Mana Break: Difference between revisions

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m (Crimson Avengers >>ZX combo was changed to be mana-breakable a long time ago.)
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*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
 
*Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
*Unlike [[Elsword]]/[[Elesis]] "Destruction" Auras or [[Iron Body]]/[[Iron Body - Strong]], the hit that triggered Mana Break will deal damage.
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{{Guides}}
{{Guides}}