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=Heart of the Ancient Waterway=
=Heart of the Ancient Waterway=
[[File:Ancientchannelheart.jpg|right|thumb|400px|The Heart of the Ancient Channel]]After defeating the Taranvash of Light, the group delve deeper into the catacombs of the Ancient Channel. The waterway contains an ancient mechanism which lines the area with various traps.
<center>{{quotation|What lies beyond the ancient civilization's machinery and traps was the elite squad of Demons concealing the secrecy of the '''Heart of the Ancient Waterway'''.}}</center>
 
{| width="100%" style="font-size:1em; line-height:1.5em;"
== Map Layout ==
| valign="top" style="border:2px solid #007be4; border-radius: 1px;"|
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Description:'''
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
After defeating the Taranvash of Light, the group delve deeper into the catacombs of the Ancient Channel. The waterway contains an ancient mechanism which lines the area with various traps.
|-
|rowspan="4" | [[800px]]
|align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 55-57
|-
| align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
45
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12"| '''Dungeon Layout:'''
|-
|-
! Difficulty
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
! Map
{{tabs|name=-|tab1=Normal|contents1=[[Image:Ancient Waterway Heart Map N.png]] |tab2=Hard|contents2=[[Image:Ancient Waterway Heart Map H.png]] |tab3=Very Hard|contents3=[[Image:Ancient Waterway Heart Map VH.png]]}}
|-
|-
| '''Normal'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
| [[Image:Ancient Waterway Heart Map N.png]]
|-
|-
| '''Hard'''
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
| [[Image:Ancient Waterway Heart Map H.png]]
*[[File:Hamel-shadow-walker.jpg|60px]]
'''Shadow Walker''' - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
*[[File:Dunno.png|60px]]
'''Shadow Charger''' - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
*[[File:Dunno.png|60px]]
'''Shadow Defender''' - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
*[[File:Laguz_Stricken_City.jpg|60px]]
'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
*[[File:Iz_Stricken_City.jpg|60px]]
'''Iz''' - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
*[[File:Hamel-shadow-sniper.jpg|60px]]
'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
*[[File:Dunno.png|60px]]
'''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
*[[File:Dunno.png|60px]]
'''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles.
*[[File:Dunno.png|60px]]
'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
*[[File:Dunno.png|60px]]
'''Merman''' - Holds a fish and whacks you with it.
*[[File:Hamel-ancient-crab.jpg|60px]]
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
*[[File:Hamel-shadow-linker.jpg|60px]]
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
*[[File:Dunno.png|60px]]
'''Ancient Cockatrigle''' - A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
|-
|-
| '''Very Hard'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
| [[Image:Ancient Waterway Heart Map VH.png]]
|-
|-
|}
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:4981021401650561275.jpg|60px]]
'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
*Many find Chloe significantly more difficult to defeat than Victor due to her extremely high damage output, defense, speed, and ability to combo with special actives.
'''Moves:'''
<br>
-''Advanced Kick Combo:'' Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
<br>
-''Slash:'' Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed (see [[Status Effects]])
<br>
-''Tumble:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms.  Induces KD.
<br>
-''Air Kick Combo 1 & a half:'' Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
<br>
-''Nature Force: Dark Ver.:'' Chloe imbues her attacks with the power of darkness.  Similar to Wind Sneaker's  [[Nature Force]] active skill.
<br>
-''Spinning Kick: Dark Ver.:'' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's  [[Spinning Kick]] special active skill.  This does substantial damage.
<br>
-''Slide Double Kick: Dark Ver.:'' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.
<br>
<br>


==Mobs==
'''Note:'''
'''Ancient Nasod Guard ''': When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.<br>
<br>
'''Mini Nasod Sentinel''': When approached it will spin. A mini version of the Acient Nasod Sentry. It does no attacks but can create a force field to deflect projectiles.<br>
-Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
'''Ancient Nasod Sentinel''': When approached it will spin and begin to attack. Their attacks are somewhat similiar to Stone Golem's (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.<br>
<br>
'''Iz''': A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.<br>
-Stoics after 20 hits.
'''Merman''': Holds a fish and whacks you with it.<br>
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
'''Ancient Crab''': Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking<br>
|-
'''Shadow Linker''': A small Shadow monster that can Soul Link just like [[6-1|Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.<br>
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
'''Ancient Coacktrigle''': A beefed up version of the Cockatrigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.<br>
|-
'''Shadow Walker''': This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.<br/>
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
'''Shadow Charger''': This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.<br/>
*[[File:Hamel-black-flower.jpg|60px]]
'''Shadow Defender''': This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.<br>
'''Black Flower''' - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.
'''Laguz''': This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.<br>
*[[File:Dunno.png|60px]]
'''Shadow Sniper''': This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.<br>
'''Giant Gear''' - Giant gears will run through the two large water canals, these large gears will run into and launch anything, monsters included into the air.
'''Black Flower''': Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.
*[[File:Dunno.png|60px]]
 
'''Portal''' - This portal doesn't attack you, it transports you to farther into the waterway canal and onto the central lift.
==Miniboss: Chloe the Corrupt==
|-
Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12"| '''Boss:'''
*Many find Chloe significantly more difficult to defeat than Victor due to her extremely high damage output, defense, speed, and ability to combo with special actives.
|-
 
