Arrow Mastery: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
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{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Skill Lv'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Pierce'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP gain'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="3" {{!}} 0
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="3" {{!}} Normal
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +4%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +6%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -7%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} Pierces 1 <br> Target <br>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="2" {{!}} -40%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} -5%
{{!}}}


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|-
|KR=
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Lv'''  
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Damage'''
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| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Pierce'''
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| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''MP gain'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Bypass Defense'''
| style="border-style: solid; border-width: 1px;" | 1  
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | +2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| style="border-style: solid; border-width: 1px;" rowspan="3" | 0
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +1%
| style="border-style: solid; border-width: 1px;" rowspan="3" | Normal
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| rowspan="1" | +4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +2%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| style="border-style: solid; border-width: 1px;" | 3
{{!}}-
| rowspan="1" | +6%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +3%
| style="border-style: solid; border-width: 1px;" | 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
| rowspan="1" | -7%  
{{!}}-
| rowspan="2" | Pierces 1 <br> Target <br>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
| rowspan="2" | -40%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +4%  
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}}-
| rowspan="1" | -5%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
|}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} +5%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}}}
 
}}


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<br>

Revision as of 12:25, 13 December 2012

File:Enhanced Bowstring.png
[Passive] Alters the damage of normal arrow attacks and the number of hits.


Requirements

Class
Master
SP Requirement
Sniping Ranger
Lv5
55 SP

Skill Information

NA

Skill Lv Damage Pierce MP gain
1 +2% 0 Normal
2 +4%
3 +6%
4 -7% Pierces 1
Target
-40%
5 (M) -5%

KR

Skill Lv Damage Bypass Defense
1 +1% 2%
2 +2% 4%
3 +3% 6%
4 +4% 8%
5 (M) +5% 10%


Tips and Details

  • Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit. Get the enemy bunched up for best results.



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