Template:SkillText: Difference between revisions

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     | Transform=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | CP Combo={{CCPC|20px}} Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been launched in the air.<br>
     | CP Combo={{CCPC|20px}} Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="0000ff">'''Combination Points'''</font>]], and will be activated by pressing {{CCPV}} once a target has been launched in the air.<br>
     | Death by Revolver=Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 16:28, 20 May 2016