Template:SpecialAbilities/zh-hant: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 1: Line 1:
{| style="font-size: 1em; width: 100%; border: 2px #ccc solid; border-radius: 5px;" cellpadding="1" cellspacing="0"
{{Section
|-
| SectionSty=text-align: center; border: 2px {{ColorSelCN|UI|border}} solid; border-radius: 5px;
| style="font-size: 1.25em; text-align: center; color: #fff; text-shadow: 1px 1px 1px black; border-bottom: 1px #000 solid; background-color: lightblue; background-image: linear-gradient(to bottom, #eee 0%, lightblue 100%);" | '''角色系統'''
| TitleStys=font-size: 1.25em;
|-
| Color0={{ColorSelCN|UI|banner}}
|
| Title0=角色系統
<center>
| Content0={{tabs|name=system
{{tabs|name=system
|containerstyle=inline-block; width:100%
|tab1=艾索德|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]
|tab1=艾索德|contents1=[[File:Wotsposter2.png|link=Way of the Sword/zh-hans|劍之道|left]]
'''[[Way of the Sword|劍之道]]'''
'''[[Way of the Sword/zh-hant|劍之道]]'''
----
----
When playing [[Elsword]], there will be an additional gauge below the skill hotkeys. This '''Way of the Sword'''(Also known as WotS) gauge will enable you to activate "Aura of Vitality" or "Spirit of Destruction" for a period of time.
當你使用[[Elsword/zh-hant|艾索德]]的時候,在你的血條下方有一個“劍道槽”。顯示了你當前的劍道屬性。


Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards vitality or destruction. While in either "Aura of Vitality" or "Aura of Destruction", you will receive special benefits.
根據你使用不同的攻擊或者釋放不同的技能,劍道槽會往破壞或者活力移動。不論是哪一種劍道都會給玩家帶來非常大的優勢。


Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge area affected in the respective aura.
需要注意的一點是,並不是使用什麼類型的技能就會使什麼類型的劍道增加。
|tab2=愛莎|contents2=[[File:Aishposter2.png|link=Aisha's Features|left]]
 
'''[[Aisha's Features|記憶]]'''
相反,當劍道沒有觸發時,使用相對類型的劍道會使另一種劍道的劍道槽增加。
 
使用破壞屬性的攻擊或技能會增加活力劍道;使用活力屬性的攻擊或技能會增加破壞劍道。
 
如果使用相同類型反而會使劍道槽減少(相對增加來說,減少的速度非常緩慢)。
 
當劍道槽充滿時會觸發對應的劍道,賦予玩家強大的力量。
|tab2=愛莎|contents2=[[File:Aishposter2.png|link=Aisha's Features/zh-hant|儲存記憶|left]]
'''[[Aisha's Features/zh-hant|儲存記憶]]'''
----
----
When Aisha goes into her mana regeneration for about 1.5 seconds, she is able to memorize a skill from your skill slots into the memorized skill slots. After 1.5 seconds, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted.
當[[Aisha/zh-hant|愛莎]]站著回魔1.5秒後,她能夠從自己的技能裡記憶一部分到記憶技能槽。這時愛莎頭上將會顯示一個筆記圖標。
 
當儲存記憶系統激活時你使用技能的話,技能會計算冷卻時間和MP消耗,但是不會放出來。技能將被儲存到記憶技能槽內。
 
如果儲存成功的話,頭頂上的筆記圖標將會變大。總共可以儲存三個技能。
 
當按下V時將會按順序放出你儲存​​的技能而不計算MP消耗和冷卻時間。
|tab3=蕾娜|contents3=[[File:Renposter2.png|link=Rena's Features/zh-hant|自然的氣息|left]]
 
'''自然的氣息''' 是只屬於精靈的擴展系統。這個系統以格子的形式顯示在MP條下面。
 
[[Rena/zh-hant|蕾娜]]可以通過使用基礎踢擊和射箭來增加NF的數量。使用6次踢擊或者是射箭的話將會獲得一格NF,使用技能同樣計算次數。
 
當技能要使用NF的時候,系統將會在使用NF之前增加相應的擊打次數。
 
當蕾娜擁有三格以上的NF時(覺醒時1顆以上),她將會獲得一個增加移動速度、MP自然恢復量以及減少所受傷害的Buff。
 
當蕾娜擁有1格以上的NF時,她可以在她的攻擊中使用它們。 NF的爆炸會波及附近的目標,無視防禦,同時不會擊倒。
 
技能需要滿足它所需的NF數量才會造成爆炸。滿足需求條件時,技能的第一擊將會根據消耗的NF數量追加爆炸。
|tab4=雷文|contents4=[[File:Ravposter2.png|link=Anger of Raven/zh-hant|雷文的憤怒|left]]
'''[[Anger of Raven/zh-hant|雷文的憤怒]]'''
當[[Raven/zh-hant|雷文]]進入覺醒模式時,一個納斯德覺醒體(俗稱烏鴉)將出現在他身後,它將協助雷文戰鬥和防守。
 
