Grand Archer: Difference between revisions

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! Description
! Description
|-
|-
| [[Image:GAcombo1.jpg|thumb|right|240px]]  
| [[Image:GAcombo1.jpg]]  
| '''zzzxx'''  
| '''zzzxx'''  
3 kicks then goes behind the monsters shots a little wind bomb (no KD) follow by a back tumbling shot (KD).  
3 kicks then goes behind the monsters shots a little wind bomb (no KD) follow by a back tumbling shot (KD).  


|-
|-
| [[Image:GAcombo2.jpg|thumb|right|240px]]  
| [[Image:GAcombo2.jpg]]  
| '''>>^Z X'''  
| '''>>^Z X'''  
Jump dash kick (no longer KD) follow by a mid air flip, shot a little wind bomb downward in middle, that lifts mobs (all get lifted same height. ignores weight)  
Jump dash kick (no longer KD) follow by a mid air flip, shot a little wind bomb downward in middle, that lifts mobs (all get lifted same height. ignores weight)  

Revision as of 13:05, 30 September 2010

Grand Archer

File:Grandarcher.jpg

Speciality

Taking her archery to next level, she has the ability to use grand arrows, which greatly refines her powers using the bow. Through this method, she can achieve higher accuracy and power, such as the integration of elements in her arrows.

Background

Background


Second Class Advancement

At Lv35, Sniping Ranger can advance into Grand Archer. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Grand Archer

  1. Speak with Allegro in Peyita.
    (Nerd left of cool looking soldier.)
  2. Collect 5 drops from Necromancers in Peyita dungeons.
    • (Recommended X-3 Very Hard ***, longest path)
    • Collect 20 drops from Mana Eaters in X-3 on Very Hard mode. (***)
    • Defeat 4 Emasist (Boss) in X-3 on any difficulty.
  3. Speak with Noel in Belder. (White haired bard with lute)
  4. Collect 20 drops from any Belder Region Dark Elves (including Chloe) in Belder dungeons.
    • Note: Recommended 5-2 Very Hard ***, Chloe's (Boss) summons work too. Skip last optional room.


Gameplay

Same as SR, and can be more of a defensive support with Freezing arrow. The new combos do not really change the style of playing that much.

Strongly recommend high Critical rate and relying raw damage from weapon upgrade as always.

Combos

Image Description
zzzxx

3 kicks then goes behind the monsters shots a little wind bomb (no KD) follow by a back tumbling shot (KD).

>>^Z X

Jump dash kick (no longer KD) follow by a mid air flip, shot a little wind bomb downward in middle, that lifts mobs (all get lifted same height. ignores weight)



Skills

Special Active

File:GAs1.png Freezing Arrow


Active

File:CAs2.png Stigma Snipe


Passive

File:GAs3.PNG Inducing Nature



Characters