Module:SkillTable

From Elwiki

Documentation for this module may be created at Module:SkillTable/doc

require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}

-- Main process
function p.main(frame)
    local args = getArgs(frame);

    -- Main block
    local skill_table = mw.html.create('div'):addClass('related-skills shown skill-table');

    local iterations = args['i'];
    if iterations == nil then
        iterations = 4
    end

    -- Predefine the subpage for mod skills.
    local l_mod_subpage = '/ModA'

    local lang = args.lang and ('/' .. args.lang) or ''

    -- Split into two tables for easier maintenance of the code.
    local skills = args.skills;
    if (skills == nil) then
        skills = args[1]
    end
    local skills = split(skills, ';')
    local image_name_table = {}
    local skill_name_table = {}
    local index = 1
    for k, v in ipairs(skills) do
        v = trim(v);
        if (index % 2 == 0) then
            -- Skill names
            table.insert(skill_name_table, v ~= '' and v or 'Unreleased');
        else
            -- Image names
            table.insert(image_name_table, v);
        end
        index = index + 1
    end

    -- Iterate through rows
    local i = 1;
    -- Spawn a table row.
    local row = skill_table:tag('div'):attr('data-type', 'table-row');
    while i <= #skill_name_table do
        local image = image_name_table[i];
        local name = skill_name_table[i];
        local lock = ''
        local mod_subpage = ''
        local cube = ''
        local prefix = ''
        local suffix = ''

        -- Locked skills
        if (string.find(name, ' Locked-')) then
            local lock_arg = name:gsub('.*%sLocked%-', '');
            name = name:gsub('%sLocked%-.*', '');
            lock = frame:expandTemplate{
                title = 'Locked Skill',
                args = {lock_arg}
            }
        end

        -- Cube
        if (string.find(name, 'ModCube')) then
            local o, j = string.find(name, 'ModCube[0-9]');
            local cube_arg = string.sub(name, j);
            name = name:gsub('%sModCube[0-9]', '');
            cube = frame:expandTemplate{
                title = 'Mod Cube',
                args = {cube_arg}
            }
        end

        -- Check if the user wants to render a header or not.
        local is_header = false;
        if (string.starts(image, '--')) then
            is_header = true;
            table.remove(image_name_table, i);
            table.remove(skill_name_table, i);
        end

        -- Make chunks of skill boxes based on user preference (default 4).
        if ((i-1) % iterations == 0 or image_name_table[i-1] == nil) then
            row = skill_table:tag('div'):attr('data-type', 'table-row');
        end

        -- Spawn regular cells
        if not (is_header) then
            -- Split images for situations with multiple icons.
            local full_name = name;
            image = split(image, '\\');
            -- Remove prefix, suffix and full name syntax from the display name
            name = split(name:gsub('%s?#%s?.*', ''):gsub('^.*%+%+', ''), '\\');
            local index = 1;

            local image_cell = row:tag('div'):attr('data-type', 'table-cell');
            if (args.skill_columns ~= nil) then
                image_cell:attr('style', 'grid-template-columns: repeat(' .. args.skill_columns .. ', auto)');
            end

            -- Set a display name if there is more than one image.
            if (#image > 1 and #name > 1) then
                image_cell:addClass('skill-columns');
                local name_match = full_name:match('%s?#%s?(.*)');
                if (name_match ~= nil) then
                    full_name = name_match;
                else
                    full_name = name[1]
                end
            end

            -- Iterate through split icons.
            while index <= #image do
                image[index] = trim(image[index]);
                name[index] = trim(name[index]);

                -- Mod skills
                if (string.find(name[index], '/Mod')) then
                    name[index] = name[index]:gsub('%/Mod', '');
                    mod_subpage = l_mod_subpage;
                else
                    mod_subpage = ''
                end

                -- Decide which icon to spawn based on being a [Mod] or not.
                if (mod_subpage == '') then
                    image_cell:wikitext('[[File:' .. image[index] .. '|link=' .. name[index] .. ']]')
                else
                    image_cell:wikitext(frame:expandTemplate{
                        title = 'Force',
                        args = {image[index], link = name[index]}
                    });
                end
                index = index + 1
            end
            
            if (full_name:match('/Mod')) then
                full_name = full_name:gsub('/Mod', '');
                mod_subpage = l_mod_subpage
            end

            -- Prefixes and suffixes
            if (full_name:match('++')) then
                prefix = full_name:match('^(.*)%+%+');
                full_name = trim(full_name:gsub('^.*%+%+', ''));
            end

            if (full_name:match('##')) then
                suffix = full_name:match('##(.*)$');
                full_name = trim(full_name:gsub('##.*$', ''));
            end

            -- Spawn a name cell.
            local link = full_name .. mod_subpage .. lang
            local name_cell = row:tag('div'):attr('data-type', 'table-cell');
            local skill_wrap = name_cell:tag('div'):addClass('skill-wrap');
            skill_wrap:wikitext('[[' .. link .. '|.]]');

            -- Remove (Elsword), (Elesis), etc. in display name
            local display_name = full_name:gsub("%s%([%w%s%/]+%)", "");
            if not (mod_subpage == '') then
                display_name = '[Mod] ' .. display_name;
            end

            -- Remove the name of the Master Skill
            if (args.no_mc_names == 'true') then
                display_name = display_name:gsub('.*%/Stage%s([0-9])', 'Stage %1');
            end
            
            skill_wrap:tag('div'):addClass('skill-wrap-text'):wikitext('[[' .. link .. '|' .. prefix .. display_name .. ']] ' .. suffix .. lock .. cube );
            
            -- If a header is detected, it will not interrupt chunking.
            i = i + 1
        else
            -- Spawn a header
            local color = image:gsub('%-%-', '');
            -- Set color, either hardcoded or from the ColorSel template.
            if not (string.find(image, "#") or string.find(image, "rgb(") or string.find(image, "rgba(")) then
                color = frame:expandTemplate{
                    title = 'ColorSel',
                    args = {'Character', color}
                }
            end
            row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color):addClass('textfloat table-head');
            if (color == '&#35;') then
                row:addClass('related-title')
            end
            row:tag('div'):attr('data-type', 'table-head'):wikitext(name);
        end
    end

    -- Output point
    return tostring(skill_table);

end

return p