User:HamSam/Party Synergy/Raven: Difference between revisions

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m (balance patch + adding debuff icons)
 
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<!-- <font color="{{#var:debuff_color}}">xxx</font> -->
<!-- <font color="{{#var:ohshit_color}}">xxx</font> -->
{{Section
{{Section
|SectionSty=text-align: center;
|SectionSty=text-align: center;
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|Title0=Raven
|Title0=Raven
|Content0=
|Content0=
  {{tabs
{{Tabber
  |divclass=forceland
|$tabstyle=margin-top: 0;
  |containerstyle=border-style:none
|$divstyle=padding: 1px;
  |name=p
|$divclass=tabber-center
  |contentsstyle=padding:1px
|Furious Blade=<dfn>{{</dfn><div class="long-table">
  |ulstyle=border-bottom-style: none;margin-bottom:3px
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
  |tab1=Furious Blade
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
  |contents1=<div style="overflow-x:auto;">
! Skill !! Condition !! Type !! width=100% | Effect
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|| [[File:SwordTakerSkill5.png|link=Armor_Crash]] || On Hit || rowspan=2 | Debuff || align=left |
! Skill !! Condition !! Type !! width=100% {{!}} Effect
*<font color="{{#var:debuff_color}}">{{se|073|Armor Break||ed}} '''-32.5%''' Physical Defense Reduction</font>
{{!}}-  
**7s duration, 4s cooldown (Assuming KB2)
{{!}}{{!}} [[File:RArmorBreak.png|link=Armor_Crash]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
|-
*'''39%''' Physical Defense Reduction
|| [[File:BladeMasterPassive2.png|link=Winning_Strategy]] || On Bravery Skill Hit While Awakened || align=left |
**This is assuming you are using Killing Blow (2)
*<font color="{{#var:debuff_color}}">{{se|1052|Winning Strategy||ed}} '''+12%''' Physical Damage Received Increase {{Stat|M|RD}}</font>
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active
**10s duration
{{!}}}
|}
</div>
</div><dfn>}}</dfn>
  |tab2=Rage Hearts
|Rage Hearts=<dfn>{{</dfn><div class="long-table">
  |contents2=<div style="overflow-x:auto;">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% {{!}} Effect
|-
{{!}}-  
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || rowspan=2 | Debuff || align=left |
{{!}}{{!}} [[File:Weaponbreaker.png|link=Weapon Crash]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*<font color="{{#var:debuff_color}}">{{se|086|Weapon Break||ed}} '''-45%''' Damage Dealt </font>
*'''-45%''' Damage Dealt </font>
**7s duration, 4s cooldown (Assuming KB2)
**Duration 7 seconds, 4s cooldown
|-
{{!}}-  
|| {{Force|Nuclear.png|link=Nuclear}} || align=left |
{{!}}{{!}} {{Force|Nuclear.png|Nuclear/ModA}} {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''-20%''' Magical Defense Reduction {{stat|m}}</font>
*'''14%''' Critical Damage Received Increase </font>
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''+14%''' Critical Damage Taken Increase {{stat|m}}</font>
*'''-20%''' Magical Defense </font>
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''-150''' Elemental Resistance Decrease </font>
*'''-150''' Elemental Resist </font>
**14s duration, 23s cooldown (Assuming Light/Traitless)
**Duration 4 seconds, 23s cooldown
|}
{{!}}}
</div><dfn>}}</dfn>
</div>
|Nova Imperator=<dfn>{{</dfn><div class="long-table">
  |tab3=Nova Imperator
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
  |contents3=<div style="overflow-x:auto;">
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Skill !! Condition !! Type !! width=100% | Effect
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|-
! Skill !! Condition !! Type !! width=100% {{!}} Effect
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || Upon reaching 5 stacks of {{se|144|Heat Detection||sb}} || rowspan=2 | Buff || align=left |
{{!}}-  
*{{se|144|Heat Detection||pb}} '''100 MP''' Instant MP Recovery
{{!}}{{!}} [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] {{!}}{{!}} On use of [Overheat] Skill {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
**5 second cooldown
*Party '''100''' Mana Recovery
|-
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
|| [[File:STM.png|link=Mercenary Survival Strategy]] || When Below 75% HP || align=left |
{{!}}-
*{{se|069|Mercenary Survival Strategy||pb}} '''12%''' Ally Physical / Magical Attack Increase
{{!}}{{!}} [[File:STM.png|link=Mercenary Survival Strategy]] {{!}}{{!}} Caster HP <75% {{!}}{{!}} align=left {{!}}
