User:HamSam/Party Synergy/Raven: Difference between revisions

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m (balance patch + adding debuff icons)
 
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{{Section
{{Section
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|SectionSty=text-align: center;
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|Title0=Raven
|Title0=Raven
|Content0=
|Content0=
  {{Tabber
{{Tabber
  |$tabstyle=margin-top: 0;
|$tabstyle=margin-top: 0;
  |$divstyle=padding: 1px;
|$divstyle=padding: 1px;
  |$divclass=tabber-center
|$divclass=tabber-center
  |Furious Blade=<dfn>{{</dfn><div class="long-table">
|Furious Blade=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:RArmorBreak.png|link=Armor_Crash]] || On Hit || Debuff || align=left |
|| [[File:SwordTakerSkill5.png|link=Armor_Crash]] || On Hit || rowspan=2 | Debuff || align=left |
*'''39%''' Physical Defense Reduction
*<font color="{{#var:debuff_color}}">{{se|073|Armor Break||ed}} '''-32.5%''' Physical Defense Reduction</font>
**This is assuming you are using Killing Blow (2)
**7s duration, 4s cooldown (Assuming KB2)
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active
|-
|| [[File:BladeMasterPassive2.png|link=Winning_Strategy]] || On Bravery Skill Hit While Awakened || align=left |
*<font color="{{#var:debuff_color}}">{{se|1052|Winning Strategy||ed}} '''+12%''' Physical Damage Received Increase {{Stat|M|RD}}</font>
**10s duration
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Rage Hearts=<dfn>{{</dfn><div class="long-table">
|Rage Hearts=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || Debuff || align=left |
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || rowspan=2 | Debuff || align=left |
*'''-45%''' Damage Dealt </font>
*<font color="{{#var:debuff_color}}">{{se|086|Weapon Break||ed}} '''-45%''' Damage Dealt </font>
**This is assuming you are using Killing Blow (2)
**7s duration, 4s cooldown (Assuming KB2)
**Duration 7 seconds, 4s cooldown
|-
|-  
|| {{Force|Nuclear.png|link=Nuclear}} || align=left |
|| {{Force|Nuclear.png|link=Nuclear}} || Debuff || align=left |
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''-20%''' Magical Defense Reduction {{stat|m}}</font>
*'''14%''' Critical Damage Received Increase </font>
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''+14%''' Critical Damage Taken Increase {{stat|m}}</font>
*'''-20%''' Magical Defense </font>
*<font color="{{#var:debuff_color}}">{{se|1032|Radiated||ed}} '''-150''' Elemental Resistance Decrease </font>
*'''-150''' Elemental Resist </font>
**14s duration, 23s cooldown (Assuming Light/Traitless)
**Duration 4 seconds, 23s cooldown
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Nova Imperator=<dfn>{{</dfn><div class="long-table">
|Nova Imperator=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || On use of [Overheat] Skill || rowspan=2 | Buff || align=left |
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
|-
|-
|| [[File:STM.png|link=Mercenary Survival Strategy]] || Caster HP <75% || align=left |
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || Upon reaching 5 stacks of {{se|144|Heat Detection||sb}} || rowspan=2 | Buff || align=left |
*Party '''12%''' All Physical/Magical Attack/Defense Increase
*{{se|144|Heat Detection||pb}} '''100 MP''' Instant MP Recovery
**15s duration
**5 second cooldown
|-  
|-
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left |
|| [[File:STM.png|link=Mercenary Survival Strategy]] || When Below 75% HP || align=left |  
*'''15%''' All Received Damage Increase
*{{se|069|Mercenary Survival Strategy||pb}} '''12%''' Ally Physical / Magical Attack Increase
**The debuff reapplies infinitely inside the field, but lingers for 1 second
*{{se|069|Mercenary Survival Strategy||pb}} '''12%''' Ally Physical / Magical Defense Increase
**Duration 8.3 seconds, 15s cooldown
**15s duration, 10s reactivation cooldown
|-  
|-
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left |  
*<font color="{{#var:debuff_color}}">{{se|071|Ignition Crow - Napalm||ed}} '''15%''' Received Damage Increase {{Stat|M|RD}}</font>
**8.3s duration, 15s cooldown (Assuming Critical/Traitless)
|-
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
*'''-15%''' All Defense
*<font color="{{#var:debuff_color}}">{{se||Burn|Hellfire}} '''-15%''' Physical/Magical Defense Decrease</font>
*'''-250''' Elemental Resistance
*<font color="{{#var:debuff_color}}">{{se||Burn|Hellfire}} '''-150''' Elemental Resistance Decrease </font>
**Duration 6.5 seconds, 22s cooldown
**6.5s duration, 22s cooldown (Assuming KB1)
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Revenant=<dfn>{{</dfn><div class="long-table">
|Revenant=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-
|| [[File:VenomTakerPassive1.png|link=Valasia]] || rowspan=2 | Innate || rowspan=3 | Unconditional Debuff || align=left |
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Revenant's core applies 1 stack when it hits.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
|-
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || align=left |
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
**Damage Increased by '''10%''' for Enemies below '''50%''' Max HP
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
|-
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Special Key || align=left |
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Duration 15s, 25s cooldown
|-
|-
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || On Hit || rowspan=3 | Buff || align=left |
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || Upon Reaching Stage 3 Valasia & When Enemy HP Below threshold || rowspan=2 | Mark || align=left |
