Spinning Kick: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Spinning_Kick.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Spinning_Kick.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Physical]''' Rena spins horizontally, drilling into opponents with her feet. Targets are knocked down after a certain number of hits, unless they're super armored.  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Physical]''' Rena spins horizontally, drilling into opponents with her feet.  
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== Tips and Details  ==
== Tips and Details  ==


*Knock enemies down at 6th hit.
*Knock enemies down at 6th hit unless they are stoic.
*Very useful with Super Armor.
*If used while inflicted with natural Ice (e.g. Barud's special attack), the number of hits increases to 17(?).
*The distance covered by the skill increases if you are running.
 


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{{CRSkills}}
{{CRSkills}}

Revision as of 21:52, 25 October 2010

File:Spinning Kick.png
[Physical] Rena spins horizontally, drilling into opponents with her feet.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 N/ASP
N/A N/A


Skill Information

Skill Lv Max Hits Damage MP Usage
Cool Down
1 11
100 MP


5 seconds

2
3
4
5 (M) Each hit deals 200% physical damage
6
7


Tips and Details

  • Knock enemies down at 6th hit unless they are stoic.
  • If used while inflicted with natural Ice (e.g. Barud's special attack), the number of hits increases to 17(?).
  • The distance covered by the skill increases if you are running.



Template:CRSkills