Mana Conversion: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
<tabber>
|-|
NA=
{{{!}} cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''HP'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''MP'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px;" | 10%
{{!}} style="border-style: solid; border-width: 1px;" | +30
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" | 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 2
{{!}} style="border-style: solid; border-width: 1px;" | 11%
{{!}} style="border-style: solid; border-width: 1px;" | +40
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 3 (M)
{{!}} style="border-style: solid; border-width: 1px;" | 12%
{{!}} style="border-style: solid; border-width: 1px;" | +50
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px;" | 13%
{{!}} style="border-style: solid; border-width: 1px;" | +60
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 5
{{!}} style="border-style: solid; border-width: 1px;" | 14%
{{!}} style="border-style: solid; border-width: 1px;" | +70
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" | 6
{{!}} style="border-style: solid; border-width: 1px;" | 15%
{{!}} style="border-style: solid; border-width: 1px;" | +80
{{!}}}


{| cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
|-|
|-
KR=
| style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Skill Level'''  
{{{!}} cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
| style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''HP'''  
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''MP'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Skill Level'''  
| style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Level Requirement'''  
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''HP'''  
| style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''MP'''
| style="border-style: solid; border-width: 1px;" | 10%
{{!}} style="border-style: solid; border-width: 1px; background-color:#FF93AE" | '''Cooldown'''
| style="border-style: solid; border-width: 1px;" | +30
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="6" | 5 Seconds
{{!}} style="border-style: solid; border-width: 1px;" | 1
|-
{{!}} style="border-style: solid; border-width: 1px;" | 55
| style="border-style: solid; border-width: 1px;" | 2
{{!}} style="border-style: solid; border-width: 1px;" | 10%  
| style="border-style: solid; border-width: 1px;" | 11%  
{{!}} style="border-style: solid; border-width: 1px;" | +35
| style="border-style: solid; border-width: 1px;" | +40
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" | 13 Seconds
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 3 (M)
{{!}} style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 12%
{{!}} style="border-style: solid; border-width: 1px;" | 59
| style="border-style: solid; border-width: 1px;" | +50
{{!}} style="border-style: solid; border-width: 1px;" | 9.3%  
|-
{{!}} style="border-style: solid; border-width: 1px;" | +40
| style="border-style: solid; border-width: 1px;" | 4
{{!}}-
| style="border-style: solid; border-width: 1px;" | 13%
{{!}} style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | +60
{{!}} style="border-style: solid; border-width: 1px;" | 63
|-
{{!}} style="border-style: solid; border-width: 1px;" | 8.6%  
| style="border-style: solid; border-width: 1px;" | 5
{{!}} style="border-style: solid; border-width: 1px;" | +45
| style="border-style: solid; border-width: 1px;" | 14%
{{!}}}
| style="border-style: solid; border-width: 1px;" | +70
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 15%
| style="border-style: solid; border-width: 1px;" | +80
|}


<br>
 
</tabber>


== [[Skill Note]] ==
== [[Skill Note]] ==

Revision as of 06:57, 28 June 2013

[Active] Reverses the core to extract energy from Eve's vitality.


Requirements

Class Master SP Requirement
Eve
Lv3
35 SP

Skill Information

  • |-|

    NA

Skill Level HP MP Cooldown
1 10% +30 5 Seconds
2 11% +40
3 (M) 12% +50
4 13% +60
5 14% +70
6 15% +80

|-| KR=

Skill Level Level Requirement HP MP Cooldown
1 55 10% +35 13 Seconds
2 59 9.3% +40
3 63 8.6% +45


Skill Note

Name: Bogus Contract(NA) / Deceive contract(KR)

Description: 30% Chance of not taking up HP when skill is used, but increases cooldown to 8s.

Tips and Details

  • Mana Conversion's skill animation can be drop cancelled by casting it right before falling off the edge of a platform.
  • Mana Conversion can be utilized in Henir's Spacetime before rest areas to gain additional MP at no cost (as the user will be healed by some amount subsequently).
  • Mana Conversion can be used in PVP to give oneself a headstart.
  • Health loss from Mana Conversion can activate a pet's Encouragement skill.
    • As a result this can actually be used to heal yourself when combined with a pet.

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