Mercenary Behavior: Difference between revisions

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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Cost Per Level'''
|-
|-
| [[Weapon Taker]]
| [[Weapon Taker]]
| align=center | Lv.20
| align=center | Lv.20
| align=center | 30
| align=center | 30
| align=center | 3
|}
|}
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Revision as of 08:06, 18 December 2013

[Passive] Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)


Requirements

Class Master Level Required SP Cost Per Level
Weapon Taker Lv.20 30 3


Skill Information

Skill Level Level
Required
Debuff Time
Reduction
Overheat Damage
Reduction
1 30 25% 25%
2 30
3 31
4 34
5 37
6 40
7 43
8 46
9 49
10 52
11 55
12 58
13 61
14 64
15 67
16 70
17 73
18 76
19 79
20(M) 82


Trivia

Many of the status effects that Weapon Taker gains resistance to through Mercenary Behavior are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.