Iron Spirit: Difference between revisions

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| align=center style="border-style: solid; border-width: 1px; background-color:#EEEEEE" | '''Class'''
| align=center style="border-style: solid; border-width: 1px" | '''Class'''
| align=center style="border-style: solid; border-width: 1px; background-color:#EEEEEE" | '''Master'''
| align=center style="border-style: solid; border-width: 1px" | '''Master'''
| align=center style="border-style: solid; border-width: 1px; background-color:#EEEEEE" | '''SP Requirement'''
| align=center style="border-style: solid; border-width: 1px" | '''SP Requirement'''
| align=center style="border-style: solid; border-width: 1px; background-color:#EEEEEE" | '''Requirement For'''
| align=center style="border-style: solid; border-width: 1px" | '''Requirement For'''
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| [[Magic Knight]]
| [[Magic Knight]]

Revision as of 13:43, 9 March 2013

[Passive] Increase your Physical Attack power based on the amount of your Magical Attack power.
Increase your Magical Attack power based on the amount of your Physical Attack power. (KR ONLY)


Requirements

Class Master SP Requirement Requirement For
Magic Knight Lv.5 60 SP Power Chain
Over Taker 55 SP Burning Nasod Hand
Code Exotic 55 SP Power Adrenaline


Skill Information

NA

Skill Level P.ATK increased
from M.ATK
1 1%
2 2%
3 3%
4 4%
5 (M) 5%

KR

Skill Level M.ATK increased
from P.ATK
1 1%
2 2%
3 3%
4 4%
5 (M) 5%


Updates

  • 2/13/2013 KR
    • Magical attack power now benifits from total physical attack power.


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