Leap Attack: Difference between revisions

From Elwiki
Line 117: Line 117:
== Tips and Details ==
== Tips and Details ==
*As you crash forcefully into the ground, you inflict great additional impact damage.
*As you crash forcefully into the ground, you inflict great additional impact damage.
**The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
**The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
**Making it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
**Making it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The super armor is not activated instantly upon using the skill. It activates  just after you launch, so it can still be canceled if an opponent hits you early enough.
*The super armor is not activated instantly upon using the skill. It activates  just after you launch, so it can still be cancelled if an opponent hits you early enough.
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or does a manabreak on that hit, resetting knockdown value and allowing further attacks.
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.
 
http://elwiki.net/wiki/skins/common/images/button_headline.png
{{FGSkills}}  
{{FGSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 18:22, 26 September 2012


[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.


Requirements

Class
Master
SP Requirement
Fury Guardian
Lv5
50SP


Skill Information

NA

Skill Level Barge Damage Landing Damage MP Usage Cool Down
1 74% 298% 40 MP 28 Seconds
2 82% 330% 20 Seconds
3 91% 366% 14 Seconds
4 101% 406% 10 Seconds
5 (M) 112% 450% 7 Seconds
6 124% 496% 6 Seconds
7 136% 546%

KR

Skill Level Barge Damage Landing Damage MP Usage Cool Down
1 40 MP 28 Seconds
2 20 Seconds
3 14 Seconds
4 10 Seconds
5 (M) 125% 500% 7 Seconds


Skill Note

Name: Earth Quake (KR)

Description: The landing stomp at the end no longer lifts the opponents.

  • Instead has a long hitstun.


Tips and Details

  • As you crash forcefully into the ground, you inflict great additional impact damage.
    • The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
  • Iron Paladin's ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
    • Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
  • Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
  • The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
  • With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.

http://elwiki.net/wiki/skins/common/images/button_headline.png Template:FGSkills