Flying Impact: Difference between revisions

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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage'''
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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 101% per hit
{{!}} align="center" {{!}} 101%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} align="center" rowspan="7" {{!}} 200MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 121% per hit
{{!}} align="center" {{!}} 121%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 141% per hit
{{!}} align="center" {{!}} 141%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 161% per hit
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 192% per hit
{{!}} align="center" {{!}} 192%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7  
{{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 252% per hit<br>
{{!}} align="center" {{!}} 252%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 162%
{{!}} align="center" {{!}} 162%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200 MP
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 195%
{{!}} align="center" {{!}} 195%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 227%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 260%
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 309% per hit
{{!}} align="center" {{!}} 306%
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Revision as of 01:56, 31 May 2012


[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.


Requirements

Class
Master
SP Requirement
Sword Taker
Lv5
45 SP

Skill Information

NA

Skill Level Damage(Physical) MP Usage Cooldown
1 101% 200MP 10 Seconds
2 121%
3 141%
4 161%
5 (M) 192%
6 %
7 252%

KR

Skill Level Damage(Physical) MP Usage Cooldown
1 162% 200MP 10 Seconds
2 195%
3 227%
4 260%
5 (M) 306%

Skill Note

Name: Immune to Dizziness(NA) / Immunity to Dizziness(KR)

Description: Increases the spinning frequency

  • Increases the amount of hits.

Tips and Details

  • The summoned blade does continuous hits even when Raven stop spinning.
    • Best used on opponents right in front of you as they are hit by the still sword at the end.
    • Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.
  • A rebalancing patch changed Flying Impact's damage from Magical to Physical.

Trivia

  • There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".

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