Template:SkillText: Difference between revisions

From Elwiki
m (→‎Final Enhanced: Changed Blood Bullet to match in-game.)
m (Grammar; changed some status effects to use {{se}} template. Praying I didn't break anything.)
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'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CIO|X}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CIO|Z}}, or {{CDR}}{{CZ}}{{CIO|X}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
     | Phantom Fox=
     | Phantom Fox=
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
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{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | Aiming Nova =  
     | Aiming Nova =  
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the [Extreme Coldness] debuff.
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
     | #default =
     | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
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     | Sonic Jump=5% Damage Increase per point
     | Sonic Jump=5% Damage Increase per point
     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor command.
     | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
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  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
  | Attributed Bullets=
  | Attributed Bullets=
{{color|#FFCC00|'''Attributed Bullets'''}}
{{color|#FFCC00|'''Attributed Bullets'''}}
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**[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid:Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid:Wille]: Increase attack range and inflicts [[Status Effects/Move Slowdown|[Move Slowdown]]] debuff at a certain chance.
**[Eid:Wille]: Increase attack range and inflicts {{se||Move Slowdown}} debuff at a certain chance.
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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     | P =
     | P =
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*When hitting an enemy with the [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
*When hitting an enemy with the {{se|351|Swaying El Keim||ed}} debuff, [Eid: Cycle], [Edel Eid Response] skill damage is increased by 5%. (Max: 3 Stacks)
     | #default=
     | #default=
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
     }}
     }}
   | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
   | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
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     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Everybody, Punch = Attacked enemy will become groggy.
     | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
     | Got You! = Hit enemies will be frozen.
     | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
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     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
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     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | EnchantBreaker=Elemental Resistance reduction increased by 30.
     | Extortion = MP burn per hit increased by 1.
     | Extortion = MP burn per hit increased by 1.
     | Pressure = 20% chance for enemies hit to additionally be inflicted with [[Status Effects|[Frostbite]]].
     | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
     | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
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<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
*When cast, grants {{se||Super Armor}}.
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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<!-- Raven's True Skills -->
<!-- Raven's True Skills -->
     | ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb
     | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
     | HellDive = Grants Super Armor to the first hit.
     | HellDive = Grants {{se||Super Armor}} to the first hit.
     | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes.
     | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
     | SonicSlash = MP burn per slash increased by 1.
     | SonicSlash = MP burn per slash increased by 1.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | SupersonicDraw = Increases skill key hold duration by 1 second.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | ShockwaveCutter = Give an increase in Maximize for a short time.
     | LimitCrusher = 100% stun chance when fully charged.
     | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
     | Archenemy = Additional javelins and cast speed increased.
     | Archenemy = Additional javelins and cast speed increased.
     | WildCharge = Charge time reduced by 30%.
     | WildCharge = Charge time reduced by 30%.
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     | IfritFlame = Spitfire firing rate increased by 33%.
     | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
*Range is increased by 50%.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the [[Status Effects|Frostbite]] status.
     | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
     | Hide = Fog of Hell duration increased by 1 second.
     | Hide = Fog of Hell duration increased by 1 second.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
     | DeathScream = Hell's Dead range is increased by 1.2 times.
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     | NeedlesCutting= Homing range increased.
     | NeedlesCutting= Homing range increased.
     | KugelBlitz= Duration increased by 2 seconds.
     | KugelBlitz= Duration increased by 2 seconds.
     | ElectronicMove= 1 Additional Combat Manevuers.
     | ElectronicMove= 1 Additional Combat Maneuvers.
     | Backdoor=Stunned for 1 sec. longer.
     | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
     | Friday=Increases the amount of code blocks.
     | Friday=Increases the amount of code blocks.
     | MindPhotograph=Trap projectile increased by 2.
     | MindPhotograph=Trap projectile increased by 2.
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     | BraveCover = Transfer State duration is increased to 8 sec.
     | BraveCover = Transfer State duration is increased to 8 sec.
     | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
     | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
     | Atonement = Freeze duration is increased to 4 sec.
     | Atonement = {{se||Freeze}} duration is increased to 4 sec.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | SonicAssault = Hold the skill key to charge the skill.
     | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
     | StoicStrong = Receive 10% less damage while in Super Armor status.
     | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
     | RushingSword = Allows you to dash one more time.
     | RushingSword = Allows you to dash one more time.
     | SaberExtinction = Size and range are increased by 1.3 times.
     | SaberExtinction = Size and range are increased by 1.3 times.
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     | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
     | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
     | Spearhead = Overwhelming strike causes [Stun].
     | Spearhead = Overwhelming strike causes [Stun].
     | Cascade = Expansion strike has a 30% chance to {{tt|[Freeze]|{{se||Extreme Coldness}}}}.
     | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.


