Nature's Force: Difference between revisions

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(Nature Force doesn't use MP for kicking anymore.)
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! scope="col"  style="border-style: solid; border-width: 1px" |  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px" |  Skill Level  
! scope="col"  style="border-style: solid; border-width: 1px" |  MP Usage
! scope="col"  style="border-style: solid; border-width: 1px" |  Initial Damage<br>(Physical)
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
! scope="col"  style="border-style: solid; border-width: 1px" |  Damage Increase
! scope="col"  style="border-style: solid; border-width: 1px" |  Damage Increase
! scope="col"  style="border-style: solid; border-width: 1px" |  Knockdown Rate Decrease
! scope="col"  style="border-style: solid; border-width: 1px" |  Knockdown Rate Decrease
! scope="col"  style="border-style: solid; border-width: 1px" |  Buff Duration
! scope="col"  style="border-style: solid; border-width: 1px" |  Buff Duration
! scope="col"  style="border-style: solid; border-width: 1px" |  MP&nbsp;Usage
! scope="col"  style="border-style: solid; border-width: 1px" |  Cool Down
|-
|-
| style="border-style: solid; border-width: 1px" |  1  
| style="border-style: solid; border-width: 1px" |  1  
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 MP activation<br>8 MP per kick <br> <br> <br> <br>
| style="border-style: solid; border-width: 1px" |  115%
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 15 seconds <br> <br> <br> <br>
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  115%
| style="border-style: solid; border-width: 1px" |  1%
| style="border-style: solid; border-width: 1px" |  1%
| style="border-style: solid; border-width: 1px" |  6 Seconds
| style="border-style: solid; border-width: 1px" |  6 Seconds
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 MP<br> <br> <br> <br>
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 15 seconds <br> <br> <br> <br>
|-
|-
| style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  2  
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  130%
| style="border-style: solid; border-width: 1px" |  2%
| style="border-style: solid; border-width: 1px" |  2%
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|-
|-
| style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  3  
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  145%
| style="border-style: solid; border-width: 1px" |  3%
| style="border-style: solid; border-width: 1px" |  3%
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|-
|-
| style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  4  
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  160%
| style="border-style: solid; border-width: 1px" |  4%
| style="border-style: solid; border-width: 1px" |  4%
| style="border-style: solid; border-width: 1px" |  9 Seconds
| style="border-style: solid; border-width: 1px" |  9 Seconds
|-
|-
| style="border-style: solid; border-width: 1px" |  5 (MAX)  
| style="border-style: solid; border-width: 1px" |  5 (MAX)
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  175%
| style="border-style: solid; border-width: 1px" |  5%
| style="border-style: solid; border-width: 1px" |  5%
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|-
| style="border-style: solid; border-width: 1px" |  6  
| style="border-style: solid; border-width: 1px" |  6  
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |  190%
| style="border-style: solid; border-width: 1px" |   
| style="border-style: solid; border-width: 1px" |   
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| style="border-style: solid; border-width: 1px" |  7  
| style="border-style: solid; border-width: 1px" |  7  
| style="border-style: solid; border-width: 1px" | 
| style="border-style: solid; border-width: 1px" |   
| style="border-style: solid; border-width: 1px" |   
| style="border-style: solid; border-width: 1px" |   
| style="border-style: solid; border-width: 1px" |   
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|}<br>


== Tips & Details ==
*Buff automatically ends if MP reaches 0.


{{WSSkills}}
{{WSSkills}}

Revision as of 03:02, 26 August 2011

File:WSs2.png
[Active] Rena illuminates her feet with a green aura which greatly increases her physical attack damage while decreasing her knockdown rate for a limited amount of time.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Wind Sneaker Lv5 75SP
- -


Skill Information

Skill Level Initial Damage
(Physical)
Damage Increase Knockdown Rate Decrease Buff Duration MP Usage Cool Down
1 115% 115% 1% 6 Seconds


10 MP






15 seconds



2 130% 130% 2% 7 Seconds
3 145% 145% 3% 8 Seconds
4 160% 160% 4% 9 Seconds
5 (MAX) 175% 175% 5% 10 Seconds
6 190% 190% 11 Seconds
7



Template:WSSkills