Eternal Fire: Difference between revisions
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*'''Eternal Fire''' is best used on stoic enemies to get all 28 hits. | *'''Eternal Fire''' is best used on stoic enemies to get all 28 hits. | ||
*The vertical range on '''Eternal Fire''' is extremely high. Elesis can virtually hit every target above her. | *The vertical range on '''Eternal Fire''' is extremely high. Elesis can virtually hit every target above her. | ||
*In Knight of Gale mode '''Eternal Fire''' becomes insanely deadly, as it can be used a second time as long as you have enough mana, due to the | *In Knight of Gale mode '''Eternal Fire''' becomes insanely deadly, as it can be used a second time as long as you have enough mana, due to the 6.75 second cooldown, low mana cost and the amount of mana all the hits can generate if aimed properly. However, the skill consumes a large amount of gauge due to the amount of hits it does. | ||
<br> | <br> | ||
{{EleSkillsPyro}} | {{EleSkillsPyro}} |
Revision as of 04:03, 8 October 2013
File:EternalFlame.png |
[Special Active - Gale] Elesis channels all the magic within her, unleashing a blazing tornado of fire. |
Requirements
Character | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Pyro Knight | Lv. 20 | 40 | 3 | Infernal Blade | Level 40 Layer Skill Quest |
Skill Information
Skill Level |
Required Level |
Damage (Magical) |
Max Hits | MP Usage (Gale Mode(PvP)) |
Cooldown (Gale Mode(PvP)) |
---|---|---|---|---|---|
1 | 40 | 165% | 28 | 300 MP (180 MP(240 MP)) |
27 Seconds (6.75 Seconds(13.5 Seconds)) |
2 | 40 | 180% | |||
3 | 41 | 170% | |||
4 | 44 | 176% | |||
5 | 47 | 181% | |||
6 | 50 | 186% | |||
7 | 53 | 197% | |||
8 | 56 | 203% | |||
9 | 59 | 208% | |||
10 | 62 | 213% | |||
11 | 65 | 219% | |||
12 | 68 | 224% | |||
13 | 71 | 229% | |||
14 | 74 | -% | |||
15 | 77 | -% | |||
16 | 80 | -% | |||
17 | 83 | -% | |||
18 | 86 | -% | |||
19 | 89 | -% | |||
20 (M) | 92 | -% | |||
21 | 95 | -% |
Tips and Details
- Eternal Fire lifts enemies greatly, and there are times they may even go through the ceiling.
- Eternal Fire is best used on stoic enemies to get all 28 hits.
- The vertical range on Eternal Fire is extremely high. Elesis can virtually hit every target above her.
- In Knight of Gale mode Eternal Fire becomes insanely deadly, as it can be used a second time as long as you have enough mana, due to the 6.75 second cooldown, low mana cost and the amount of mana all the hits can generate if aimed properly. However, the skill consumes a large amount of gauge due to the amount of hits it does.