Roll/ru: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
<tabber>
{{tabs
|-|
|name=SI
NA=
|tab1=NA
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|contents1=
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
! Skill<br>Level
! Skill<br>Level
! Damage<br>(Physical)
! Damage<br>(Physical)
Line 45: Line 46:
! MP Usage
! MP Usage
! Cooldown
! Cooldown
|- align=center
{{!}}- align=center
| align=left | 1
{{!}} align=left {{!}} 1
| 200%
{{!}} 200%
| rowspan=4 | 1
{{!}} rowspan=4 {{!}} 1
| 3%
{{!}} 3%
| 9 MP
{{!}} 9 MP
| rowspan=4 | 7 Seconds
{{!}} rowspan=4 {{!}} 7 Seconds
|- align=center
{{!}}- align=center
| align=left | 2
{{!}} align=left {{!}} 2
| 225%
{{!}} 225%
| 2%
{{!}} 2%
| 6 MP
{{!}} 6 MP
|- align=center
{{!}}- align=center
| align=left | 3 (M)
{{!}} align=left {{!}} 3 (M)
| 250%
{{!}} 250%
| rowspan=2 | 1%
{{!}} rowspan=2 {{!}} 1%
| rowspan=2 | 3 MP
{{!}} rowspan=2 {{!}} 3 MP
|- align=center
{{!}}- align=center
| align=left | 4
{{!}} align=left {{!}} 4
| 275%
{{!}} 275%
|}
{{!}}}
|-|
|tab2=KR
KR=
|contents2=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Level Required'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Damage(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''HP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''HP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown'''
|-
{{!}}-
| 1  
{{!}} 1  
| 0
{{!}} 0
| align=center | 182%
{{!}} align=center {{!}} 182%
| align=center rowspan=30 | 1
{{!}} align=center rowspan=30 {{!}} 1
| align=center rowspan=30 | 1%
{{!}} align=center rowspan=30 {{!}} 1%
| align=center rowspan=30 | 10 MP
{{!}} align=center rowspan=30 {{!}} 10 MP
| align=center rowspan=30 | 5 Seconds
{{!}} align=center rowspan=30 {{!}} 5 Seconds
|-
{{!}}-
|2
{{!}}2
|0
{{!}}0
| align=center |186%
{{!}} align=center {{!}}186%
|-
{{!}}-
|3
{{!}}3
|0
{{!}}0
| align=center |190%
{{!}} align=center {{!}}190%
|-
{{!}}-
|4
{{!}}4
|1
{{!}}1
| align=center |194%
{{!}} align=center {{!}}194%
|-
{{!}}-
|5
{{!}}5
|3
{{!}}3
| align=center |198%
{{!}} align=center {{!}}198%
|-
{{!}}-
|6
{{!}}6
|5
{{!}}5
| align=center |202%
{{!}} align=center {{!}}202%
|-
{{!}}-
|7
{{!}}7
|7
{{!}}7
| align=center |207%
{{!}} align=center {{!}}207%
|-
{{!}}-
|8
{{!}}8
|9
{{!}}9
| align=center |211%
{{!}} align=center {{!}}211%
|-
{{!}}-
|9
{{!}}9
|11
{{!}}11
| align=center |215%
{{!}} align=center {{!}}215%
|-
{{!}}-
|10
{{!}}10
|13
{{!}}13
| align=center |219%
{{!}} align=center {{!}}219%
|-
{{!}}-
|11
{{!}}11
|15
{{!}}15
| align=center |223%
{{!}} align=center {{!}}223%
|-
{{!}}-
|12
{{!}}12
|17
{{!}}17
| align=center |227%
{{!}} align=center {{!}}227%
|-
{{!}}-
|13
{{!}}13
|19
{{!}}19
| align=center |231%
{{!}} align=center {{!}}231%
|-
{{!}}-
|14
{{!}}14
|21
{{!}}21
| align=center |235%
{{!}} align=center {{!}}235%
|-
{{!}}-
|15
{{!}}15
|23
{{!}}23
| align=center |239%
{{!}} align=center {{!}}239%
|-
{{!}}-
|16
{{!}}16
|25
{{!}}25
| align=center |243%
{{!}} align=center {{!}}243%
|-
{{!}}-
|17
{{!}}17
|27
{{!}}27
| align=center |248%
{{!}} align=center {{!}}248%
|-
{{!}}-
|18
{{!}}18
|29
{{!}}29
| align=center |252%
{{!}} align=center {{!}}252%
|-
{{!}}-
|19
{{!}}19
|31
{{!}}31
| align=center |256%
{{!}} align=center {{!}}256%
|-
{{!}}-
|20 (M)
{{!}}20 (M)
|33
{{!}}33
| align=center |260%
{{!}} align=center {{!}}260%
|-
{{!}}-
|21
{{!}}21
|35
{{!}}35
| align=center |264%
{{!}} align=center {{!}}264%
|-
{{!}}-
|22
{{!}}22
|37
{{!}}37
| align=center |268%
{{!}} align=center {{!}}268%
|-
{{!}}-
|23
{{!}}23
|39
{{!}}39
| align=center |272%
{{!}} align=center {{!}}272%
|-
{{!}}-
|24
{{!}}24
|41
{{!}}41
| align=center |276%
{{!}} align=center {{!}}276%
|-
{{!}}-
|25
{{!}}25
|43
{{!}}43
| align=center |280%
{{!}} align=center {{!}}280%
|-
{{!}}-
|26
{{!}}26
|45
{{!}}45
| align=center |284%
{{!}} align=center {{!}}284%
|-
{{!}}-
|27
{{!}}27
|47
{{!}}47
| align=center |288%
{{!}} align=center {{!}}288%
|-
{{!}}-
|28
{{!}}28
|49
{{!}}49
| align=center |293%
{{!}} align=center {{!}}293%
|-
{{!}}-
|29
{{!}}29
|51
{{!}}51
| align=center |297%
{{!}} align=center {{!}}297%
|-
{{!}}-
|30
{{!}}30
|53
{{!}}53
| align=center |301%
{{!}} align=center {{!}}301%
|}
{{!}}}
</tabber>
}}


== Tips and Details (Подсказки) ==
== Tips and Details (Подсказки) ==

Revision as of 23:33, 18 October 2014


[Active - Vitality] Элсорд перекатывается за спину врага, нанося урон в процессе и оглушая, при этом сам получая урон (1% от максимального запаса здоровья).


Requirements

  • |-|

    NA

Class Master Skill Requirement
Elsword Lv.3 0SP

|-| KR=

Class Master Level Required SP Cost Per Level
Elsword Lv. 20 0 2

Skill Information

Skill
Level
Damage
(Physical)
Max Hits HP Usage MP Usage Cooldown
1 200% 1 3% 9 MP 7 Seconds
2 225% 2% 6 MP
3 (M) 250% 1% 3 MP
4 275%

Tips and Details (Подсказки)

  • Во время переката вы неуязвимы, хотя ваш перекат можно прервать, если вы получите удар через долю секунды после применения переката.
  • Необычайно полезный навык, может быть использован в качестве увертки или обмена позициями с врагом быстрее, чем комбинации Рыцаря меча/Magic Knight >>ZZZ/>>ZZX),
  • Помимо Energy Conversion, это единственный навык в игре, отнимающий здоровье применяющего его персонажа при использовании.
  • Этот навык не может быть использован, если вашего запаса здоровья недостаточно для того, чтоб остаться живым после его применения.