Stigma Shot: Difference between revisions

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m (→‎Skill Information: NA\KR Data Update)
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*''Post KR Jan.17 2013 patch:''
*''Post KR Jan.17 2013 patch:''
**Adjustments made so that Stigma is fired more quickly.
**Adjustments made so that Stigma is fired more quickly.
*''Post KR November.07 2013 patch''
**Skill tier changed.
**Damage Reduced
**All debuff effect\growth\time reduced.
**Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage.  (Effectively reduces stigma multiplier to 1\3)


*''Post NA June 4 2013 patch:''
*''Post NA June 4 2013 patch:''

Revision as of 00:39, 8 November 2013

File:CAs2.png
[Active] Rena steps backwards and fires a stigmatized arrow forward.


Requirements

  • NA
Class
Master
SP Requirement
Skill Requirement
Grand Archer
Lv5
75 SP
Hawk Eye

|-| KR=

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Grand Archer Lv. 20 45 4 Arc Shot Level 45 Layer Skill Quest


Skill Information

  • NA
Skill
Level
Required
Level
Damage
(Magical)
Enemy
Piercing
Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 45 432% 1 2% 2% 30% 7 Seconds 40 MP 10 Seconds
2 45 451% 4% 3% 33% 8 Seconds
3 48 471% 6% 5% 36% 9 Seconds
4 52 490% 8% 6% 39% 10 Seconds
5 56 510% 10% 8% 42% 11 Seconds
6 60 529% 12% 9% 45% 12 Seconds
7 64 549% 14% 11% 48% 13 Seconds
8 68 568% 16% 12% 51% 14 Seconds
9 72 588% 18% 14% 54% 15 Seconds
10 76 607% 20% 15% 57% 16 Seconds
11 80 627% 22% 17% 60% 17 Seconds
12 84 646% 24% 18% 63% 18 Seconds
13 88 666% 26% 20% 66% 19 Seconds
14 92 685% 28% 21% 69% 20 Seconds
15 96 705% 30% 23% 72% 21 Seconds
16 100 724% 32% 24% 75% 22 Seconds
17 104 744% 34% 26% 78% 23 Seconds
18 108 763% 36% 27% 81% 24 Seconds
19 112 783% 38% 29% 84% 25 Seconds
20 (M) 116 802% 40% 30% 87% 26 Seconds
21 - 822% 42% 32% 90% 27 Seconds
22 - 841% 44% 33% 93% 28 Seconds
23 - 861% 46% 35% 96% 29 Seconds
24 - 880% 48% 36% 99% 30 Seconds
25 - 900% 50% 38% 102% 31 Seconds

|-| KR=

Skill
Level
Required
Level
Damage
(Magical)
Enemy
Piercing
Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 45 384% 1 2% 2% 20% 7 Seconds 40 MP 10 Seconds
2 45 401% 3% 2% 22% 7.3 Seconds
3 48 419% 4% 3% 24% 7.6 Seconds
4 52 436% 5% 3% 26% 7.9 Seconds
5 56 456% 6% 4% 28% 8.2 Seconds
6 60 470% 7% 4% 30% 8.5 Seconds
7 64 488% 8% 5% 32% 8.8 Seconds
8 68 505% 9% 5% 34% 9.1 Seconds
9 72 522% 10% 6% 36% 9.4 Seconds
10 76 540% 11% 6% 38% 9.7 Seconds
11 80 557% 12% 7% 40% 10 Seconds
12 84 574% 13% 7% 42% 10.3 Seconds
13 88 591% 14% 8% 44% 10.6 Seconds
14 92 609% 15% 8% 46% 10.9 Seconds
15 96 % % % % Seconds
16 100 % % % % Seconds
17 104 % % % % Seconds
18 108 % % % % Seconds
19 112 % % % % Seconds
20 (M) 116 % % % % Seconds
21 - % % % % Seconds
22 - % % % % Seconds
23 - % % % % Seconds
24 - % % % % Seconds
25 - % % % % Seconds


Tips and Details

  • The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
  • Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
  • Stigma Snipe can hit up to 3 Targets.
    • After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the Enhanced Bowstring passive allowing it to pierce an additional target on top of that.
  • Cannot be reflected by any skills.
  • What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
    • Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
      • As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.


Updates

  • Post KR Dec.13 2012 patch:
    • Stigma is reduced to hitting 2 Targets maximum as Enhanced Bowstring passive no longer provides additional piercing.
    • Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.
    • A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
      • An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)
  • Post KR Jan.17 2013 patch:
    • Adjustments made so that Stigma is fired more quickly.
  • Post KR November.07 2013 patch
    • Skill tier changed.
    • Damage Reduced
    • All debuff effect\growth\time reduced.
    • Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage. (Effectively reduces stigma multiplier to 1\3)


  • Post NA June 4 2013 patch:
    • Adjustments made so that Stigma is fired more quickly.
    • Stigma now lasts 5 seconds longer at each level than before.
      • Level.5 Stigma will now last 20 seconds.
    • Stigma status can no longer be extended by skill delays.
    • Stigma status can now penetrate guards and shields. (This applies to other status effects too)
    • Stigma effect now cancels when the target dies.