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[[Image:Dark Mage.jpg|thumb]]
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'''Dark Magician '''one of the two 2nd jobs to choose for Aisha.


Dark Magician is a magic class specialised in close combat. So she is best used at close range. Yet she only has a maximum amount of 300MP, which is lower as her counterpart, the High Magician.
== Aisha First Job: Dark Mage  ==


If you ever unlock her 1st locked skill, [Mana Intake], be ready for some action. This skill makes up for her lack of MP in comparation to High Magician. It allows you to steal MP from monsters around you, while wasting absolutely nothing.
=== Speciality  ===


'''Combo'''
Dark Magician is a magic class specialised in close combat. She is best used at close range.
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
 
=== Background  ===
 
 
 
=== Catchphrase  ===
 
Hya! Hya! Hya! *shared by all Aishas*
 
== Gameplay  ==
 
<br><br><br><br><br><br><br><br><br><br>
 
=== Combos  ===
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! Description
|-
| [[Image:Aisha 2nd moves.jpg]]
| '''Lift Combo'''
<br> Aisha's ►►ZX combo, with an additional X to knock opponents up. Can be chained into the next move.
 
|-
| [[Image:Aisha 1st moves.jpg]]
| '''Dark Plasma Ball'''
<br> Aisha will project a dark plasma ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hit frames, so if there are more monsters gathered at the same spot the plasma ball dissipates faster, spreading the damage.
 
 
|-
| [[Image:Aisha 3rd moves.jpg]]
| '''Magic Touch Combo'''  
<br> Aisha's XXvX combo, with an additonal Z to project a 'magic touch' that does additional damage on target unlucky enough to be on that spot.
 
|}
 
=== Skills  ===
 
Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.
 
<br>
 
==== '''<u>Passives</u>''' ====
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Physical Training
|-
| rowspan="4" | [[Image:STPassive2.png]]
| '''Skill Description:'''
| Increase physical strength by a certain amount.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your base physical attack by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional 150 physical attack for Dark Mages.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Harmony of Body and Spirit
|-
| rowspan="4" | 
| '''Skill Description:'''
| Increases Magical Attack stats by total Physical Attack of a certain percent.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases Magical Attack stats by total Physical Attack of '''5%'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional Magical Attack based on Physical Attack, noticable increase of Magical Attack at higher levels, which may surpass High Mage's Intermediate Magical Training's additional 150 Magical Attack.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Shadow of Death
|-
| rowspan="4" | 
| '''Skill Description:'''
| A certain percentage of Dark Mage's attack ignores defense
|-
| '''Skill Mastery:'''
| '''(5SP)''' 5% of Dark Mage's attack ignores defense
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| Ignore defense means additional damage to target.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Sprint
|-
| rowspan="5" |
|-
| '''Skill Description:'''
| Increased movement speed that seperates from equipment bonus.
|-
| '''Skill Mastery:'''
| '''(5SP)''' 10% increased of movement speed that seperates from equipment bonus.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Info:'''
| The normally slow Dark Mage moves faster.
|}
 
<br>
 
==== '''<u>Actives</u>''' ====
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Mana Intake (LOCKED)
|-
| rowspan="6" |
| '''MP Usage:'''
| '''10 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dark Mage projects a huge circle field that absorbs MP off 2 nearest targets, while slightly stunning them in the process
|-
| '''Skill Mastery:'''
| '''(5SP)''' Absorbs 30 MP off 2 nearest targets, slightly stunning them in the process
|-
|-
!Image
| '''Prerequisites:'''
!Description
| '''40SP''' invested in skill tree and finished the 1st Skill Quest or buy it with cash
|-
|-
|[[File:Aisha 2nd moves.jpg]]
| '''Info:'''
| Useful when Dark Mages run out of MP, or need additional MP. With Mana Intake you will often have enough MP to do normal and deadly combos. It can also be used to chain or start a combo.
|}


|Basically, you will do the same >>ZX combo Magician has, except the final X will now knock opponents up. Can be chained into the next move for an easy infinite. (till it gets knocked down of course.)
<br>  