*{{se|069|Mercenary Survival Strategy||pb}} '''12%''' Ally Physical / Magical Defense Increase
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**15s duration, 10s reactivation cooldown
**Infinite duration
|-
{{!}}-  
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left |
{{!}}{{!}} [[File:ICNapalm.png|link=Ignition Crow - Napalm]] {{!}}{{!}} On Hit within Field {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*<font color="{{#var:debuff_color}}">{{se|071|Ignition Crow - Napalm||ed}} '''15%''' Received Damage Increase {{Stat|M|RD}}</font>
*'''15%''' All Received Damage Increase
**8.3s duration, 15s cooldown (Assuming Critical/Traitless)
**The debuff reapplies infinitely inside the field, but lingers for 1 second
|-
**Duration 8.3 seconds, 15s cooldown
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
{{!}}-  
*<font color="{{#var:debuff_color}}">{{se||Burn|Hellfire}} '''-15%''' Physical/Magical Defense Decrease</font>
{{!}}{{!}} [[File:VCTrans6.png|link=Ifrit Flame]] {{!}}{{!}} On Hit {{!}}{{!}} align=left {{!}}
*<font color="{{#var:debuff_color}}">{{se||Burn|Hellfire}} '''-150''' Elemental Resistance Decrease </font>
*'''-15%''' All Defense
**6.5s duration, 22s cooldown (Assuming KB1)
*'''-250''' Elemental Resistance
|}
**Duration 6.5 seconds, 22s cooldown
</div><dfn>}}</dfn>
{{!}}}
|Revenant=<dfn>{{</dfn><div class="long-table">
</div>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
  |tab4=Revenant
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
  |contents4=<div style="overflow-x:auto;">
! Skill !! Condition !! Type !! width=100% | Effect
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || Upon Reaching Stage 3 Valasia & When Enemy HP Below threshold || rowspan=2 | Mark || align=left |
! Skill !! Condition !! Type !! width=100% {{!}} Effect
Below 50% HP
{{!}}-  
*'''+10%''' Enemy Received Damage {{Stat|M|RD}}
{{!}}{{!}} [[File:VenomTakerPassive1.png|link=Valasia]] {{!}}{{!}} rowspan=2 {{!}} Innate {{!}}{{!}} rowspan=3 {{!}} Unconditional Debuff {{!}}{{!}} align=left {{!}}
Below 10% HP
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
*'''+15%''' Enemy Received Damage {{Stat|M|RD}}
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
|-
**Revenant's core applies 1 stack when it hits.
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Upon activating Path of the Dead || align=left |
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
*Attacking enemies with Evolved Valasia using [Valasia Response] Skill will create Ruined Soul Trace (Dense Ruined Soul Trace for Mid boss and Boss monsters).
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
**10s duration, 30s cooldown
{{!}}-  
|-
{{!}}{{!}} [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || In Range || rowspan=3 | Buff || align=left |
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*{{se|745|Death Scream||pb}} '''+15%''' Damage Decrease from Boss Monsters
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
**10s duration, 15s cooldown
**Damage Increased by '''10%''' for Enemies below '''50%''' Max HP
|-
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || Upon picking up Soul of the Dead || align=left |
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
*{{se|749}} '''+2%''' Bravery Skill Damage Increase (Max 5 Stacks)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**+10% Bravery Skill Damage Increase at Max Stacks
{{!}}-  
**30s duration, 22s cooldown
{{!}}{{!}} [[File:RevenantPassive1.png|link=Path of the Dead]] {{!}}{{!}} Special Key {{!}}{{!}} align=left {{!}}
|-
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || Upon killing an enemy or attacking an enemy with Evolved Valasia using a {{color|#4E8E99|[Valasia Response] Skill|b=1}} || align=left |
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
Ruined Soul Trace (Normal Enemy)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
*30% chance for '''-5 Seconds''' Random Skill Cooldown Decrease
**Duration 15s, 30s cooldown
*{{se|751|Obliteration||sapb}} '''+10%''' All Speed Increase {{stat|a}}
{{!}}-
Dense Ruined Soul Trace (Mid Boss / Boss Monster)
{{!}}{{!}} [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|Death Scream/ModA}} {{!}}{{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Buff {{!}}{{!}} align=left {{!}}
*'''10%''' HP Recovery
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
*{{se|751|Obliteration||sapb}} '''1.5x''' MP Recovery when Attacked/Attacking Increase
