Chain Fireball: Difference between revisions

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* Great crowd killer early on due to the piercing effect and MP recovery (5 per fireball).
* Great crowd killer early on due to the piercing effect and MP recovery (5 per fireball).
* Can be great if you want to rush through the first 35 levels to get your 2nd job. Then it gets outshined by new skills.  
* Can be great if you want to rush through the first 35 levels to get your 2nd job. Then it gets outshined by new skills.  
 
* Damage from burn caused by fireball is *roughly* 2000% of your *original attack*; it *does not* increase by equipping better weapons. Thus, this skill has more value for players who couldn't be bothered of getting *good* weapons or those whose level is not high enough to equip better weapons.
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{{AiSkills}}
{{AiSkills}}

Revision as of 21:12, 24 August 2011


[Special Active] Summons a chain of three fireballs. The third fireball has a bigger size, higher damage and gives a burn status effect to the enemeies.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Aisha Lv5 N/ASP
N/A N/A


Skill Information

Skill Lv Max Hits Damage MP Usage
Cool Down
1 3
Does 133% damage two times and 175% damage with burning that according to the level for the target 100 MP


5 seconds

2 Does 160% damage two times and 210% damage with burning that according to the level for the target
3 Does 186% damage two times and 245% damage with burning that according to the level for the target
4 Does 213% damage two times and 280% damage with burning that according to the level for the target
5 (M) Does 253% damage two times and 333% damage with burning that according to the level for the target
6
7


Skill Note

Increases the duration of the burn effect by 10 seconds.

Tips and Details

  • Great crowd killer early on due to the piercing effect and MP recovery (5 per fireball).
  • Can be great if you want to rush through the first 35 levels to get your 2nd job. Then it gets outshined by new skills.
  • Damage from burn caused by fireball is *roughly* 2000% of your *original attack*; it *does not* increase by equipping better weapons. Thus, this skill has more value for players who couldn't be bothered of getting *good* weapons or those whose level is not high enough to equip better weapons.


Template:AiSkills