Siege Shelling: Difference between revisions

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(Update KR Detail)
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!  rowspan=3 | Skill Level !!  rowspan=3 | Level Required !!  colspan=4 | Damage !! colspan=3 | Aim Range !! rowspan=3 | Range Increase<br>(From 800) !!  rowspan=3 | Not consume<br>ammo chance !!rowspan=3 | MP Usage !! rowspan=3 | Cooldown
!  rowspan=3 | Skill Level !!  rowspan=3 | Level Required !!  colspan=4 | Damage !! colspan=3 | Aim Range !! rowspan=3 | Range Increase<br>(From 800) !!  rowspan=3 | Not consume<br>ammo chance !!rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! colspan=2 | (Z) Physical !! colspan=2 | (X) Magical !! rowspan=2 | Upwards !! rowspan=2 | Downwards !! rowspan=2 | Widewards
! colspan=2 | Physical !! colspan=2 | Magical !! rowspan=2 | Upwards !! rowspan=2 | Downwards !! rowspan=2 | Widewards
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Inital Stance !! Swing !! Regular Shots !! Final Shot
! Inital Stance !! Swing !! Regular Shots !! Final Shot

Revision as of 21:52, 27 September 2013


[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon.


Requirements

  • NA
Class Master SP Requirement Requirement For
Chung
Lv1
15 SP
Advanced Siege Shelling

|-| KR=

Class Master Level Required SP Used Per Level
Chung Lv. 20 15 2


Skill Information

  • NA
KR=
Skill Level Damage Aim Range Range MP Usage Cooldown
Physical Magical Upwards Downwards Range Upwards
Inital Stance Swing Regular Shots Final Shot
1 (M) 70% 100% 172% 344% 70° 10° 45° 800 Units 0 MP 10 Seconds
Skill Level Level Required Damage Aim Range Range Increase
(From 800)
Not consume
ammo chance
MP Usage Cooldown
Physical Magical Upwards Downwards Widewards
Inital Stance Swing Regular Shots Final Shot
1 15 70% 100% 147% 294% 70° 10° 45° +0% 1% 20 5 Seconds
2 102% 150% 300% +1.2% 2%
3 16 105% 154% 308% +2.4% 3%
4 18 107% 157% 314% +3.6% 4%
5 20 109% 160% 320% +4.8% 5%
6 22 111% 164% 328% +6% 6%
7 24 114% 167% 334% +7.2% 7%
8 26 116% 170% 340% +8.4% 8%
9 28 118% 173% 346% +9.6% 9%
10 30 120% 177% 354% +10.8% 10%
11 32 123% 180% 360% +12% 11%
12 34 125% 183% 366% +13.2% 12%
13 36 127% 187% 374% +14.4% 13%
14 38 129% 190% 380% +15.6% 14%
15 40 132% 193% 386% +16.8% 15%
16 42 134% 197% 394% +18% 16%
17 44 136% 200% 400% +19.2% 17%
28 46 138% 203% 406% +20.4% 18%
19 48 141% 207% 414% +21.6% 19%
20(M) 50 143% 210% 420% +22.8% 20%
21 52 145% 213% 426% +24% 21%


Tips and Details

  • The initial hit reloads 1 ammo.
  • Shelling Guardian/Tactical Trooper siege shelling combos are also affected by Siege Shelling.
  • While you are in Siege Shelling mode, MP is continuously being consumed.
  • Can shoot up to 7 cannonballs, though this is not normally possible unless you have Advanced Siege Shelling or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
  • Deadly Chaser can catch with his dual pistols even after the 7th shot.


Updates

  • 3/29/2012 KR
    • Decreased height range by 45°.
  • 7/4/2013 KR
    • Chance to not consume ammo effect added.


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