Reload Mastery: Difference between revisions

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<br>
<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
Line 51: Line 53:
| 50%
| 50%
| 30%(15%)
| 30%(15%)
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Required<br>Level'''
| '''Chance of <br>Extra Ammo Reloaded'''
| '''Ammo Reloaded'''
| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| '''Cooldown if <br> successfully reloaded'''
|- align="center"
| align="left" | 1
| 15
| 20%
| rowspan="20" | +1
| 3%(1.5%)
| rowspan="20" | 2 seconds
|- align="center"
| align="left" | 2
| 15
| 23%
| 4%(2%)
|- align="center"
| align="left" | 3
| 16
| 26%
| 5%(2.5%)
|- align="center"
| align="left" | 4
| 19
| 29%
| 6%(3.5%)
|- align="center"
| align="left" | 5
| 22
| 32%
| 7%(3.5%)
|- align="center"
| align="left" | 6
| 25
| 35%
| 8%(4%)
|- align="center"
| align="left" | 7
| 28
| 38%
| 9%(4.5%)
|- align="center"
| align="left" | 8
| 31
| 41%
| 10%(5%)
|- align="center"
| align="left" | 9
| 34
| 44%
| 11%(5.5%)
|- align="center"
| align="left" | 10
| 37
| 47%
| 12%(6%)
|- align="center"
| align="left" | 11
| 40
| 50%
| 13%(6.5%)
|- align="center"
| align="left" | 12
| 43
| 53%
| 14%(7%)
|- align="center"
| align="left" | 13
| 46
| 56%
| 15%(7.5%)
|- align="center"
| align="left" | 14
| 49
| 59%
| 16%(8%)
|- align="center"
| align="left" | 15
| 52
| 62%
| 17%(8.5%)
|- align="center"
| align="left" | 16
| 55
| 65%
| 18%(9%)
|- align="center"
| align="left" | 17
| 58
| 68%
| 19%(9.5%)
|- align="center"
| align="left" | 18
| 61
| 71%
| 20%(10%)
|- align="center"
| align="left" | 19
| 64
| 74%
| 21%(10.5%)
|- align="center"
| align="left" | 20
| 67
| 77%
| 22%(11%)
|}
|}
</tabber>


<br>
== Tips and Details ==
== Tips and Details ==
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  

Revision as of 18:54, 17 September 2013


[Passive] Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).



Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
45 SP


Skill Information

  • NA
KR=
Skill Level Chance of
Extra Ammo Reloaded
Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown if
successfully reloaded
1 10% +1 10%(5%) 2 seconds
2 20% 15%(7.5%)
3 40% 20%(10%)
4 40% 25%(12.5%)
5 (M) 50% 30%(15%)
Skill Level Required
Level
Chance of
Extra Ammo Reloaded
Ammo Reloaded Chance of Reloading When Getting Hit (PVP Chance) Cooldown if
successfully reloaded
1 15 20% +1 3%(1.5%) 2 seconds
2 15 23% 4%(2%)
3 16 26% 5%(2.5%)
4 19 29% 6%(3.5%)
5 22 32% 7%(3.5%)
6 25 35% 8%(4%)
7 28 38% 9%(4.5%)
8 31 41% 10%(5%)
9 34 44% 11%(5.5%)
10 37 47% 12%(6%)
11 40 50% 13%(6.5%)
12 43 53% 14%(7%)
13 46 56% 15%(7.5%)
14 49 59% 16%(8%)
15 52 62% 17%(8.5%)
16 55 65% 18%(9%)
17 58 68% 19%(9.5%)
18 61 71% 20%(10%)
19 64 74% 21%(10.5%)
20 67 77% 22%(11%)

Tips and Details

  • With this passive, a Shelling Guardian would be able to maintain ammo usage more easily.


Trivia