Siege Shelling: Difference between revisions
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*The initial hit reloads 1 ammo. | *The initial hit reloads 1 ammo. | ||
*While you are in Siege Shelling mode, MP is continuously being consumed. | *While you are in Siege Shelling mode, MP is continuously being consumed. | ||
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Ability Cannoneer]] or [[Remodel Magazine]], or are in Berserk Mode. | *Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Ability Cannoneer]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times) | ||
*Deadly Chaser can catch with his pistols even after the 7th shot. | |||
== Updates == | == Updates == |
Revision as of 10:03, 4 April 2013
[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level |
Damage | Range | MP Usage | Cooldown | |||
Physical | Magical | ||||||
Inital Stance | Swing | Regular Shots | Final Shot | ||||
1 (M) | 70% | 100% | 172% | 344% | 800 Units | 0 MP | 10 Seconds |
Tips and Details
- The initial hit reloads 1 ammo.
- While you are in Siege Shelling mode, MP is continuously being consumed.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Ability Cannoneer or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
- Deadly Chaser can catch with his pistols even after the 7th shot.
Updates
- 3/29/2012 KR
- Decreased height range by 45 degrees.