Deadly Raid: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|GPAzmdVoZ0Y|300}}</div>
<div style="float: right;">{{#ev:youtube|GPAzmdVoZ0Y|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:DeadlyRaid.png]]<br>
| [[Image:DeadlyRaid.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|-
|-
| [[Veteran Commander]]
| [[Veteran Commander]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>70SP</center>
| align=center | 70 SP
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
=Deadly Raid=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=4 {{!}} '''Damage (Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=5 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>Bonus'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat Penalty'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat<br>Penalty'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Overheat +10%'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Punch'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Impact'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Magical'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Explosion'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Overheat<br>Impact'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Magical'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3'''
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Explosion'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat<br>Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
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{{!}} 1  
{{!}} 1  
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align=center {{!}} 35%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 273%
{{!}} align=center {{!}} 273%
{{!}} align=center {{!}} 364%
{{!}} align=center {{!}} 364%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 406%
{{!}} align=center {{!}} 406%
{{!}} align=center rowspan=6 {{!}} +10%
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 2
{{!}} align=center rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 4
{{!}} rowspan=6 {{!}} 4
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 5
{{!}} rowspan=6 {{!}} 5
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 2
{{!}} align=center rowspan=6 {{!}} 6
{{!}} rowspan=6 {{!}} 6
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 20%
{{!}} rowspan=6 {{!}} 20%
{{!}} align=center rowspan=6 {{!}} 40%
{{!}} rowspan=6 {{!}} 20%+40%<br>=60%
{{!}} align=center rowspan=6 {{!}} 60%
{{!}} rowspan=6 {{!}} 20%+40%+60%<br>=120%
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align=center {{!}} 42%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 328%
{{!}} align=center {{!}} 328%
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 487%
{{!}} align=center {{!}} 487%
{{!}}-
{{!}}-
{{!}} 3  
{{!}} 3  
{{!}} align=center {{!}} 49%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 382%  
{{!}} align=center {{!}} 382%  
{{!}} align=center {{!}} 510%
{{!}} align=center {{!}} 510%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 568%
{{!}} align=center {{!}} 568%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align=center {{!}} 56%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 582%
{{!}} align=center {{!}} 582%
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 650%
{{!}} align=center {{!}} 650%
{{!}}-
{{!}}-
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{{!}} align=center {{!}} 519%
{{!}} align=center {{!}} 519%
{{!}} align=center {{!}} 692%
{{!}} align=center {{!}} 692%
{{!}} align=center {{!}} 62%
{{!}} align=center {{!}} 771%
{{!}} align=center {{!}} 771%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 66%
{{!}} align=center {{!}} 601%
{{!}} align=center {{!}} 601%
{{!}} align=center {{!}} 801%
{{!}} align=center {{!}} 801%
{{!}} align=center {{!}} 66%
{{!}} align=center {{!}} 893%
{{!}} align=center {{!}} 893%
{{!}}}
{{!}}}
Legend:<br>
=Legend=
P = Punch<br>
{| cellpadding=2
I = Impact<br>
|-
E = Explosion<br>
| align=center | P || = || Punch
O = Overheated
|-
 
| align=center | I || = || Impact
|-
| align=center | E || = || Explosion
|-
| align=center | O || = || Overheat Impact
|}
*Punch damage percentage is not shown in skill tool-tip.
<headertabs/>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Any Punches chained with Overheat Impact will receive Overheat Bonus, +10%.
*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
**The percentage will be multiplied by '''1.1'''.
***Example, ('''62%'''+'''771%''')x'''1.1'''
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon]] or [[Ignition Crow]].
**Such as [[Revolver Cannon]] or [[Ignition Crow]].
**It is also possible to catch with Z when the opponent is pressed against wall.
*Overheat penalty means, the amount of HP burned.
*Overheat penalty means, the amount of HP burned.
**Greater overheat stacks means the more HP you will spend.
**Greater overheat stacks means the more HP you will spend.
<br>


<br>
{{VCSkills}}
{{VCSkills}}
[[Category:Veteran Commander Skills]]

Revision as of 08:07, 15 March 2013

[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.


Requirements

Class Master SP Requirement
Veteran Commander Lv.5 70 SP


Skill Information

Skill
Level
Overheat
stack
Damage Max hits Overheat
Penalty
MP
Usage
Cooldown
Normal Overheat +10% Normal Overheat
Physical Magical Physical Magical x1 x2 x3
Punch Impact Explosion Punch Overheat
Impact
P I E P I O P I O P I O x1 x2 x3
1 3 % 273% 364% % 406% 3 2 1 4 3 1 5 3 2 6 3 3 20% 40% 60% 100 MP 10 Seconds
2 % 328% 437% % 487%
3 % 382% 510% % 568%
4 % 437% 582% % 650%
5 (M) 62% 519% 692% 62% 771%
6 66% 601% 801% 66% 893%
P = Punch
I = Impact
E = Explosion
O = Overheat Impact
  • Punch damage percentage is not shown in skill tool-tip.


Tips and Details

  • Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
  • Overheat penalty means, the amount of HP burned.
    • Greater overheat stacks means the more HP you will spend.


Template:VCSkills