Mercenary Behavior/es: Difference between revisions

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| '''[Pasiva]''' Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating and reducing damage. '''Mercenary Behavior''' also allows Raven to recover from other status infliction.  
| '''[Pasiva]''' Siendo un mercenario permite a Raven recuperarse mas rápido de estados alterados, también reduce los daños provocados por sobrecalentamiento.  
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Revision as of 04:55, 2 February 2015

[Pasiva] Siendo un mercenario permite a Raven recuperarse mas rápido de estados alterados, también reduce los daños provocados por sobrecalentamiento.


Requirements

Class Master Level Required SP Cost per Level
Weapon Taker Lv. 20 30 3


Skill Information

Skill Level Level Required Debuff Time
Reduction
Overheat Damage
Reduction (PvP)
1 30 25% 25% (7.5%)
2 27.5% 27.5% (8.25%)
3 31 30% 30% (9%)
4 34 32.5% 32.5% (9.75%)
5 37 35% 35% (10.5%)
6 40 37.5% 37.5% (11.25%)
7 43 40% 40% (12%)
8 46 42.5% 42.5% (12.75%)
9 49 45% 45% (13.5%)
10 52 47.5% 47.5% (14.25%)
11 55 50% 50% (15%)
12 58 52.5% 52.5% (15.75%)
13 61 55% 55% (16.5%)
14 64 57.5% 57.5% (17.25%)
15 67 60% 60% (18%)
16 70 62.5% 62.5% (18.75%)
17 73 65% 65% (19.5%)
18 76 67.5% 67.5% (20.25%)
19 79 70% 70% (21%)
20 (M) 82 72.5% 72.5% (21.75%)


Trivia


Updates

  • 05/29/2014 (KR) / 09/17/2014 (NA)
    • Overheat damage reduction reduced in PvP


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