Nature's Force: Difference between revisions

From Elwiki
Line 21: Line 21:


== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Physical Damage'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''Damage<br>(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage Increase<br>(Physical)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=4 | '''Nature Force'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Regen'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Knockdown Rate Decrease'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''Cooldown'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Buff Duration'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Damage Increase<br>(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''MP Regen'''
{{!}}-
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Knockdown Rate<br>Decrease'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
| align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 100%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
| 1  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 75%
| align=center rowspan=9 | 100%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
| align=center | 15%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 seconds
| align=center rowspan=9 | 75%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 10 MP
| align=center | 1%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="9" {{!}} 10 seconds  
| align=center | 6 seconds
{{!}}-
| align=center rowspan=9 | 10 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
| align=center rowspan=9 | 10 seconds  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
| 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 seconds
| align=center | 30%
{{!}}-
| align=center | 2%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
| align=center | 7 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
| 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 seconds
| align=center | 45%
{{!}}-
| align=center | 3%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
| align=center | 8 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
| 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 seconds
| align=center | 60%
{{!}}-
| align=center | 4%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
| align=center | 9 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%  
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
| 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 seconds  
| align=center | 75%  
{{!}}-
| align=center | 5%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| align=center | 10 seconds  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 90%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
| 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 seconds
| align=center | 90%
{{!}}-
| align=center | 6%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
| align=center | 11 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 105%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7%
| 7
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 seconds
| align=center | 105%
{{!}}-
| align=center | 7%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
| align=center | 12 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 120%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
| 8
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13 seconds
| align=center | 120%
{{!}}-
| align=center | 8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
| align=center | 13 seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 135%  
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
| 9
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 seconds  
| align=center | 135%  
{{!}}}
| align=center | 9%
| align=center | 14 seconds  
|}


== Tips and Details ==
== Tips and Details ==

Revision as of 14:59, 13 February 2013

File:WSs2.png
[Active] Rena illuminates her feet with a green aura which greatly increases her physical attack damage while also decreasing her knockdown rate for a limited amount of time.


Requirements

Class
Master
SP Requirement
Wind Sneaker
Lv5
75 SP


Skill Information

Skill
Level
Damage
(Physical)
Nature Force MP Usage Cooldown
Damage Increase
(Physical)
MP Regen Knockdown Rate
Decrease
Duration
1 100% 15% 75% 1% 6 seconds 10 MP 10 seconds
2 30% 2% 7 seconds
3 45% 3% 8 seconds
4 60% 4% 9 seconds
5 (M) 75% 5% 10 seconds
6 90% 6% 11 seconds
7 105% 7% 12 seconds
8 120% 8% 13 seconds
9 135% 9% 14 seconds

Tips and Details

  • Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources.
    • This appears to reduce MP gain closer to 50% than 75% in testing.
      • In JP Elsword this reduces MP gain to 50% instead of 75% so it is possible we got the same rebalance as them.
  • When active this also increases the range of Rena's kicks.
  • She will do a kick on skill activation.
    • The buff is already active before her activation kick and so will be applied to it.
  • This skill has a quick activation compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
    • Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.

Trivia

  • This skill originally used Mana for kicking, however this was taken out during a rebalancing patch.
  • After that rebalancing patch this skill used to prevent Rena from gaining any MP from her kicks but this was also taken out in a later rebalancing patch.


Template:WSSkills