Leap Attack
From Elwiki
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Barge Damage | Landing Damage | Cool Down |
1 | 40 MP | 74% | 298% | 28s |
2 | 82% | 330% | 20s | |
3 | 91% | 366% | 14s | |
4 | 101% | 406% | 10s | |
5 (M) | 112% | 450% | 7s | |
6 | 124% | 496% | 6s | |
7 | 136% | 546% | ?s |
Skill Note
The landing stomp at the end no longer lifts the opponents, and instead has a long hitstun.
Tips and Details
- Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp. This makes it easier to combo aferwards, and also lets you go from stoic straight to heavy stance.
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.