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Magical Contract
|-
| rowspan="6" |
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| A buff that increases a certain percentage of Magical Attack for 10 seconds.
|-
| '''Skill Mastery:'''
| '''(5SP)''' A buff that increases 50% of Magical Attack for 10 seconds.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree and '''Harmony of Body and Mind''' mastered
|-
| '''Info:'''
| Even though it increases a staggering amount of 50% of Magical Attack, the needed MP and the duration makes this skill not really good. Not recommended for Dark Mage, as their damage comes from chaining combo, and Basic Magic Buff is enough for Dark Mages.
|}
<br>
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Spinning Fireballs
|-
| rowspan="6" |
| '''MP Usage:'''
| '''40 MP'''
|-
| '''Cooldown:'''
| '''6 seconds'''
|-
| '''Skill Description:'''
| Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used on air too.
|-
| '''Skill Mastery:'''
| '''(3SP)''' One hit of the fireball does 133% Magical Damage
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
|-
|[[File:Aisha 1st moves.jpg]]
| '''Info:'''
|In my opinion, one of Dark Magicians best new combos. Does nice damage (MP COST!) and gives enough stun time to ram another combo into it.... like >>ZXX and repeat.
| General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, or attacking things above you. Get it if you want.
|}
 
<br>
 
==== '''<u>Special Actives</u>''' ====


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
|[[File:Aisha 3rd moves.jpg]]
! Image
|Basic magic lift combo. Two fireballs, and a magic circle will knock monsters up. Except now Dark Magician will batter a 'magic touch' to it, similar to XX>X and ZZ^Z
! colspan="2" | Hell Stone
|-
| rowspan="7" |
| '''MP Usage:'''
| '''120 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Summons a stone monster from Hell, the first two hits stuns, while the third hit sends the target away from the stone. On special situation, it is possible for the fourth to seventh hit to reach the target.
|-
| '''Skill Mastery:'''
| '''(5SP)''' The first two hits does 239% damage, while the rest (five hits) does 266% damage. During awakening, damage is decreased to 239%, but the amount of hits by more than five, possibly more than seven.
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Info:'''  
| Very useful on super-armored targets or stationary targets as it does full 7 hits at them (More during Awakening). It still does serious damage on target flying over the stone after the third or fourth hit due to Dark Mage's very high Magical Attack. Easily the deadliest 1st tier skill of all characters and borderline overpowered.
|}
|}


=== MP Skills  ===
<br>


Hell Stone - 120MP - Prerequisite: 40SP invested in Skill Tree. (Available at level 21) This move, will be your most used move, during your whole Dark Magician career. This move is a super armor killer! Takes huge chunks away from a super armor/non-able to move boss like Overlord. HUGE chunks. The damage is ridiculously high, the downside is the chance of using it, for best outcome, use it against Super Armored mobs, or when the mobs are at a corner. However, after the nerf patch, the damage is reduced drastically.  
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Dark Cloud
|-
| rowspan="7" |
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dispatch a poison cloud on where Dark Mage is standing. Upon contact, it does damage and inflicts the target with poison that lasts for 10 seconds (damage depends on target's level), while staying inside the cloud does more damage.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Does 161% per hit inside dark cloud. (Lv 1)
|-
| '''Prerequisites:'''
| '''50SP''' invested in skill tree
|-
| '''Info:'''
| Not really useful. It doesn't do satisfactory damage in PvE, and players in PvP are not stupid enough to stay inside the cloud after first hit. Besides, the poison does not do much damage. Avoid it.
|}


Dark Cloud - 200MP - Prerequisite: 50SP invested in Skill Tree. (Available at level 26) I don't like this move at all. But that is entirely my point of view. Sets up a Poison Cloud which damages and poisons everything that walks into it. Not good enough damage for PvE, and nobody is stupid enough to run into it in PvP. Get it if you like to play mindgames though. Highly suggest to avoid this skill.
<br>


