Stigma Shot: Difference between revisions

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Revision as of 00:16, 29 June 2013

File:CAs2.png
[Active] Rena steps backwards and fires a stigmatized arrow forward.


Requirements

  • NA
Class
Master
SP Requirement
Skill Requirement
Grand Archer
Lv5
75 SP
Hawk Eye

|-| KR=

Class
Master
Level Requirement
SP Used Per Level
Grand Archer Lv.20 45 4

Skill Information

  • |-|

    NA

Skill
Level
Damage
(Magical)
Enemy
Piercing
Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 140% 1 2% 2% 10% 7 Seconds 34 MP 10 Seconds
2 180% 4% 4% 20% 9 Seconds 38 MP
3 220% 6% 6% 30% 11 Seconds 42 MP
4 260% 8% 8% 40% 13 Seconds 46 MP
5 (M) 300% 10% 10% 50% 15 Seconds 50 MP
6 340% 12% 11% 52% 17 Seconds 54 MP
7 380% 14% 12% 54% 19 Seconds 58 MP
8 420% 16% 13% 56% 21 Seconds 62 MP

|-| KR=

Skill
Level
Required
Level
Damage
(Magical)
Enemy
Piercing
Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 45 432% 1 2% 2% 30% 7 Seconds 40 MP 10 Seconds
2 49 451% 4% 3% 33% 8 Seconds
3 53 471% 6% 5% 36% 9 Seconds
4 57 490% 8% 6% 39% 10 Seconds
5 61 510% 10% 8% 42% 11 Seconds
6 65 529% 12% 9% 45% 12 Seconds
7 69 % 14% 11% 48% 13 Seconds
8 73 % 16% 12% 51% 14 Seconds
9 77 % 18% 14% 54% 15 Seconds
10 81 % 20% 15% 57% 16 Seconds
11 85 % 22% 17% 60% 17 Seconds
12 89 % 24% 18% 63% 18 Seconds
13 93 % 26% 20% 66% 19 Seconds
14 97 % 28% 21% 69% 20 Seconds
15 101 % 30% 23% 72% 21 Seconds
16 105 % 32% 24% 75% 22 Seconds
17 109 % 34% 26% 78% 23 Seconds
18 113 % 36% 27% 81% 24 Seconds
19 117 782% 38% 29% 84% 25 Seconds
20 (M) 121 801% 40% 30% 87% 26 Seconds

Tips and Details

  • The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
  • Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
  • Stigma Snipe can hit up to 3 Targets.
    • After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the Enhanced Bowstring passive allowing it to pierce an additional target on top of that.
  • Cannot be reflected by any skills.
  • What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
    • Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
      • As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.


Trivia

Post KR Dec.13 2012 patch:

  • Stigma is reduced to hitting 2 Targets maximum as Enhanced Bowstring passive no longer provides additional piercing.
  • Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.
    • A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
      • An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)

Post KR Jan.17 2013 patch:

  • Adjustments made so that Stigma is fired more quickly.

Post NA June 4 2013 patch:

  • Adjustments made so that Stigma is fired more quickly.
  • Stigma now lasts 20 seconds.
  • Stigma status can no longer be extended by skill delays.

Template:GASkills