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
Below 50% HP
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
*'''+10%''' Enemy Received Damage {{Stat|M|RD}}
*Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
Below 10% HP
**Stage 1: '''5%'''
*'''+15%''' Enemy Received Damage {{Stat|M|RD}}
**Stage 2: '''10%'''
|-
**Stage 3: '''15%'''
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Upon activating Path of the Dead || align=left |
*Duration 10 seconds, 15s cooldown
*Attacking enemies with Evolved Valasia using [Valasia Response] Skill will create Ruined Soul Trace (Dense Ruined Soul Trace for Mid boss and Boss monsters).
*Only the un-modded version can be cast midair
**10s duration, 30s cooldown
|-  
|-
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || On Pick-up || align=left |
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || In Range || rowspan=3 | Buff || align=left |
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
*{{se|745|Death Scream||pb}} '''+15%''' Damage Decrease from Boss Monsters
**Spawns an orb per enemy
**10s duration, 15s cooldown
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
|-
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || Upon picking up Soul of the Dead || align=left |
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
*{{se|749}} '''+2%''' Bravery Skill Damage Increase (Max 5 Stacks)
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**+10% Bravery Skill Damage Increase at Max Stacks
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**30s duration, 22s cooldown
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
|-
*Duration 30 seconds, 22s cooldown
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || Upon killing an enemy or attacking an enemy with Evolved Valasia using a {{color|#4E8E99|[Valasia Response] Skill|b=1}} || align=left |
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
Ruined Soul Trace (Normal Enemy)
** Buff stacks fall off 3 at a time
*30% chance for '''-5 Seconds''' Random Skill Cooldown Decrease
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
*{{se|751|Obliteration||sapb}} '''+10%''' All Speed Increase {{stat|a}}
|-  
Dense Ruined Soul Trace (Mid Boss / Boss Monster)
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || On Kill/Special Key || align=left |
*'''10%''' HP Recovery
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*{{se|751|Obliteration||sapb}} '''1.5x''' MP Recovery when Attacked/Attacking Increase
*[Ruined Soul Trace]
**Absorbing a Dense Ruined Soul Trace provides all the effects of Ruined Soul Trace.
**Spawn Chance: '''30%'''
**20s duration, 10s trace duration
**Random Skill Cooldown Reduction: '''7''' seconds
|-
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Everything from [Ruined Soul Trace]
**HP Recovery: '''10%'''
**MP Gain Attack/Attacking: '''1.5x'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
|-  
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=4 | On Hit || rowspan = 5 | Debuff || align=left |
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=4 | On Hit || rowspan = 5 | Debuff || align=left |
*'''15%''' Received Critical Damage Increase
*<font color="{{#var:debuff_color}}">{{se|740|Annihilate Soul||ed}} '''+9%''' Received Critical Damage Increase</font>
**Duration 7 seconds, 4s cooldown
**7s duration, 4s cooldown (Assuming KB2)
**This is assuming you are using Killing Blow (2)
|-
|-  
|| [[File:VenomTakerSkill2.png|link=Interdiction]] {{Force|VenomTakerSkill2.png|link=Interdiction}}  || align=left |
|| [[File:VenomTakerSkill2.png|link=Interdiction]] || align=left |
*<font color="{{#var:debuff_color}}">{{se|738|Interdiction||ed}} '''-150''' All Elemental Resistance Decrease </font>
*<font color="{{#var:debuff_color}}">All Elemental Resist decreased based on Valasia Stage growth</font>
*15s duration, 14s cooldown
**Stage 1: '''-120'''
|-
**Stage 2: '''-150'''
|| [[File:VenomTakerSkill6.png|link=Sprout]] {{Force|VenomTakerSkill6.png|link=Sprout}} || align=left |
**Stage 3: '''-180'''
*<font color="{{#var:debuff_color}}">{{se|741|Sprout||ed}} '''+5%''' Physical Attack Received Damage Increase</font>
*Duration 15 seconds, 14s cooldown
**15s duration, 21s cooldown
|-  
|-
|| [[File:VenomTakerSkill6.png|link=Sprout]] || align=left |
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
|-  
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
*<font color="{{#var:debuff_color}}">'''+8%''' Debuff Duration Increase</font>
**Stage 1: '''10%''' duration increase
**5s reactivation cooldown, 22s cooldown
**Stage 2: '''15%''' duration increase
|-
**Stage 3: '''20%''' duration increase
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Upon Skill use On Enemy Inflicted with Valasia Seed || align=left |
*Reactivation cooldown 5s, skill cooldown 22s
*<font color="{{#var:debuff_color}}">{{se|744|Saprophyte||ed}} '''-2%''' Physical / Magical Defense Decrease (Max 10 Stacks)
|-  
**-20% Physical / Magical Defense Decrease at Max Stacks
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Innate/On Hit || align=left |
**30s duration
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  }}
}}
}}
}}

Latest revision as of 06:07, 7 May 2024

Raven
  • Furious Blade
  • Rage Hearts
  • Nova Imperator
  • Revenant
{{
Skill Condition Type Effect
On Hit Debuff
  •  Enemy DebuffArmor BreakEnemy DebuffArmor Break -32.5% Physical Defense Reduction
    • 7s duration, 4s cooldown (Assuming KB2)
On Bravery Skill Hit While Awakened
  •  Enemy DebuffWinning StrategyEnemy DebuffWinning Strategy +12% Physical Damage Received Increase
    This effect is multiplicative
    to your current stats. (Received Damage effect is additive to the All Damage multiplier.)
    M
    • 10s duration
}}