[[Image:SC_2010_6_19_23_50_55_.jpg]]
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image  
! colspan="2" | Death Field (LOCKED)
|-
| rowspan="7" |
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| 4 meter surrounding Dark Mage will receive damage and be inflicted with death status, which decreases the target's movement speed by 50% and is unable to use skill, after a random amount of seconds, the target explodes and receives higher damage. Can be used in mid-air. Damage greatly increased based on the amount of targets on the same spot.
|-
| '''Skill Mastery:'''
| '''(5SP)''' 4 meter field that surrounds Dark Mage receives 944% Magical Attack damage, inflicts target with death status, which detonates the target at random time (most of the time instantaneous or after a few seconds), and does additional 1023% Magical Attack damage.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree and completed the '''2nd Skill Quest'''
|-
| '''Info:'''
| Easily the greatest field clearing skill Dark Mage has. The increased damage is proportionate to the amount of targets on the same spot or surrounding Dark Mage. Don't be surprised if a miniboss dies after the second explosion if he is surrounded by a lot of mobs with death status. A must get skill for Dark Mages.
|}


Plasma Cutter - 300MP - Prerequisite: 65SP invested in Skill Tree. (Available at level 33) Hot move is hot. This is worth investing SP in. Fires a laser from your fingertip (how cool is that?) Which has NO RANGE LIMIT. Ergo, if you are at a straight stage, expect to hit alot of enemies. Use this move in Limit Mode for the real awesomeness though. In Limit mode, not only 1 laser is fired, multiple are fired. Huge Combos, damage and kill rate. Must for both PvP and PvE. Do not use this move at all in towns like Besma because this move can NOT curve like Phoenix Strike does.
<br>


[[Image:Sc201061023454logo.jpg]]
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image  
! colspan="2" | Plasma Cutter
|-
| rowspan="7" |
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Dark Mage points her finger forward and shoots a very long straight laser that reaches as far as the end of the stage and beyond. After the laser dissipates, Dark Mage has a long cooldown. Awakening increases the amount of laser she shoots. It does not knockdown.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals '''128% damage per hit, during awakening, damage decreased to 105%, but the amount of lasers increased by a lot
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Info:'''
| Another great field clearing skill. Dark mage fires a straight laser that does damage to everything the laser can reach. It has a weakness, it is straight, thus its not useful on stages with curves. It is not a good skill to spam, as its very long cooldown time allows enemies to counterattack you, especially during PvP, since it does not knockdown.
|}


'''Locked Skills'''
<br>


Low Branch - Mana Intake: Prerequisite: Level 20 and 40SP invested in Skill Tree I have explained this before, this skill drains MP from enemies around you, and adds it to your own. Steals 30 MP from 2 mobs at the range of 4M radius at lvl 5. Best use to prevent mobs from moving or getting knock downed.  
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Aging (LOCKED)
|-
| rowspan="7" |
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Dark Mage conjures a chained dark ball, and throws it in front of her. Once the dark ball reaches the floor it explodes into a huge vertical wave that does chained damage on targets happened to be there. The target is inflicted with Aged status which decreases overall speed by 20%, decreased attack power by 40%, and their MP being drained continuously for 15 seconds
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 20%, decreased attack power by 40% (really?), and their MP being drained continously for 15 seconds.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree and completed the '''3rd Skill Quest'''
|-
| '''Info:'''
| Its range is simillar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.
|}


Intermediate Branch - Death Field: Prerequisite: Level 30 and 60SP invested in Skill Tree. Sets a time bomb on enemies within this skills reach. The bomb inflicts a debuff where they can't run/ use skills. Can be used in mid-air. Sexy move, your main attacking skill along with Hellstone. <br> The mobs, this only applies to PvP, can escape the time bomb if they are smart enough. To do that, the mobs affected with Death Field can go in Awaken Mode, during the animation of Awakening, if the time bomb happens to explode at that moment, the damage will not be calculated, and the mob will entirely dodge the explosion. The bomb of the second part affects not only the mob itself, but everything next to it.
<br>  


