Template:SkillText/de: Difference between revisions
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<!-- Lu/Ciels Mechaniken --> | <!-- Lu/Ciels Mechaniken --> | ||
<!-- Skill-Methoden --> | |||
| Empowered = Der Schaden wird auf {{{2|}}}% erhöht. | |||
| Gigantic = Die Größe des Skills steigt auf {{{2|}}}% | |||
| Light ={{#switch:{{{2|}}} | |||
| ECP = Der Ressourcenverbrauch wird auf {{{3|}}}% gesenkt. | |||
| #default = Der MP-Verbrauch sinkt auf {{{2|}}}%. | |||
}} | |||
| Heavy = Der Schaden wird auf {{{2|}}}% erhöht.<br>Die Cooldown-Zeit wird auf {{{3|}}}% erhöht. | |||
| Useful = Die maximalen Treffer werden erhöht.<br>Der Schaden wird auf {{{2|}}}% gesenkt. | |||
| Enhanced = Wird zu 100% als Kritischer Treffer ausgeführt.<br>Der Schaden wird auf {{{2|}}}% gesenkt. | |||
| Reversed = Der MP-Verbrauch wird auf {{{2|}}}% gesenkt.<br>Die Cooldown-Zeit wird auf {{{3|}}}% erhöht. | |||
| Critical = {{#switch:{{{2|}}} | |||
| ECP = Der Ressourcenverbrauch steigt auf {{{3|}}}%.<br>Der Skill ignoriert Abwehr und Verteidigung. | |||
| #default = Der MP-Verbrauch steigt auf {{{2|}}}%.<br>Der Skill ignoriert Abwehr und Verteidigung. | |||
}} | |||
| Haste = Die Cooldown-Zeit sinkt auf {{{2|}}}%. | |||
| Regenerating (1) = Es besteht eine geringe Wahrscheinlichkeit, {{{2|}}}% der MP-Kosten zurückzuerhalten. | |||
| Regenerating (2) = Es besteht eine geringe Wahrscheinlichkeit, die Cooldown-Zeit auf {{{2|}}}% zu reduzieren. | |||
| Ruthless = Der Skill unterbricht Mana-Break des Gegners. | |||
| Evil = Der Skill verbrennt {{{2|}}} MP pro Treffer. | |||
| Powerful = Der Skill verleiht zusätzlich K.O.-Schutz.<br>Die Cooldown-Zeit wird auf {{{2|}}}% erhöht. | |||
| Killing Blow (1) = Die Dauer der Skill-Effekte wird auf {{{2|}}}% erhöht. | |||
| Killing Blow (2) = Die Skill-Effekte werden um {{{2|}}}% effektiver. | |||
| Absorbing = Die MP-Regeneration wird auf {{{2|}}}% erhöht. | |||
| Persistent = Der Skill reduziert den Knockdown-Wert um {{{2|}}} pro Treffer. | |||
| Awakened = Der Skill wird in eine andere Form umgewandelt ( {{{2|}}} ). | |||
| Persistent (KR) = Die Dauer wird um {{{2|}}}% erhöht. | |||
<!-- Verschiedene Mechaniken --> | <!-- Verschiedene Mechaniken --> | ||
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| True = | | True = | ||
'''<font color="FFCC00">Final verbesserter Skill</font>''' | '''<font color="FFCC00">Final verbesserter Skill</font>''' | ||
*{{#switch:{{{2|}}} | |||
<!-- Generische (Stark)-Skills --> | |||
| MPUsage = Der MP-Verbrauch wird um {{{3|10}}}% gesenkt. | |||
| Cooldown = Die Cooldown-Zeit wird um {{{3|}}} Sekunden gesenkt. | |||
| #default = Der Schaden wird um das {{{2|1.2}}}-fache erhöht. | |||
<!-- Elswords (Stark) Skills --> | |||
| IronBody = Die Schadensresistenz wird stark erhöht und bei Aktivierung werden alle Debuffs entfernt. | |||
<!-- Aishas (Stark) Skills --> | |||
| Teleport = Die Ausführtungsgeschwindigkeit wird um 50% erhöht. | |||
*Aisha erhält während des Teleportierens K.O.-Schutz. | |||
| BindingCircle = Die MP-Kosten werden um 10% gesenkt. | |||
*Kann auch in der Luft verwendet werden. | |||
| ChainFireball = Der Schaden wird um das 1.1-fache erhöht. | |||
*Die MP-Kosten sind um 10% gesenkt. | |||
<!-- Ravens (Stark) Skills --> | |||
| ShadowStep = {{CY}}-Attacken verleihen Raven K.O.-Schutz<br>{{*}} Beim Drücken von {{CX}} wird eine Granate abgeworfen | |||
}} | |||
| TrueKR = | |||
'''<font color="FFCC00">Final Enhanced Skill (KR Only)</font>''' | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
<!-- Generic True Skills --> | <!-- Generic True Skills --> | ||
| | | MPUsage = MP Usage is decreased by {{{3|10}}}%. | ||
| Cooldown = Cooldown is decreased by {{{3|}}} seconds. | |||
| | | MPCooldown = Cooldown is decreased by 1 second | ||
*MP Usage is decreased by 20%. | |||
| | | MaxHits = Number of hits is increased. | ||
| | | Range = Range is increased by {{{3|}}} times. | ||
| ExplosionRange = Explosion Range is increased by 1.3 times. | |||
| SpeedRange = Moving speed and range are increased by {{{3|}}} times. | |||
| SpeedDamage = Damage is increased by 1.1 times. | |||
*Casting Speed is increased by 1.3 times. | |||
| Duration = Duration is increased by 1.5 times. | |||
