User:Glave/Ideas/2ndReboot: Difference between revisions

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This is fan-made content.
 
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Elsword changes:
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Rune Master]] will have his [[Ice Rune]] back.
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
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Aisha changes:
* Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* [[Aether Sage]] gets her Ice Balls back, [[Statue of Glory]] is also back.
** She also gets 50 more Max MP from [[Endless Mana]].
* [[Oz Sorcerer]]'s Gravity Balls are removed, replaced with Plasma Balls.
** [[Dark Wave_(Aisha)|Dark Wave]] is removed too, but there's a new Strength tier skill called Abyss Zone.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone]] Mod now has Blackhole Effect.
Rena changes:
* [[Nature's Force System]] now also increases your MP Regen per second by 2 per Nature's Force bar. (No MP Regen increase in PvP)
* [[Anemos]] has increased Action Speed even further with Nature's Force. MP Regen from Nature's Force increased to 4 per bar.
* [[Daybreaker]] has slightly increased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] now also increases the chance for [[Vibe Shot]] to activate.
* [[Twilight]]'s Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.
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Raven changes:
* [[Furious Blade]] XXZZ Action Speed increased significantly.
** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs and leave Stun for 3 seconds. But it will have a lower damage output than the Normal version.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016.
** [[Ifrit Flame]] receives a Mod version, which will fire a Large single crow with 6,250% damage. It will follow curved paths.
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Eve changes:
* All Eves:
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. Level required is 1.
* [[Code: Ultimate]]:
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
* [[Code: Esencia]]:
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture).
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Recall]] damage increased.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
* [[Code: Sariel]]:
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 7,900%
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
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Chung changes:
* All Chungs:
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]].
** [[Back Blast]] now leaves behind an area that slows enemy's movement speed by 30% for 5 seconds.
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one.
* [[Comet Crusader]]:
** [[Strong Will]]'s Block Chance increased to 60%. (30% in PvP)
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
* [[Fatal Phantom]]:
** [[Head Shot]] now always fires 2 bullets.
*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 12,315%.
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]].
* [[Centurion]]:
** [[Magnum Shot]] receives a Mod, which will fire 3 Cannonballs that can home onto enemies. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
** [[Reload Mastery]] will make [[Reload Cannon]] Active Skill reload 6 Cannonballs instead of 3.
** [[Chaos Cannon]] movement speed tripled.
** [[Pulse Reload]] now increases skill casting speed for [[Aceldama]], [[Magnum Shot]], [[Impact Detonation]] and [[Fatal Cannon]] by 30%. [[Fatal Cannon]] and it's Mod version will also both Stun for 2 seconds.

Latest revision as of 18:43, 2 June 2022