Gigantic Impact: Difference between revisions

From Elwiki
(NA Evolution 2)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Gigantic_Impact.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Gigantic_Impact.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung jumps backwards into the air, then rockets forward, impacting the ground so hard it creates a small earthquake.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung jumps backwards and rockets into ground with meteor-like force.  
|}
|}
 
<br>
<br>  
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#99CCFF;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Class    !! Master !! Required Level !! SP Per Level !! Alternative
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Chung]]
| [[Chung]] || Lv. 20 || 20            || 2                || [[Aceldama]]
| <center>Lv5</center>
| <center>30 SP</center>
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 1908%
{{!}} align=center {{!}} 343%
{{!}} align=center rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 250 MP
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 2289%
{{!}} align=center {{!}} 412%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 2671%
{{!}} align=center {{!}} 480%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 3052%
{{!}} align=center {{!}} 549%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 3624%
{{!}} align=center {{!}} 652%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 4197%
{{!}} align=center {{!}} 755%
{{!}}}
|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
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{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shock Wave'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shock Wave'''
{{!}}-
{{!}}-
{{!}} 1  
{{!}} 1  
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{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 300 MP  
{{!}} align=center rowspan=20 {{!}} 300 MP  
{{!}} align=center rowspan=20 {{!}} 18 Seconds
{{!}} align=center rowspan=20 {{!}} 18 seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
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{{!}} align=center {{!}} 3288%
{{!}} align=center {{!}} 3288%
{{!}} align=center {{!}} 657%
{{!}} align=center {{!}} 657%
{{!}}}
|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage (Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shock Wave'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shock Wave'''
{{!}}-
{{!}} 1
{{!}} 20
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 300 MP
{{!}} align=center rowspan=20 {{!}} 18 seconds
{{!}}-
{{!}} 2
{{!}} 20
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 3
{{!}} 20
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 4
{{!}} 21
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 5
{{!}} 23
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 6
{{!}} 25
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 7
{{!}} 27
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 8
{{!}} 29
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 9
{{!}} 31
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 10
{{!}} 33
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 11
{{!}} 35
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 12
{{!}} 37
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 13
{{!}} 39
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 14
{{!}} 41
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 15
{{!}} 43
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 16
{{!}} 45
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 17
{{!}} 47
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 18
{{!}} 49
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 19
{{!}} 51
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}-
{{!}} 20
{{!}} 53
{{!}} align=center {{!}} -
{{!}} align=center {{!}} -
{{!}}}
{{!}}}
</tabber>
</tabber>
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== Tips and Details ==
== Tips and Details ==
*Enemies within 700 range of the impact point will receive lower damage from a shockwave and be knocked down.
*Enemies within 700 range of the impact point will receive lower damage from a shock wave and be knocked down.
**Enemies in the impact point will receive both.
**Enemies in the impact point will receive both.
*For a basic job skill, the damage of this skill surpasses [[Code Architecture]]'s [[Heaven's Fist]]
**Though '''Gigantic Impact''' does not stun.
*The impact area of this skill is small, only hitting about 200 area in front of your starting point.
*The impact area of this skill is small, only hitting about 200 area in front of your starting point.
*Like most skills for [[Chung]] this can be used immediately after most combos.
<br>
<br>
== Updates ==
*7 Nov. 2013 KR
**Attack increased.
<br>
{{ChSkills}}
{{ChSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 08:01, 20 November 2013


[Special Active] Chung jumps backwards and rockets into ground with meteor-like force.


Requirements

Class Master Required Level SP Per Level Alternative
Chung Lv. 20 20 2 Aceldama


Skill Information

  • NA
Skill
Level
Required
Level
Damage (Physical) Max Hits MP Usage Cooldown
Impact Shock Wave Impact Shock Wave
1 20 2303% 460% 1 1 300 MP 18 seconds
2 20 2355% 470%
3 20 2407% 481%
4 21 2458% 491%
5 23 2510% 501%
6 25 2562% 512%
7 27 2614% 522%
8 29 2666% 532%
9 31 2718% 543%
10 33 2769% 553%
11 35 2821% 564%
12 37 2873% 574%
13 39 2925% 584%
14 41 2977% 595%
15 43 3028% 605%
16 45 3080% 615%
17 47 3132% 626%
18 49 3184% 636%
19 51 3236% 646%
20 53 3288% 657%

|-| KR=

Skill
Level
Required
Level
Damage (Physical) Max Hits MP Usage Cooldown
Impact Shock Wave Impact Shock Wave
1 20 - - 1 1 300 MP 18 seconds
2 20 - -
3 20 - -
4 21 - -
5 23 - -
6 25 - -
7 27 - -
8 29 - -
9 31 - -
10 33 - -
11 35 - -
12 37 - -
13 39 - -
14 41 - -
15 43 - -
16 45 - -
17 47 - -
18 49 - -
19 51 - -
20 53 - -


Tips and Details

  • Enemies within 700 range of the impact point will receive lower damage from a shock wave and be knocked down.
    • Enemies in the impact point will receive both.
  • The impact area of this skill is small, only hitting about 200 area in front of your starting point.


Updates

  • 7 Nov. 2013 KR
    • Attack increased.


Template:ChSkills