| #default = Damage is increased by {{{2|1.2}}} times. | |||
<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
| | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| | | SwordShield = [[Status Effects|Bleed]]'s effect increased. | ||
| | | SwordFall = Conwell amount increased by 2. | ||
| | |||
| | <!-- Aisha's True Skills --> | ||
| FlameWave = Damage is decreased by 30%, but skill will hit twice. | |||
| MagicMissile = Skill will inflict hitstun for a longer duration. | |||
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%. | |||
| PoisonousCloud = Duration and Range increased by 1.3 times. | |||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | |||
<!-- Rena's True Skills --> | |||
| ArcShot = Fire 2 more arrows. | |||
| GuidedArrow = Damage Penalty decreased. | |||
| WindWall = Duration is increased by 1 second. | |||
| ExplosiveTrap = 25% chance of throwing 2 traps. | |||
| Fatality = Increased chance of critical hit. | |||
<!--Raven's True Skills --> | |||
| ShockwaveDivider = 33% chance to not have a damage penalty. | |||
| HellDive = Grants Super Armor to the first hit. | |||
| HarpoonSpear = Chain Explosions will explode again when passing through enemies. | |||
<!--Eve's True Skills --> | |||
| PhotonFlash = Summons additional dummies. | |||
| Sentry = Nasod summon duration is increased to 60 seconds. | |||
| DestructionAura = Grants Super Armor when cast. | |||
| ECS = MP Usage is removed. | |||
| ManaConversion = MP Recovery is increased by 20%. | |||
| MDA = Command/Active Damage Increase is increased by 2.5 times. | |||
| MEB = 25% chance to fire 2 Electron Balls. | |||
<!--Chung's True Skills --> | |||
| Reload = Damage is increased by 1.2 times. | |||
*Reloads 3 Cannonballs | |||
| LeapAttack = Can press the skill key again to cast [[Back Blast]]. | |||
| BurstWolf = Transfers 2 of your party member's debuffs regardless of their position. | |||
| HeadShot = 25% chance to fire 2 bullets. | |||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | |||
| SharpshooterSyndrome = Casting Speed is increased by 1.3 times. | |||
| ElasticBomb = 50% chance to throw bombs a second time. | |||
| BBS = 25% chance to throw an additional big bomb. | |||
<!--Ara's True Skills --> | |||
| GainForce = Recovers 1 additional Energy. | |||
| TempestDance = MP Usage is decreased by 20 MP. | |||
*Cooldown is decreased by 3 seconds. | |||
| FallingDragon = Damage is increased by 1.1 times. | |||
*Cooldown is decreased by 5 seconds. | |||
| Shadoweave = MP Usage is decreased by 40 MP. | |||
| IronBody = Damage is decreased by 0.85 times. | |||
*Energy Usage is decreased by 1. | |||
| WolfFang = 15% chance of summoning a big wolf. | |||
| Savor = When cancelled, gain 1 additional Energy. | |||
| SpellStorm = Hold the skill key to adjust the up/down trajectory. | |||
*Skill activates after 3 seconds or if the skill key is released. | |||
| SpecterRestraints = Damage is increased by 1.1 times. | |||
*Art Link Speed is increased by 1.2 times. | |||
<!--Elesis' True Skills --> | |||
| Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards. | |||
| SonicAssault = Hold the skill key to charge the skill. | |||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | |||
| StoicStrong = Decreases damage by 20% during Super Armor. | |||
| RushingSword = Allows you to dash one more time. | |||
| SaberExtinction = Size and range are increased by 1.3 times. | |||
<!--Add's True Skills --> | |||
| Dissolver = On succesful hit, gains 1 additional DMP. | |||
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun. | |||
<!-- Lu/Ciel's True Skills --> | |||
| TripleShot = Gains 1 additional Combination Point. | |||
| Stomp = Attack range is increased by 10% and creates an area that reduces movement speed for 5 seconds. | |||
| FlickShot = Enemies hit by bullets will take additional explosion damage. | |||
| EvilClaw = Enemies hit are bound for 2 seconds. | |||
| HuntingPrey = Final hit has a 50% chance to stun for 1 second. | |||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | |||
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%. | |||
*MP Consumed per shot decreased by 30%. | |||
}} | }} | ||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |
Revision as of 18:46, 29 January 2016