Trapping Arrow: Difference between revisions

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*The deployed traps will disappear if the skill is activated again.
*The deployed traps will disappear if the skill is activated again.
* Activating [[Vital Point Piercing]] before using [[Trapping Arrow]] is recommended for maximum damage.
* Activating [[Vital Point Piercing]] before using [[Trapping Arrow]] is recommended for maximum damage.
*[[Trapping Arrow]] is capable of resetting KD; the KD must be maxed so the arrow knocks down and the traps catch the opponent afterwards.


{{TRSkills}}
{{TRSkills}}

Revision as of 18:19, 13 April 2013


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.


Requirements

Class
Master
SP Required
Trapping Ranger
Lv5
50 SP


Skill Information

Skill
Level
Damage(Physical) Traps
Deployed
Max Hits MP Usage Cooldown
Arrow Trap Arrow Trap
Normal Noted Normal Noted
1 539% 239% 167.3% 5 1 1 2 175 MP 10 Seconds
2 647% 287% 200.9%
3 755% 335% 234.5%
4 862% 383% 268.1%
5 (M) 1024% 455% 318.5%
6 1186% 527% 368.9%
7 1348% 599% 419.3%

Skill Note

Name: Ready for Reuse (재활용을 위한 준비)

Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds.

Tips and Details

  • Targets will be dragged by each Trap to the direction where arrow was shot.
  • Traps cannot be attacked or destroyed by enemies.
  • The deployed traps will disappear if the skill is activated again.
  • Activating Vital Point Piercing before using Trapping Arrow is recommended for maximum damage.
  • Trapping Arrow is capable of resetting KD; the KD must be maxed so the arrow knocks down and the traps catch the opponent afterwards.

Template:TRSkills