURSTWOLF.png|link=Burst Wolf}} || rowspan=4 | On Hit || rowspan=5 | Debuff || align=left |
*'''10%''' Additional Physical Hit Damage
**Duration 4 seconds, 10s cooldown
*Does not stack with [[Pandemonium]]
|-
|| [[File:SI PANDEMONIUM.png|link=Pandemonium]] || align=left |
*'''20%''' Additional Physical Hit Damage
**Duration 12 seconds, 12s cooldown
**This is assuming you are using Killing Blow (1)
*Does not stack with [Mod] [[Burst Wolf]]
|-
|| [[File:Mountain Blast Stage3.png|link=Mountain Blast (Stage 3)]][[File:Mountain Blast Stage4.png|link=Mountain Blast (Stage 4)]] || align=left |
*Freeze Enemy for '''5''' seconds
**43/49s cooldown
**43/49s cooldown
*Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown
*Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown
|-
*Both consume '''3''' freeze counts
|| [[File:IPTrans5.png|link=Guardian Force]] || align=left |
*Enemies hit by [[Pain of Caladbolg]], [Mod] [[Pain of Caladbolg]], [[Iron Howling]], [[Rapid Guardian]], or [[Pandemonium]] will receive 1 stack '''[Power Restraint] debuff'''
*'''[Power Restraint]''' Reduces defense by '''5%''' and Attack Power by '''10%''' per stack (Max 3 stacks)
**Duration 20 seconds
*Even though [Mod] [[Pain of Caladbolg]] and [[Iron Howling]] are multihit, they each only apply 1 stack per cast
|-
|| [[File:CCPassive1.png|link=Crusader's Armor]] || On Being Hit || align=left |
*'''-10%''' Attack Power of Enemy hitting Comet Crusader at a '''10%''' chance
**Duration 5 seconds, 0.5s reactivation cooldown
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|-
None
[[File:FPBuffList.png]]
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Chung}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
None
|-
|| [[File:TactField.png|link=Tactical Field]] || rowspan=3 | In Field || rowspan=2 | Buff || align=left |
*'''10%''' Physical/Magical Attack Power Increase
*'''20%''' Damage Reduction
*'''Super Armor'''
*'''6''' MP/s
**Buff Duration 2 seconds
**Field Duration 26 seconds
**This is assuming you are using Killing Blow (1)
**12s cooldown
*Although Killing Blow (1) increases duration, it is not uncommon to go with the Gigantic Trait to cover more area as it has full uptime regardless of the trait used
*Stacks with [Mod] [[Tactical Field]]
|-
|| {{Force|TactField.png|link=Tactical Field}} || align=left |
*'''40%''' Boss/Mid Boss Damage Increase
*'''40%''' Damage Reduction
*'''Super Armor'''
*'''6''' MP/s
**Buff Duration 2.6 seconds
**Minimum Field duration 4 seconds, up to 10 seconds
**This is assuming you are using Killing Blow (1)
**12s cooldown
*Killing Blow (1) only increase the buff duration, not the field duration for the Mod
*Stacks with [[Tactical Field]]
|-
|| [[File:TTTrans6.png|link=Heavy Field]]{{Force|TTTrans6.png|link=Heavy Field}} || rowspan=2 | Debuff || align=left |
*Enemies '''+10%''' Damage Received
**Duration 10 seconds, 19.8s cooldown
|-
|| [[File:TTTrans2.png|link=Fatal Cannon]]{{Force|TTTrans2.png|link=Fatal Cannon}} || On Hit || align=left |
*'''-20%''' Magical Defense
**Duration 5 seconds, 6s cooldown
|}
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Revision as of 21:20, 18 July 2022

Chung
  • Comet Crusader
  • Fatal Phantom
  • Centurion
  • TBD
{{
Skill Condition Type Effect
On Hit Freeze
  • Freeze Enemy for 5 seconds
    • 43/49s cooldown
  • Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown
  • Both consume 3 freeze counts
}}