Dark Magician: Difference between revisions

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I don't like this move at all. But that is entirely my point of view. Sets up a Poison Cloud which damages and poisons everything that walks into it. Not good enough damage for PvE, and nobody is stupid enough to run into it in PvP. Get it if you like to play mindgames though. Highly suggest to avoid this skill.
I don't like this move at all. But that is entirely my point of view. Sets up a Poison Cloud which damages and poisons everything that walks into it. Not good enough damage for PvE, and nobody is stupid enough to run into it in PvP. Get it if you like to play mindgames though. Highly suggest to avoid this skill.


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Plasma Cutter - 300MP - Prerequisite: 65SP invested in Skill Tree. (Available at level 33)
Plasma Cutter - 300MP - Prerequisite: 65SP invested in Skill Tree. (Available at level 33)

Revision as of 15:57, 3 July 2010

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Dark Magician one of the two 2nd jobs to choose for Aisha.

Dark Mage is a magic class specialised in close combat. So she is best used at close range. Yet she only has a maximum amount of 300MP, which is lower as her counterpart, the High Magician.

If you ever unlock her 1st locked skill, [Mana Intake], be ready for some action. This skill makes up for her lack of MP in comparation to High Magician. It allows you to steal MP from monsters around you, while wasting absolutely nothing.

Combo

Image Description
Basically, you will do the same >>ZX combo Magician has, except the final X will now knock opponents up. Can be chained into the next move for an easy infinite. (till it gets knocked down of course.)
In my opinion, one of Dark Magicians best new combos. Does nice damage (MP COST!) and gives enough stun time to ram another combo into it.... like >>ZXX and repeat.
Basic magic lift combo. Two fireballs, and a magic circle will knock monsters up. Except now Dark Magician will batter a 'magic touch' to it, similar to XX>X and ZZ^Z

MP Skills

Hell Stone - 120MP - Prerequisite: 40SP invested in Skill Tree. (Available at level 21) This move, will be your most used move, during your whole Dark Magician career. This move is a super armor killer! Takes huge chunks away from a super armor/non-able to move boss like Overlord. HUGE chunks. The damage is ridiculously high, the downside is the chance of using it, for best outcome, use it against Super Armored mobs, or when the mobs are at a corner. However, after the nerf patch, the damage is reduced drastically.

Dark Cloud - 200MP - Prerequisite: 50SP invested in Skill Tree. (Available at level 26) I don't like this move at all. But that is entirely my point of view. Sets up a Poison Cloud which damages and poisons everything that walks into it. Not good enough damage for PvE, and nobody is stupid enough to run into it in PvP. Get it if you like to play mindgames though. Highly suggest to avoid this skill.

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Plasma Cutter - 300MP - Prerequisite: 65SP invested in Skill Tree. (Available at level 33) Hot move is hot. This is worth investing SP in. Fires a laser from your fingertip (how cool is that?) Which has NO RANGE LIMIT. Ergo, if you are at a straight stage, expect to hit alot of enemies. Use this move in Limit Mode for the real awesomeness though. In Limit mode, not only 1 laser is fired, multiple are fired. Huge Combos, damage and kill rate. Must for both PvP and PvE. Do not use this move at all in towns like Besma because this move can NOT curve like Phoenix Strike does.

Locked Skills

Low Branch - Mana Intake: Prerequisite: Level 20 and 40SP invested in Skill Tree I have explained this before, this skill drains MP from enemies around you, and adds it to your own. Steals 30 MP from 2 mobs at the range of 4M radius at lvl 5. Best use to prevent mobs from moving or getting knock downed.

Intermediate Branch - Death Field: Prerequisite: Level 30 and 60SP invested in Skill Tree. Sets a time bomb on enemies within this skills reach. The bomb inflicts a debuff where they can't run/ use skills. Can be used in mid-air. Sexy move, your main attacking skill along with Hellstone.
The mobs, this only applies to PvP, can escape the time bomb if they are smart enough. To do that, the mobs affected with Death Field can go in Awaken Mode, during the animation of Awakening, if the time bomb happens to explode at that moment, the damage will not be calculated, and the mob will entirely dodge the explosion. The bomb of the second part affects not only the mob itself, but everything next to it.

High Branch - Aging: Prerequisite: Level 32 and 65SP invested in Skill Tree. Also a great skill, when activated, Aisha throws a Dark Bomb very similar to Meteo Call, however, it is much bigger and deals more damage. This skill can easily wipe out 3/4 of enemies HP in PvP (before the nerf patch, it can OHKO) and at the same time, inflicts the most painful debuff ever. The dubuff lasts for 15 seconds, it includes reducing the victim's attributes for 40% and that includes everything, Physical Attack Power, to Critical and Speed and the likes. Also, when inflicted, the mobs will slowly get their SP drained away, great for preventing them to use their 300 MP skills. However, this move is hard to aim as the mobs will constantly run, it is best combo-ed with Awaken to make sure the mobs will get time freeze enough for you to aim.


Characters