Furious Engage: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} <center>'''Hits'''</center>
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" | '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" colspan="2" {{!}} <center>'''Physical Damage'''</center>
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" | '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} <center>'''MP Usage'''</center>
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} <center>'''Cooldown'''</center>
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Cooldown'''
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''3 Slashes'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Slash'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Final Kick'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Kick'''
{{!}}-
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Kick'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 4
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
| 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
| align=center | 150%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 100 MP
| align=center | 300%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 5 seconds  
| align=center rowspan=6 | 3
{{!}}-
| align=center rowspan=6 | 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
| align=center rowspan=6 | 100 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 180%
| align=center rowspan=6 | 5 seconds  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 360%  
|-
{{!}}-
| 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
| align=center | 180%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 210%
| align=center | 360%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 419%  
|-
{{!}}-
| 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
| align=center | 210%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 240%
| align=center | 419%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 479%  
|-
{{!}}-
| 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)  
| align=center | 240%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 285%  
| align=center | 479%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 569%
|-
{{!}}-
| 5 (M)  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| align=center | 285%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 330%
| align=center | 569%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 659%
|-
{{!}}}
| 6
| align=center | 330%
| align=center | 659%
|}


== Tips and Details ==
== Tips and Details ==

Revision as of 02:49, 14 February 2013


[Special Active] Rena quickly rushes forward, slashing three times and ending with a more powerful kick that leaves enemies airborne.


Requirements

Class
Master
SP Requirement
Night Watcher
Lv5
70 SP


Skill Information

Skill
Level
Damage(Physical) Max Hits MP Usage Cooldown
Slash Kick Slash Kick
1 150% 300% 3 1 100 MP 5 seconds
2 180% 360%
3 210% 419%
4 240% 479%
5 (M) 285% 569%
6 330% 659%

Tips and Details

  • This skill starts with a very quick long ranged dash, allowing it to be used after almost anything to continue combos, this includes ZXXX and >> >^ZZ.
  • Because of its large hit range, you can use this skill to move in closer to the target without getting hit.


Trivia

  • The attack consists of 2 wide slashes, an uppercut slash and a backflip kick.


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