Mercenary Behavior/pl: Difference between revisions
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Revision as of 09:35, 9 January 2014
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Weapon Taker | Lv. 20 | 30 | 3 |
Skill Information
Skill Level | Level Required | Debuff Time Reduction |
Overheat Damage Reduction |
---|---|---|---|
1 | 30 | 25% | |
2 | 27.5% | ||
3 | 31 | 30% | |
4 | 34 | 32.5% | |
5 | 37 | 35% | |
6 | 40 | 37.5% | |
7 | 43 | 40% | |
8 | 46 | 42.5% | |
9 | 49 | 45% | |
10 | 52 | 47.5% | |
11 | 55 | 50% | |
12 | 58 | 52.5% | |
13 | 61 | 55% | |
14 | 64 | 57.5% | |
15 | 67 | 60% | |
16 | 70 | 62.5% | |
17 | 73 |
Trivia
- Status infliction affected includes: Weapon El-Enchanted Inflictions and Skills/Combos Inflictions excluding Atomic Shield Debuff and Marked By Delay Fire.
- Many of the status effects that Weapon Taker gains resistance to through Mercenary Behavior are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.