<!--Add's True Skills -->
<!--Add's True Skills -->
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<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
     | TripleShot = Gains 1 additional Combination Point.
     | TripleShot = Gains 1 additional Combination Point.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
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<!-- Rose's True Skills -->
<!-- Rose's True Skills -->
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
     | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.  
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised by 10%.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue! = Upon a successful attack, ['''Burn'''] debuff is applied.
     | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Landrunner = Summon an additional '''RX-79 Land Runner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
*Casting speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While in standby, consumed MP is decreased by 2.
*Upon every hit, 5% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = {{se||Burn}} debuff damage is increased.
*'''Burn''' debuff duration is increased.
*{{se||Burn}} debuff duration is increased.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | FlameStrike = Reduces the interval between the flame's hits by 40%.
     | LockonStratos = Attack range is increased by 200%.
     | LockonStratos = Attack range is increased by 200%.
     | PhotonShower = Explosion happens quicker.
     | PhotonShower = Explosion happens quicker.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | Headshot = Double damage chance increased to 45%
     | Headshot = Double damage chance increased to 45%
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*On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, gain the skill to apply {{se||Stun}}.
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
     | KS-83 = [[Status Effects|Confusion]] debuff effectiveness increased by 5%.
     | KS-83 = {{se||Confusion}} debuff effectiveness increased by 5%.
     | Robot Detonation = Summon 1 additional full width Land Runner
     | Robot Detonation = Summon 1 additional full width Land Runner.
     | MiracleVision = Increase Maximize by 5%.
     | MiracleVision = Increase Maximize by 5%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
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     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
     | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
     | NeilSniping = Recover 37.5 MP for each remaining shot.
     | NeilSniping = MP Recovery per shot left increased by 50%.
     | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
     | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
     | PhantomChaser = Cooldown is decreased by 3 seconds.
     | PhantomChaser = Cast speed increased by 20%
*Speed is increased by 1.2 times.
*Cooldown is decreased by 3 seconds.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
     | Penetrating Bullet=Ignore 77% (25% in PvP) of the hit enemy's defense.
     | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
     | Viper Shower=Burn Debuff Duration increased by 5 sec.
     | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
*Damage increased by 1.2 times
     | Phantom Shot = MP burn amount increased by 5.
     | Phantom Shot = MP burn increased by 5.
     | EX-S Viper=EX-S Viper's firing speed increased by 1.2 times.
     | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
     | LimitOver = Skill damage increased by 3%.
     | LimitOver = Damage of all skills increased by 3%.
     | MagnetismField=Magnetism duration increased by 50%
     | MagnetismField=Magnetism duration increased by 50%
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
     | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
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*Radius increase upon a max charge increased by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
*Damage increase upon a max charge increased by 30%.
     | Autosuggestion = [Autosuggestion] duration increased by 5 seconds.
     | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
     | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
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*50% chance to ignores guard.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when selecting an [Eid].
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
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<!--Laby's True Skills-->
<!--Laby's True Skills-->
     | Inner Aurora = Sentimental Point charging speed increased by 50%.
     | Inner Aurora = Sentimental Point charge speed is increased by 50%.
     | Hang On! = Sentimental Point recovery amount increased by 5.
     | Hang On! = Recovers 5 additional Sentimental Points.
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
     | I'm Helping! = 50% chance of not consuming any MP.
     | I'm Helping! = 50% chance of not consuming any MP.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Rolly Rolly = Squishy Lump travel duration increased.
     | Distortion = Lost mana amount increased.
     | Distortion = Enemy loses more MP.
     | Want Candy? = 50% chance to penetrate the enemy once.
     | Want Candy? = May pierce enemy at a 50% chance.
     | Gurumi = Debuff will additionally lower attack speed by 10%.
     | Gurumi = Add debuff that decreases Action Speed by 10%.
     | Flashy = Traveling distance increased.
     | Flashy = Attack range increased.
     | Festival = Detection hit range increased.
     | Festival = Homing Range increase by 1.2 times.
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds.
     | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
     | Handy Vines = Sensing Range increased by 25%.
     | Handy Vines = Sensing Range increased by 25%.
     | Poco...! = Roll! Damage increased by 1.2 times.
     | Poco...! = '''Roll!''' Damage increased by 1.2 times.
     | Look! = Use 1 less Sentimental Point.
     | Look! = Use 1 less Sentimental Point.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Bramble, Grow! = Damage per Sentimental Point increase.
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times.
     | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
     | Pretty Flower = All Speed Decrease additional 5%.
     | Pretty Flower = All Speed Reduction increased by an additional 5%.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Zumyu...! = Black Hole Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
     | Bibi...! = Bite Radius increased by 1.2 times.
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     | Whimsey = Special Gas Field Duration increased by 2 seconds.
     | Whimsey = Special Gas Field Duration increased by 2 seconds.
     | Caramel = Movement Speed decrease effect is increased to 70%.
     | Caramel = Movement Speed decrease effect is increased to 70%.
     | Boing = Grants Super Armor when casting.
     | Boing = Grants {{se||Super Armor}} when casting.
     | Ding Dong = Present Bomb range increased.
     | Ding Dong = Present Bomb range increased.


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     | Mirage= Physical Defense Reduction increased by 5%.
     | Mirage= Physical Defense Reduction increased by 5%.
     | Chilling Edge=Additional 1 Mana Burn per hit.
     | Chilling Edge=Additional 1 Mana Burn per hit.
     | Polaris=Confusion duration increased by 1 second.
     | Polaris={{se||Confusion}} duration increased by 1 second.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Natal Chart=Chance of applying Mystical Effect increased.
     | Nebula=Effect efficiency increased by 20%.
     | Nebula=Effect efficiency increased by 20%.
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
     | Beyond=Magical Defense debuff increased by 2%.
     | Beyond=Magical Defense debuff increased by 2%.
     | Dance of Silent Night=Create an additional Moonstone.
     | Dance of Silent Night=Create an additional Moon Stone.
     | Trace of Moonlight=Trace of Moonlight range increased by 1.4 times.
     | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
     | Phantastic Dream=Damage Increase after some time increases by 15%.
     | Phantastic Dream=Damage Increase after some time increases by 15%.
     | Ominous Dream=Dark Space Range increased by 1.2 times.
     | Ominous Dream=Dark Space Range increased by 1.2 times.
     | Frost=Hit targets will be Stunned for 2 seconds.
     | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
   }}
   }}
}}<noinclude>
}}<noinclude>
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     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects/Burn|Burn]] effect on enemy for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
     | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
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     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflict the [[Status Effects|Electrocution]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>

Revision as of 21:40, 5 July 2023

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other