Flying Impact

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Revision as of 06:25, 20 February 2013 by Eldork (talk | contribs)

[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.


Requirements

Class
Master
SP Requirement
Sword Taker
Lv5
45 SP


Skill Information

NA

Skill Level Damage(Physical) MP Usage Cooldown
1 162% 200 MP 10 Seconds
2 195%
3 227%
4 260%
5 (M) 309%
6 357%
7 406%

KR

Skill
Level
Damage(Physical) MP Usage Cooldown
Normal Noted
Primary Spins Last Spin Primary Spins Last Spin
1 % % % % 200 MP 10 Seconds
2 % % % %
3 % % % %
4 % % % %
5 (M) 521% 138% 458.48% 121.44%

Skill Note

Name: Immune to Dizziness(NA) / Immunity to Dizziness(KR)

Description: Increases the spinning frequency

  • Increases the amount of hits.
  • Damage is reduced by 22%.


Tips and Details

  • The summoned blade does continuous hits even when Raven stop spinning.
    • Best used on opponents right in front of you as they are hit by the still sword at the end.
    • Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.

Updates

  • 3/29/2012 KR
    • Increased damage output.
  • 1/17/2013 KR
    • Blades now move slightly forward, making hits a lot easier to land.
    • Increased damage output.
    • Decreased damage reduction in skill note.

Trivia

  • There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".
    • However this was patched.
  • Flying Impact did magical damage for a fairly long time before being changed to physical.

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