Talk:Sword Knight/Archive 1: Difference between revisions

From Elwiki
No edit summary
(Blanked the page)
Line 1: Line 1:
Combos


If you want to know how to combo well with Sword Knight, it's best to search Pandamaare on youtube, which is me. This is a link to basic combos Elsword Combos, everything else is basic practice. <br>
<br>
If you want to know how damage works, go here [[Damage]]<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Armor Break (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill5i.png]]
| '''MP Usage:'''
| '''30 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Bashes, which breaks, the enemy's armor(pretty self-explanatory).
|-
| '''Skill Mastery:'''
| '''300%''' Physical Damage
|-
| '''Info:'''
| It's pretty good on everything.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Air Slash
|-
| rowspan="5" | [[Image:ElSkill10.png]]
| '''MP Usage:'''
| '''110 MP'''
|-
| '''Cooldown:'''
| '''3 seconds'''
|-
| '''Skill Description:'''
| Two slashes, one straight, one uppercut/lunge.
|-
| '''Skill Mastery:'''
| '''463%*2''' physical damage
|-
| '''Info:'''
| Two slashes, one straight, one uppercut/lunge, it's like mega slash, divide damage by two, then double it because of two hits. However, it does have some benfits, such as combo chaining. It can also be used for true infinite combos, though that is more of an advanced tactic. It can also bring you closer to your opponent, closening the gap and free hit which, like I said before, can be chained to a normal combo. In short, good combo opener, just like passive counter with passive, though that is more with luck and somewhat of skill.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Spiral Blast
|-
| rowspan="5" | [[Image:ElSkill14.png]]
| '''MP Usage:'''
| '''180 MP'''
|-
| '''Cooldown:'''
| '''6 seconds'''
|-
| '''Skill Description:'''
| One slash, then creates an flare wave which does 7 hits.
|-
| '''Skill Mastery:'''
| '''532%''' Physical Damage(Slash) and 7*'''346%''' Magical Damage(flare wave)
|-
| '''Info:'''
| It's a mob hitter move, mostly when you have too many mobs to handle, it's great choice for your slot. You can also use this for combo chaining, though it doesn't always work since the hits are somewhat variable depending on the opponents movement. Note, this is not a combo opener, you can dodge this move pretty easily if the initial hit doesn't hit since you can jump over at most, or at least just take 1/3 hits.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Windmill (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill9i.png]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Makes you spin, and stay stoic, hits increase during awakening.
|-
| '''Skill Mastery:'''
| '''93%''' Physical damage (40 hits(in awakening(though the damage reduces to 63%)
|-
| '''Info:'''
| Great at 4-5. Though it's mostly a very noob move(you can easily get out of it, if you're good at comboing, you can outdamage just by combo usage), if you want to be known as pro, stay clear from this skill. In short, it's a lulz move. Though it says 93%, it actually lowers if you use awakening with it.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Armageddon Blade
|-
| rowspan="5" | [[Image:ElSkill3.png]]
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Initial Strike(good chance of auto hit(1330% physical damage), then makes youe sword longer for 18 seconds(23 seconds in awakening).
|-
| '''Skill Mastery:'''
| 1300 physical damage, 18 seconds of duration, 23 seconds if in awakening
|-
| '''Info:'''
| Makes your sword longer, much longer(For a visual, just search it in youtube). Field and PvP move, in pvp, if you have the MP for it in MP and you're sure they don't have enough MP to use a powerful skill, use this and create some chaos -_-.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Double Slash (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill6i.png]]
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Boss move, one arc slash followed by a meteor that now does 7 hits((used to do 14-15), now all physical).
|-
| '''Skill Mastery:'''
| '''1422%''' Physical damage (initial hit), '''533%''' Physical damage (7 hits)
|-
| '''Info:'''
| I suggest not using points in this, while it is much easier to use, the damage it does is somewhat dissatisfying.
|}
== Buffs  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Advanced Power Buff
|-
| rowspan="6" | [[Image:STactive3.png]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Increases your Physical Attack Strength by a lot for only a few seconds. ('''Intermediate Power Training required''')
|-
| '''Skill Mastery:'''
| '''(4SP)''' Increases Physical Attack Strength by '''45%''' for 10 seconds.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree and '''Intermediate Power Training''' mastered
|-
| '''Info:'''
| This should really be only used when you're about to use another special active after, to maximize it's effects. If you get this, ensure you always have 100mp potions with you at all times, otherwise you cannot use 300mp skills after using this.
|}
== Passives  ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Strong Body
|-
| rowspan="3" | [[Image:ElPass11.png]]
| '''Passive Description:'''
|
|-
| '''Passive Mastery:'''
| '''10%''' total HP increase.
|-
| '''Info:'''
| This is not part of the 50% HP maximum limit. This is completely irrelevant from that. Which means that you can gain 60% HP in the end. So, get it
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Vitality
|-
| rowspan="3" | [[Image:ElPass7.png]]
| '''Passive Description:'''
|
|-
| '''Passive Mastery:'''
| '''15%''' more MP each hit, pretty much means 1 exra MP per hit.
|-
| '''Info:'''
| Get it
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Power Training
|-
| rowspan="4" | [[Image:STPassive2.png]]
| '''Skill Description:'''
| Increase physical strength by a certain amount.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your base physical attack power by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
|
|}

Revision as of 11:25, 1 June 2013