Iron Body: Difference between revisions

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| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Defence Reduction '''
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|-
| style="border-style: solid; border-width: 1px" | 1  
| style="border-style: solid; border-width: 1px" | 1  
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| rowspan="7" style="border-style: solid; border-width: 1px" |  5 Seconds  
| rowspan="7" style="border-style: solid; border-width: 1px" |  5 Seconds  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2<br>  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2<br>  
| style="border-style: solid; border-width: 1px" | 60%<br>
|-
|-
| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5
| style="border-style: solid; border-width: 1px" | 50%
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 40%
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5
| style="border-style: solid; border-width: 1px" | 30%
|-
|-
| style="border-style: solid; border-width: 1px" | 5  
| style="border-style: solid; border-width: 1px" | 5  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 20%
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|-
| style="border-style: solid; border-width: 1px" | 6  
| style="border-style: solid; border-width: 1px" | 6  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | <br>
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|-
| style="border-style: solid; border-width: 1px" | 7  
| style="border-style: solid; border-width: 1px" | 7  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | <br>
|}
|}



Revision as of 01:14, 6 May 2011

Description

[Active] Activate temporary super armor, which totally negates flinching or knockdown.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Magic Knight
Lv5 50SP
- -
Sword Knight


Skill Information

Skill Level MP Usage Cool Down Duration
1      50  5 Seconds 2
2 2.5
3 3
4 3.5
5 4
6
7


Skill Note

Duration is increased by 5 seconds, and your damage increases by 10% during the buff.

Tips and Details

  • Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.
  • You can still be affected by the stun status while the skill is active.


Template:SKSkills Template:MKSkills