Trapping Arrow: Difference between revisions

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*Traps will drop down below the path of the initial arrow.
*Traps will drop down below the path of the initial arrow.
**Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
**Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
*To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.
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== Trivia ==
== Trivia ==
*Traps cannot be attacked or destroyed by enemies.
*Traps cannot be attacked or destroyed by enemies.

Revision as of 05:03, 2 May 2013


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.


Requirements

Class
Master
SP Required
Trapping Ranger
Lv5
50 SP


Skill Information

Skill Level Damage(Physical) Traps
Deployed
Max Hits MP Usage Cooldown
Arrow Trap Arrow Trap
Normal Noted Normal Noted
1 539% 239% 167.3% 5 1 1 2 175 MP 10 Seconds
2 647% 287% 200.9%
3 755% 335% 234.5%
4 862% 383% 268.1%
5 (M) 1024% 455% 318.5%
6 1186% 527% 368.9%
7 1348% 599% 419.3%


Skill Note

Name: Ready for Reuse (재활용을 위한 준비)

Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds.


Tips and Details

  • Targets will be dragged by each Trap to the direction where arrow was shot.
  • Traps will drop down below the path of the initial arrow.
    • Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
  • To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.


Trivia

  • Traps cannot be attacked or destroyed by enemies.
  • Activating Vital Point Piercing before using Trapping Arrow is recommended for maximum damage.
  • Trapping Arrow is capable of resetting KD; the KD must be maxed so the arrow or combo knocks down and the traps catch the opponent afterwards.


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