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
**Absorbing a Dense Ruined Soul Trace provides all the effects of Ruined Soul Trace.
*Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
**20s duration, 10s trace duration
**Stage 1: '''5%'''
|-
**Stage 2: '''10%'''
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=4 | On Hit || rowspan = 5 | Debuff || align=left |
**Stage 3: '''15%'''
*<font color="{{#var:debuff_color}}">{{se|740|Annihilate Soul||ed}} '''+9%''' Received Critical Damage Increase</font>
*Duration 10 seconds, 15s cooldown
**7s duration, 4s cooldown (Assuming KB2)
*Only the un-modded version can be cast midair
|-
{{!}}-
|| [[File:VenomTakerSkill2.png|link=Interdiction]] {{Force|VenomTakerSkill2.png|link=Interdiction}}  || align=left |
{{!}}{{!}} [[File:MutantReaperSkill7.png|link=Catacomb]] {{!}}{{!}} On Pick-up {{!}}{{!}}  align=left {{!}}
*<font color="{{#var:debuff_color}}">{{se|738|Interdiction||ed}} '''-150''' All Elemental Resistance Decrease </font>
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
*15s duration, 14s cooldown
**Spawns an orb per enemy
|-
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
|| [[File:VenomTakerSkill6.png|link=Sprout]] {{Force|VenomTakerSkill6.png|link=Sprout}} || align=left |
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
*<font color="{{#var:debuff_color}}">{{se|741|Sprout||ed}} '''+5%''' Physical Attack Received Damage Increase</font>
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
**15s duration, 21s cooldown
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
|-
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
*<font color="{{#var:debuff_color}}">'''+8%''' Debuff Duration Increase</font>
*Duration 15 seconds, 22s cooldown
**5s reactivation cooldown, 22s cooldown
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
|-
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Upon Skill use On Enemy Inflicted with Valasia Seed || align=left |
{{!}}-
*<font color="{{#var:debuff_color}}">{{se|744|Saprophyte||ed}} '''-2%''' Physical / Magical Defense Decrease (Max 10 Stacks)
{{!}}{{!}} [[File:MutantReaperPassive3.png|link=Obliteration]] {{!}}{{!}} On Kill/Special Key {{!}}{{!}} align=left {{!}}
**-20% Physical / Magical Defense Decrease at Max Stacks
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
**30s duration
*[Ruined Soul Trace]
|}
**Spawn Chance: '''30%'''
</div><dfn>}}</dfn>
**Random Skill Cooldown Reduction: '''5''' seconds
}}
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Everything from [Ruined Soul Trace]
**HP Recovery: '''10%'''
**MP Gain Attack/Attacking: '''1.5x'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill5.png|link=Soul Crash]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan = 4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''15%''' Received Critical Damage Increase
**Duration 7 seconds, 4s cooldown
**This is assuming you are using Killing Blow (2)
{{!}}-
{{!}}{{!}} [[File:VenomTakerSkill6.png|link=Sprout]] {{!}}{{!}} align=left {{!}}
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
{{!}}-
{{!}}{{!}} [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] {{!}}{{!}} align=left {{!}}
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
**Stage 1: '''10%''' duration increase
**Stage 2: '''15%''' duration increase
**Stage 3: '''20%''' duration increase
*Reactivation cooldown 5s, skill cooldown 22s
{{!}}-
{{!}}{{!}} [[File:MutantReaperPassive1.png|link=Saprophyte]] {{!}}{{!}} Innate/On Hit {{!}}{{!}} align=left {{!}}
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
{{!}}}
</div>
  |}}
}}
}}

Latest revision as of 06:07, 7 May 2024

Raven
  • Furious Blade
  • Rage Hearts
  • Nova Imperator
  • Revenant
{{
Skill Condition Type Effect
On Hit Debuff
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -32.5% Physical Defense Reduction
    • 7s duration, 4s cooldown (Assuming KB2)
On Bravery Skill Hit While Awakened
  •  Enemy DebuffWinning StrategyEnemy DebuffWinning Strategy +12% Physical Damage Received Increase
    This effect is multiplicative
    to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
    M
    • 10s duration
}}