Petit Angkor: Difference between revisions

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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="3" {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Duration'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hit'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Spark/sec'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Explosion'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 105%
{{!}} align="center" {{!}} 32%
{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 3 seconds
{{!}} align="center" rowspan="5" {{!}} 40MP
{{!}} rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 126%
{{!}} align="center" {{!}} 38%
{{!}} align="center" {{!}} 252%
{{!}} align="center" {{!}} 4 seconds
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 147%
{{!}} align="center" {{!}} 44%
{{!}} align="center" {{!}} 294%
{{!}} align="center" {{!}} 5 seconds
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 168%
{{!}} align="center" {{!}} 50%
{{!}} align="center" {{!}} 339%
{{!}} align="center" {{!}} 6 seconds
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 60%
{{!}} align="center" {{!}} 399%
{{!}} align="center" {{!}} 7 seconds
{{!}}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|KR=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Level'''
{{!}}-
| colspan="3" style="border-style: solid; border-width: 1px;" | '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="3" {{!}} '''Damage(Magical)'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''MP&nbsp;Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down '''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
| style="border-style: solid; border-width: 1px" | '''Initial Damage'''
{{!}}-
| style="border-style: solid; border-width: 1px" | '''Damage per<br>second'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hit'''
| style="border-style: solid; border-width: 1px" | '''Explosion'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Spark/sec'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Explosion'''
| style="border-style: solid; border-width: 1px" |  1  
{{!}}-
| style="border-style: solid; border-width: 1px" |  105%
{{!}} 1
| style="border-style: solid; border-width: 1px" |  32%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" |  200%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" 3 seconds
{{!}} align="center" {{!}} %
| rowspan="7" style="border-style: solid; border-width: 1px" |  <br> <br> <br> 40 MP<br> <br> <br> <br>
{{!}} align="center" {{!}} 3 seconds
| rowspan="7" style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 seconds<br> <br> <br> <br>
{{!}} align="center" rowspan="5" {{!}} 40MP
|-
{{!}} rowspan="5" {{!}} 10 Seconds
| style="border-style: solid; border-width: 1px" |  2  
{{!}}-
| style="border-style: solid; border-width: 1px" |  126%
{{!}} 2
| style="border-style: solid; border-width: 1px" |  38%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" |  252%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" 4 seconds
{{!}} align="center" {{!}} %
|-
{{!}} align="center" {{!}} 4 seconds
| style="border-style: solid; border-width: 1px" |  3  
{{!}}-
| style="border-style: solid; border-width: 1px" |  147%
{{!}} 3
| style="border-style: solid; border-width: 1px" |  44%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" |  294%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" 5 seconds
{{!}} align="center" {{!}} %
|-
{{!}} align="center" {{!}} 5 seconds
| style="border-style: solid; border-width: 1px" |  4  
{{!}}-
| style="border-style: solid; border-width: 1px" |  168%
{{!}} 4
| style="border-style: solid; border-width: 1px" |  50%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" |  339%
{{!}} align="center" {{!}} %
| style="border-style: solid; border-width: 1px" 6 seconds
{{!}} align="center" {{!}} %
|-
{{!}} align="center" {{!}} 6 seconds
| style="border-style: solid; border-width: 1px" |  5 (MAX)  
{{!}}-
| style="border-style: solid; border-width: 1px" |  200%
{{!}} 5 (M)
| style="border-style: solid; border-width: 1px" |  60%
{{!}} align="center" {{!}} 75%
| style="border-style: solid; border-width: 1px" |  399%
{{!}} align="center" {{!}} 75%
| style="border-style: solid; border-width: 1px" 7 seconds
{{!}} align="center" {{!}} 500%
|}<br>
{{!}} align="center" {{!}} 7 seconds
{{!}}}
}}


== Tips and Details ==
== Tips and Details ==

Revision as of 01:38, 1 May 2012

File:AishaS15.png
[Active] With a twist and a flick of the wand, Aisha can summon 'Anger', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Void Princess Lv5 80SP
- -


Skill Information

NA

Skill Level Damage(Magical) Duration MP Usage Cooldown
Initial Hit Spark/sec Explosion
1 105% 32% 200% 3 seconds 40MP 10 Seconds
2 126% 38% 252% 4 seconds
3 147% 44% 294% 5 seconds
4 168% 50% 339% 6 seconds
5 (M) 200% 60% 399% 7 seconds

KR

Skill Level Damage(Magical) Duration MP Usage Cooldown
Initial Hit Spark/sec Explosion
1 % % % 3 seconds 40MP 10 Seconds
2 % % % 4 seconds
3 % % % 5 seconds
4 % % % 6 seconds
5 (M) 75% 75% 500% 7 seconds

Tips and Details

  • The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Anger is attached to.
  • Anger can be shaken off by tapping the left and right key commands.

Template:VPSkills