Siege Shelling: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{ | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | |||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Skill<br>Level''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Damage''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Range''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}}- | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Physical''' | ||
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Magical''' | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Inital Stance''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Regular Shots''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Final Shot''' | |||
{{!}}- | |||
{{!}} 1 (M) | |||
{{!}} align=center {{!}} 70% | |||
{{!}} align=center {{!}} 100% | |||
{{!}} align=center {{!}} 172% | |||
{{!}} align=center {{!}} 344% | |||
{{!}} align=center {{!}} 800 Units | |||
{{!}} align=center {{!}} 0 MP | |||
{{!}} align=center {{!}} 10 Seconds | |||
{{!}}} | |||
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*While you are in Siege Shelling mode, MP is continuously being consumed. | *While you are in Siege Shelling mode, MP is continuously being consumed. | ||
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Ability Cannoneer]] or [[Remodel Magazine]], or are in Berserk Mode. | *Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Ability Cannoneer]] or [[Remodel Magazine]], or are in Berserk Mode. | ||
== Updates == | |||
*3/29/2012 KR | |||
** Decreased height range by 45 degrees. | |||
{{ChSkills}} | {{ChSkills}} |
Revision as of 07:49, 16 February 2013
[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level |
Damage | Range | MP Usage | Cooldown | |||
Physical | Magical | ||||||
Inital Stance | Swing | Regular Shots | Final Shot | ||||
1 (M) | 70% | 100% | 172% | 344% | 800 Units | 0 MP | 10 Seconds |
Tips and Details
- The initial hit reloads 1 ammo.
- While you are in Siege Shelling mode, MP is continuously being consumed.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Ability Cannoneer or Remodel Magazine, or are in Berserk Mode.
Updates
- 3/29/2012 KR
- Decreased height range by 45 degrees.