Trapping Arrow: Difference between revisions

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__NOTOC__
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<div style="float: right;">{{#ev:youtube|l-X2AGDhO5w|300}}</div>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Skill Points Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Points Required'''</center>
|-
|-
| [[Trapping Ranger]]
| [[Trapping Ranger]]
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<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! rowspan="2"  style="border-style: solid; border-width: 1px" |   Skill Level  
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Skill Level'''</center>
! colspan="2"  style="border-style: solid; border-width: 1px" |   Arrow  
! colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Arrow Blast'''</center>
! colspan="2"  style="border-style: solid; border-width: 1px" |   Traps
! colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Traps'''</center>
! rowspan="2"  style="border-style: solid; border-width: 1px" |   MP Usage 
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''MP'''</center>
! rowspan="2"  style="border-style: solid; border-width: 1px" |   Cool Down
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Cooldown'''</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Arrow Damage <br> (Physical)'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Blast Damage <br> (Physical)'''</center>
| style="border-style: solid; border-width: 1px;" | '''Number of hits'''  
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Hits'''</center>
| style="border-style: solid; border-width: 1px;" | '''Trap Damage <br> (Physical)'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Trap Damage <br> (Physical)'''</center>
| style="border-style: solid; border-width: 1px;" | '''Number of Traps'''  
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Trap Number'''</center>
|-
|-
| style="border-style: solid; border-width: 1px" |   1
| style="border-style: solid; border-width: 1px" | <center>1</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>  
| style="border-style: solid; border-width: 1px" | <center>???%</center>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 7 per mob<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>7 Hits</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>  
| style="border-style: solid; border-width: 1px" | <center>???%</center>  
| rowspan="5"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 5 traps<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>5 Traps</center>
| rowspan="5"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 200 MP<br> <br> <br> <br>  
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>200MP</center>
| rowspan="5"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 10s<br> <br> <br> <br>
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>10 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px" |   2  
| style="border-style: solid; border-width: 1px" | <center>2</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>
| style="border-style: solid; border-width: 1px" | <center>???%</center>
|-
|-
| style="border-style: solid; border-width: 1px" |   3  
| style="border-style: solid; border-width: 1px" | <center>3</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>  
| style="border-style: solid; border-width: 1px" | <center>???%</center>  
|-
|-
| style="border-style: solid; border-width: 1px" |   4  
| style="border-style: solid; border-width: 1px" | <center>4</center>
| style="border-style: solid; border-width: 1px" |   <center>%</center>  
| style="border-style: solid; border-width: 1px" | <center>???%</center>  
| style="border-style: solid; border-width: 1px" |   <center>%</center>  
| style="border-style: solid; border-width: 1px" | <center>???%</center>  
|-
|-
| style="border-style: solid; border-width: 1px" |   5 (MAX)  
| style="border-style: solid; border-width: 1px" | <center>5 (M)</center>
| style="border-style: solid; border-width: 1px" |   <center>998%</center>  
| style="border-style: solid; border-width: 1px" | <center>998%</center>  
| style="border-style: solid; border-width: 1px" |   <center>499%</center>  
| style="border-style: solid; border-width: 1px" | <center>499%</center>  
|}<br>
|}
 
<br>
* Traps do 2 hit per trap
== Tips and Details ==
* For full damage use it on unstoic mob and unblocked path ahead
* Each Trap does 2 Hits
* Players can repeatedly get ''"carried"'' by each Trap when hit by the easternmost one, dealing maximum damage.


{{TRSkills}}
{{TRSkills}}

Revision as of 01:27, 24 January 2012


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.


Requirements

Class
Master
Skill Points Required
Trapping Ranger
Lv5
45SP


Skill Information

Skill Level
Arrow Blast
Traps
MP
Cooldown
Blast Damage
(Physical)
Hits
Trap Damage
(Physical)
Trap Number
1
???%
7 Hits
???%
5 Traps
200MP
10 Seconds
2
???%
???%
3
???%
???%
4
???%
???%
5 (M)
998%
499%


Tips and Details

  • Each Trap does 2 Hits
  • Players can repeatedly get "carried" by each Trap when hit by the easternmost one, dealing maximum damage.

Template:TRSkills