納斯德覺醒體有5個等級(剛覺醒時為Lv2),隨著等級的提升,它會變得更大並且更加強力。
 
雷文通過造成傷害、受到傷害(受傷的增長速率比較慢)或者使用特殊活性技能來提升納斯德核心的等級。
 
雷文的第三顆覺醒珠擁有和其他覺醒珠不同的外觀,用來告訴玩家電網已經準備就緒。


When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. This allows you to activate the same skill twice in a row if you memorize the skill beforehand.
當雷文使用3顆覺醒珠覺醒時,他會在自身周圍製造一道電網。
|tab3=蕾娜|contents3=[[File:Renposter2.png|link=Rena's Features|left]]
 
'''[[Rena's Features|自然之力]]'''
這個電網對靠近雷文的敵人造成125%×(物理攻擊力和魔法攻擊力的平均值)的傷害。
 
這個傷害既沒有擊倒值,也不會給予敵人硬直,每次傷害為雷文提供5點的額外的MP恢復。
|tab5=伊芙|contents5=[[File:Eveposter2.png|link=Eve's Features/zh-hant|核心解放|left]]
'''[[Eve's Features/zh-hant|核心解放]]'''
----
----
'''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
[[Eve/zh-hant|伊芙]]覺醒時,她將激活核心解放系統——女王之核。


When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used.
女王之核將會跟著伊芙行動,並且幫助伊芙攻擊或是防禦。
|tab4=雷文|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]]
 
'''[[Anger of Raven|雷文的憤怒]]'''
女王之核可以通過造成傷害、受到傷害來提升等級。隨著等級的提升,它會變得更大並且更加強力。
 
當伊芙被攻擊時,女王之核將會呈現一個守護狀態,在伊芙周圍製造一個減少傷害用的盾。
 
當核心包圍伊芙時,可以通過按X來向後方移動。
|tab6=|contents6=[[File:Chungposter2.png|link=Chung's Features/zh-hant|彈藥系統|left]]
'''[[Chung's Features/zh-hant|彈藥系統]]'''
----
----
When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
[[Chung/zh-hant|澄]]的彈藥系統是他最顯著和最有趣的系統。他的許多行動都是基於彈藥的。
 
[[Detonation/zh-hant|亂射加農炮]]或者[[Lunatic_Blow/zh-hant|月夜揮擊]]會消耗澄所有的彈藥,而[[Aiming Shot/zh-hant|瞄準射擊]]之類的技能則需要消耗1枚彈藥。澄的許多X攻擊也需要彈藥。
 
當澄站立不動時每隔一段時間他就會裝載一發彈藥。這個裝彈會受到動作速度的影響。
 
同樣你也可以通過連段(如:ZZ↓ZZ)或者技能(如:[[Reload/zh-hant|裝彈]])來增加彈藥。
 
澄的第三顆覺醒珠擁有和其他覺醒珠不同的外觀,用來告訴玩家狂暴模式已經準備就緒。
 
當狂暴模式被激活時,澄將會激活他的守護石,全身被聖衣所覆蓋(會強制遮擋原本的時裝和飾品,變為當前職業的職業套裝)。


Offensively, when Raven hits a foe with an active like [[Burning Rush]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
澄的部分攻擊帶有一個藍色的輪廓(如ZZZZ的第三次攻擊、XXX的後兩次攻擊),這看上去和霸體有些類似,因此被稱作“藍霸”。


Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
如果澄在藍霸時被擊中,他將減少66%的所受傷害並可以按Z或者X進行反擊。
|tab5=伊芙|contents5=[[File:Eveposter2.png|link=Eve's Features|left]]
 
'''[[Eve's Features|核心釋放]]'''
在這段時間內受到了6次或者更高次數的攻擊,或者受到了會導致[[Status Effects/zh-hans|擊暈/扁平]]的攻擊時,藍霸就會解除。
|tab7=艾拉|contents7=[[File:Araposter2.png|link=Ara's Features/zh-hant|氣力系統|left]]
'''[[Ara's Features/zh-hant|氣力系統]]'''
----
----
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
氣力系統是[[Ara/zh-hant|艾拉]]的專用系統,與“澄”的彈藥系統不同,氣力是與MP相似的系統。


In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
部分技能會有同時消耗氣力與MP或者僅消耗氣力,使用的氣力的數量會根據技能而有所不同。


