Overflowing Blood/de: Difference between revisions
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| '''[Passive]''' | | '''[Passive]''' Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren. | ||
* 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.<br> | |||
*Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt. <br> | |||
*Die Menge der Heilung hängt von der derzeit vorhanden aktuellen HP von Elesis ab.<br> | |||
Stufe 1: 51%~70% HP<br> | |||
Stufe 2: 31%~50% HP<br> | |||
Stufe 3: 0%~30% HP<br> | |||
|} | |} | ||
<br> | <br> | ||
== | == Voraussetzungen == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! | !Klasse !! Gemeistert !! Levelvoraussetzung !! SP-Kost pro Level !! Alternative | ||
|- | |- | ||
| [[Dark Knight]] || Lv. 20 || 35 || 3 || [[Madness Runaway]] | | [[Dark Knight/de|?]] || Lv. 20 || 35 || 3 || [[Madness Runaway/de|??]] | ||
|} | |} | ||
<br> | <br> | ||
== | == Skillinformation == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" |
Revision as of 13:40, 18 January 2015
Voraussetzungen
Klasse | Gemeistert | Levelvoraussetzung | SP-Kost pro Level | Alternative |
---|---|---|---|---|
? | Lv. 20 | 35 | 3 | ?? |
Skillinformation
Skill Level | Level Required | Evil Energy Injection | Health Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | ||||||||
Chance | Duration | Recovery (5 Stacks) | Amount | Cooldown | Amount | Cooldown | Amount | Cooldown | ||
1 | 35 | 12% | 8 seconds | 3% | 5% | 30 seconds | 10% | 25 seconds | 15% | 20 seconds |
2 | 14% | 9 seconds | ||||||||
3 | 36 | 16% | 29 seconds | 24 seconds | 19 seconds | |||||
4 | 39 | 18% | 10 seconds | |||||||
5 | 42 | 20% | 28 seconds | 23 seconds | 18 seconds | |||||
6 | 45 | 22% | 11 seconds | |||||||
7 | 48 | 24% | 27 seconds | 22 seconds | 17 seconds | |||||
8 | 51 | 26% | 12 seconds | |||||||
9 | 54 | 28% | 26 seconds | 21 seconds | 16 seconds | |||||
10 | 57 | 30% | 13 seconds | |||||||
11 | 60 | 32% | 25 seconds | 20 seconds | 15 seconds | |||||
12 | 63 | 34% | 14 seconds | |||||||
13 | 66 | 36% | 24 seconds | 19 seconds | 14 seconds | |||||
14 | 69 | 38% | 15 seconds | |||||||
15 | 72 | 40% | 23 seconds | 18 seconds | 13 seconds | |||||
16 | 75 | 42% | 16 seconds |
Tips and Details
- Any debuff, except Binded, Helpless, and Power Stun will absorbed for HP. This also includes debuffs inflicted by elements.
Updates
- 08/21/2014 KR
- Cooldown changed to increase per skill level
- 12/18/2014 KR
- Added PvP modifier of the Health Recovery Amount Effect.
- Added a 1 second cooldown between stacks on Evil Energy Injection Effect.