Overflowing Blood/de: Difference between revisions

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| '''[Passive]''' When using normal and active hits, Elesis has a chance to inject evil energy into the enemy.
| '''[Passive]''' Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren.
- 3% HP will be recovered when successfully injecting evil 5 times.<br>
* 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.<br>
Boil up with hot blood to release the debuff and recover HP. <br>
*Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt. <br>
The recovery has a cooldown depending on the HP recovered when the debuff is released. <br>
*Die Menge der Heilung hängt von der derzeit vorhanden aktuellen HP von Elesis ab.<br>
HP recovery amount is dependent on the remaining amount of HP:<br>
Stufe 1: 51%~70% HP<br>
Stage 1: 51%~70% HP<br>
Stufe 2: 31%~50% HP<br>
Stage 2: 31%~50% HP<br>
Stufe 3: 0%~30% HP<br>
Stage 3: 0%~30% HP<br>
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== Requirements ==
== Voraussetzungen ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Class           !! Master !! Level Required !! SP Cost per Level  !! Alternative
!Klasse           !! Gemeistert !! Levelvoraussetzung !! SP-Kost pro Level  !! Alternative
|-
|-
| [[Dark Knight]] || Lv. 20 || 35          || 3  || [[Madness Runaway]]
| [[Dark Knight/de|?]] || Lv. 20 || 35          || 3  || [[Madness Runaway/de|??]]
|}
|}
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== Skill Information ==
== Skillinformation ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"

Revision as of 13:40, 18 January 2015


[Passive] Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren.
  • 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.
  • Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt.
  • Die Menge der Heilung hängt von der derzeit vorhanden aktuellen HP von Elesis ab.

Stufe 1: 51%~70% HP
Stufe 2: 31%~50% HP
Stufe 3: 0%~30% HP


Voraussetzungen

Klasse Gemeistert Levelvoraussetzung SP-Kost pro Level Alternative
? Lv. 20 35 3 ??


Skillinformation

Skill Level Level Required Evil Energy Injection Health Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery (5 Stacks) Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.


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