When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing Z or X will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
在艾拉角色MP下方有一條氣力槽,用於需要耗費氣力的技能。
|tab6=|contents6=[[File:Chungposter2.png|link=Chung's Features|left]]
 
'''[[Chung's Features|Freiturnier]]'''
艾拉獨有的技能使用系統“氣力轉換”是在技能施放最後一擊時取消該攻擊轉換為下個技能的系統。
 
做為不進行最後一擊的補償,艾拉會獲得氣力。此外也可以通過掠奪氣力或恢復氣力的技能積攢氣力。
 
艾拉的第三顆覺醒珠擁有和其他覺醒珠不同的外觀,用來告訴玩家銀已經準備就緒。
 
當進入狐仙境模式時,艾拉運用九尾狐銀的力量,頭髮變成白色並且長出狐狸的尾巴(會強制遮擋原本的髮型和飾品)。
 
狐仙境模式下會增加暴擊、動作速度、移動力和跳躍力,同時殺死怪物或進行9次連擊時會恢復一定比例的HP和1格氣力。
|tab8=艾麗希斯|contents8=[[File:Elesisposter2.png|link=Chivalry System/zh-hant|騎士道|left]]
'''[[Chivalry System/zh-hant|騎士道]]'''
----
----
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
當你使用[[Elesis/zh-hant|艾麗希斯]]的時候,在你的MP條下方有一個“騎士道槽”。顯示了你當前的騎士道屬性。


Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
根據你使用不同的攻擊或者釋放不同的技能,騎士道槽會往殲滅或者疾風移動。不論是哪一種騎士道都會給玩家帶來非常大的優勢。


Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
需要注意的一點是,並不是使用什麼類型的技能就會使什麼類型的騎士道增加。
|tab7=艾拉|contents7=[[File:Araposter2.png|link=Ara's Features|left]]
 
'''[[Ara's Features|]]'''
相反,當騎士道沒有觸發時,使用相對類型的騎士道會使另一種騎士道的騎士道槽增加。
 
使用殲滅屬性的攻擊或技能會增加疾風騎士道;使用疾風屬性的攻擊或技能會增加殲滅騎士道。
 
如果使用相同類型反而會使騎士道槽減少(相對增加來說,減少的速度非常緩慢)。
 
當騎士道槽充滿時會觸發對應的騎士道,賦予玩家強大的力量。
|tab9=艾迪|contents9=[[File:Addposter2.png|link=Add's Features/zh-hant|DP能量值系統|left]]
'''[[Add's Features/zh-hant|DP能量值系統]]'''
----
----
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
跟其他角色的覺醒槽不同的是,[[Add/zh-hant|艾迪]]有一個獨特的覺醒系統,叫做DP能量值系統(Dynamo Point System)。


Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
當艾迪沒有進入DP模式時,他每攻擊敵人一次將給他回復一定的DP能量值。


Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
他可以通過耗費50點DP能量值跟其他角色一樣覺醒(進入DP模式),當覺醒時他周圍的目標將會受到傷害。
|tab8=艾莉西絲|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
'''[[Chivalry System|騎士道]]'''
----
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.


Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
當他處於DP模式中,他的站姿和武器將會發生顯著變化。每攻擊敵人一次將會消耗一定的DP能量值。再按一次鍵盤上的Ctrl鍵可以退出DP模式。


Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
跟普通覺醒一樣,艾迪的攻擊力將在DP模式中增強。跟普通覺醒不同的是,當艾迪切換進DP模式的時候,不會卡屏。
|tab9=艾德|contents9=[[File:Addposter2.png|link=Add's Features|left]]
'''[[Add's Features|Dynamo Point]]'''
----
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.


When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.
當艾迪每進入一次DP模式,將會獲得1個變異點並顯示在屏幕左上角他頭像的下方。變異點可以用來在DP模式中提升艾迪的技能效果。
}}
}}
}}
|}

Revision as of 11:31, 23 October 2014

font-size: 1.25em;角色系統
劍之道
劍之道

劍之道


當你使用艾索德的時候,在你的血條下方有一個“劍道槽”。顯示了你當前的劍道屬性。

根據你使用不同的攻擊或者釋放不同的技能,劍道槽會往破壞或者活力移動。不論是哪一種劍道都會給玩家帶來非常大的優勢。

需要注意的一點是,並不是使用什麼類型的技能就會使什麼類型的劍道增加。

相反,當劍道沒有觸發時,使用相對類型的劍道會使另一種劍道的劍道槽增加。

使用破壞屬性的攻擊或技能會增加活力劍道;使用活力屬性的攻擊或技能會增加破壞劍道。

如果使用相同類型反而會使劍道槽減少(相對增加來說,減少的速度非常緩慢)。

當劍道槽充滿時會觸發對應的劍道,賦予玩家強大的力量。