High Branch - Aging: Prerequisite: Level 32 and 65SP invested in Skill Tree. Also a great skill, when activated, Aisha throws a Dark Bomb very similar to Meteo Call, however, it is much bigger and deals more damage. This skill can easily wipe out 3/4 of enemies HP in PvP (before the nerf patch, it can OHKO) and at the same time, inflicts the most painful debuff ever. The dubuff lasts for 15 seconds, it includes reducing the victim's attributes for 40% and that includes everything, Physical Attack Power, to Critical and Speed and the likes. Also, when inflicted, the mobs will slowly get their SP drained away, great for preventing them to use their 300 MP skills. However, this move is hard to aim as the mobs will constantly run, it is best combo-ed with Awaken to make sure the mobs will get time freeze enough for you to aim.
<br>


{{Characters}}
<br>{{Characters}}

Revision as of 20:50, 17 August 2010

File:Dark Mage.jpg

Aisha First Job: Dark Mage

Speciality

Dark Magician is a magic class specialised in close combat. She is best used at close range.

Background

Catchphrase

Hya! Hya! Hya! *shared by all Aishas*

Gameplay











Combos

Image Description
Lift Combo


Aisha's ►►ZX combo, with an additional X to knock opponents up. Can be chained into the next move.

Dark Plasma Ball


Aisha will project a dark plasma ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hit frames, so if there are more monsters gathered at the same spot the plasma ball dissipates faster, spreading the damage.


Magic Touch Combo


Aisha's XXvX combo, with an additonal Z to project a 'magic touch' that does additional damage on target unlucky enough to be on that spot.

Skills

Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.


Passives

Image Intermediate Physical Training
Skill Description: Increase physical strength by a certain amount.
Skill Mastery: (5SP) Increases your base physical attack by 150.
Prerequisites: 45SP invested in skill tree
Info: Additional 150 physical attack for Dark Mages.


Image Harmony of Body and Spirit
Skill Description: Increases Magical Attack stats by total Physical Attack of a certain percent.
Skill Mastery: (5SP) Increases Magical Attack stats by total Physical Attack of 5%.
Prerequisites: 45SP invested in skill tree
Info: Additional Magical Attack based on Physical Attack, noticable increase of Magical Attack at higher levels, which may surpass High Mage's Intermediate Magical Training's additional 150 Magical Attack.


Image Shadow of Death
Skill Description: A certain percentage of Dark Mage's attack ignores defense
Skill Mastery: (5SP) 5% of Dark Mage's attack ignores defense
Prerequisites: 55SP invested in skill tree
Info: Ignore defense means additional damage to target.


Image Sprint
Skill Description: Increased movement speed that seperates from equipment bonus.
Skill Mastery: (5SP) 10% increased of movement speed that seperates from equipment bonus.
Prerequisites: 60SP invested in skill tree
Info: The normally slow Dark Mage moves faster.


Actives

Image Mana Intake (LOCKED)
MP Usage: 10 MP
Cooldown: 10 seconds
Skill Description: Dark Mage projects a huge circle field that absorbs MP off 2 nearest targets, while slightly stunning them in the process
Skill Mastery: (5SP) Absorbs 30 MP off 2 nearest targets, slightly stunning them in the process
Prerequisites: 40SP invested in skill tree and finished the 1st Skill Quest or buy it with cash
Info: Useful when Dark Mages run out of MP, or need additional MP. With Mana Intake you will often have enough MP to do normal and deadly combos. It can also be used to chain or start a combo.


Image Magical Contract
MP Usage: 100 MP
Cooldown: 10 seconds
Skill Description: A buff that increases a certain percentage of Magical Attack for 10 seconds.
Skill Mastery: (5SP) A buff that increases 50% of Magical Attack for 10 seconds.
Prerequisites: 55SP invested in skill tree and Harmony of Body and Mind mastered
Info: Even though it increases a staggering amount of 50% of Magical Attack, the needed MP and the duration makes this skill not really good. Not recommended for Dark Mage, as their damage comes from chaining combo, and Basic Magic Buff is enough for Dark Mages.


Image Spinning Fireballs
MP Usage: 40 MP
Cooldown: 6 seconds
Skill Description: Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used on air too.
Skill Mastery: (3SP) One hit of the fireball does 133% Magical Damage
Prerequisites: 55SP invested in skill tree
Info: General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, or attacking things above you. Get it if you want.


Special Actives

Image Hell Stone
MP Usage: 120 MP
Cooldown: 5 seconds
Skill Description: Summons a stone monster from Hell, the first two hits stuns, while the third hit sends the target away from the stone. On special situation, it is possible for the fourth to seventh hit to reach the target.
Skill Mastery: (5SP) The first two hits does 239% damage, while the rest (five hits) does 266% damage. During awakening, damage is decreased to 239%, but the amount of hits by more than five, possibly more than seven.
Prerequisites: 40SP invested in skill tree
Info: Very useful on super-armored targets or stationary targets as it does full 7 hits at them (More during Awakening). It still does serious damage on target flying over the stone after the third or fourth hit due to Dark Mage's very high Magical Attack. Easily the deadliest 1st tier skill of all characters and borderline overpowered.


Image Dark Cloud
MP Usage: 200 MP
Cooldown: 10 seconds
Skill Description: Dispatch a poison cloud on where Dark Mage is standing. Upon contact, it does damage and inflicts the target with poison that lasts for 10 seconds (damage depends on target's level), while staying inside the cloud does more damage.
Skill Mastery: (5SP) Does 161% per hit inside dark cloud. (Lv 1)
Prerequisites: 50SP invested in skill tree
Info: Not really useful. It doesn't do satisfactory damage in PvE, and players in PvP are not stupid enough to stay inside the cloud after first hit. Besides, the poison does not do much damage. Avoid it.


Image Death Field (LOCKED)
MP Usage: 200 MP
Cooldown: 10 seconds
Skill Description: 4 meter surrounding Dark Mage will receive damage and be inflicted with death status, which decreases the target's movement speed by 50% and is unable to use skill, after a random amount of seconds, the target explodes and receives higher damage. Can be used in mid-air. Damage greatly increased based on the amount of targets on the same spot.
Skill Mastery: (5SP) 4 meter field that surrounds Dark Mage receives 944% Magical Attack damage, inflicts target with death status, which detonates the target at random time (most of the time instantaneous or after a few seconds), and does additional 1023% Magical Attack damage.
Prerequisites: 60SP invested in skill tree and completed the 2nd Skill Quest
Info: Easily the greatest field clearing skill Dark Mage has. The increased damage is proportionate to the amount of targets on the same spot or surrounding Dark Mage. Don't be surprised if a miniboss dies after the second explosion if he is surrounded by a lot of mobs with death status. A must get skill for Dark Mages.


Image Plasma Cutter
MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Dark Mage points her finger forward and shoots a very long straight laser that reaches as far as the end of the stage and beyond. After the laser dissipates, Dark Mage has a long cooldown. Awakening increases the amount of laser she shoots. It does not knockdown.
Skill Mastery: (5SP) Deals 128% damage per hit, during awakening, damage decreased to 105%, but the amount of lasers increased by a lot
Prerequisites: 65SP invested in skill tree
Info: Another great field clearing skill. Dark mage fires a straight laser that does damage to everything the laser can reach. It has a weakness, it is straight, thus its not useful on stages with curves. It is not a good skill to spam, as its very long cooldown time allows enemies to counterattack you, especially during PvP, since it does not knockdown.


Image Aging (LOCKED)
MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Dark Mage conjures a chained dark ball, and throws it in front of her. Once the dark ball reaches the floor it explodes into a huge vertical wave that does chained damage on targets happened to be there. The target is inflicted with Aged status which decreases overall speed by 20%, decreased attack power by 40%, and their MP being drained continuously for 15 seconds
Skill Mastery: (5SP) Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 20%, decreased attack power by 40% (really?), and their MP being drained continously for 15 seconds.
Prerequisites: 65SP invested in skill tree and completed the 3rd Skill Quest
Info: Its range is simillar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.




Characters