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
===Moves===
*[[File:VictorFace.jpg|60px]]
'''Advanced Kick Combo''': Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.<br>
'''Victor''' - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
'''Slash''': Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed (see [[Status Effects]])<br>
<br>
'''Tumble''': Tumbles backwards, she can activate this even while being combo-ed.  Completely invincible during the animation.<br>
'''Moves:'''
'''Air Kick Combo 1 & a half''': Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.<br>
<br>
'''Nature Force: Dark Ver.''': Chloe imbues her attacks with the power of darkness.  Similar to Wind Sneaker's  [[Nature Force]] active skill.<br>
-''Dynamic Entry!:'' Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.<br>
'''Spinning Kick: Dark Ver.'''Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's  [[Spinning Kick]] special active skill.  This does substantial damage.<br>
'''Slide Double Kick: Dark Ver.''':  Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.<br>
'''Stoic''': After every 20 hits outside of super armor frames this will activate automatically granting her a period of Super Armor.<br>
'''Evasion''': Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.<br>
 
==Boss: Victor==
[[File:6-4Victorboss.jpg|right|thumb|400px|Victor, the one responsible for the disappearance of Hamel's water.]]One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.  
===Moves===
'''Dynamic Entry!''': Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.<br>
*Both the impact and roar can deal damage.
*Both the impact and roar can deal damage.
**On each side of the stage there are two starting positions for players, the one on the left closest to the center is in range of the impact. Simply move a little to the left to avoid getting hit.
**On each side of the stage there are two starting positions for players, the one on the left closest to the center is in range of the impact. Simply move a little to the left to avoid getting hit.
'''Victor Combo''': Performs a pose and activates Super Armor then strikes in a certain direction three times. <br>
-''Victor Combo:'' Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
'''Victor Swing''': Performs a pose and activates Super Armor then swings his fists into the air to throw you upwards. <br>
<br>
'''Victor Charge''': Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.<br>
-''Victor Swing:'' Poses then swings his fists into the air to throw you upwards while in super armor.
'''Victor Assault''': Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
<br>
-''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
<br>
-''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
*If he fails to land on a valid target he will not continue with his combo.
*If he fails to land on a valid target he will not continue with his combo.
'''Body Slam''': Body Slam that will flatten players for a period of time.  Very fast and powerful but requires that he jump before performing it.<br>
-''Body Slam:'' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
'''It's Showtime!''': Victor leaps into the air and tries to crush you with his weight. He roars after he lands. However, this move can be avoided easily as he only lands on your initial spot, so walk away from it.
<br>
 
-''It's Showtime!:'' Victor leaps into the air and tries to crush you with his weight. He roars after he lands. However, this move can be avoided easily as he only lands on your initial spot, so walk away from it.
==Boss Drops==
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="150" | Image
! width="100" | Name
! width="75" | Class
! Stats
|-
| [[Image:BD30064.png|center|BD30064.png]]
| Eroded Abyss Staff<br />
| [[Aisha]]<br />
|
'''Lv56 Weapon:'''<br />
 
Physical Attack + 3298<br />
 
Magical Attack + 4462<br />
 
----
Max HP + 1400<br />
 
Critical Hit Rate +4%<br />
 
Action Speed +2%<br />
 
Accuracy +4%<br />
 
All Elemental Resistance +10<br />
 
'''Dropped by Miniboss "Chloe the Corrupt"'''
|-
|-
| [[Image:BD6-1b.png|center|BD6-1b.png]]
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
| Corroded Abyss Blade<br />
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''BGMs:'''
| [[Raven]]<br />
|
'''Lv56 Weapon:'''<br />
 
Physical Attack +3973<br />
 
Magical Attack +3513<br />
 
----
 
Max HP +1260<br />
 
Critical Hit Rate +4%<br />
 
Action Speed +2%<br />
 
Accuracy +4%<br />
 
All Elemental Resistance +10<br />
 
'''Dropped by Miniboss "Chloe the Corrupt"'''
|-
|-
| [[Image:BD6-4a.png|center|BD6-4a.png]]
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
| Champion Ring<br />
{{tabs|name=1|tab1=Eroded Abyss Staff|contents1={{:6-4Bdrop1}} |tab2=Corroded Abyss Blade|contents2={{:6-4Bdrop2}}|tab3=Champion Ring|contents3={{:6-4Bdrop3}}}}
| Common<br />
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |
|
'''Accessory (Arm):'''<br />
 
Awakening Charge Speed +2%<br />
 
Movement Speed +1%<br />
 
Jump Speed +1%<br />
|}
 
<br>
== Music ==
=== Dungeon ===
=== Dungeon ===
[https://www.youtube.com/watch?v=Yz3ntT7TCH8 '''''music042_stage''''']
[https://www.youtube.com/watch?v=Yz3ntT7TCH8 '''''music042_stage''''']
Line 148: Line 136:
=== Boss ===
=== Boss ===
[https://www.youtube.com/watch?v=yb9ZVB627mw '''''music044_boss''''']
[https://www.youtube.com/watch?v=yb9ZVB627mw '''''music044_boss''''']
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:Ancientchannelheart.jpg|The Heart of the Ancient Channel
File:6-4Victorboss.jpg|Victor, the one responsible for the disappearance of Hamel's water.
</gallery>
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Videos:'''
|-
|width="100%" align="center" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
[http://www.youtube.com/watch?v=IP_LEv4zwxo '''''Brun Style''''']


<br>
[http://youtu.be/LHY3T2Vw2os '''''Party Play (WS, GA, LK, LK)''''']
 
|-
==Videos==
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Trivia:'''
[http://www.youtube.com/watch?v=IP_LEv4zwxo Brun Style]
|-
 
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
[http://youtu.be/LHY3T2Vw2os Party Play (WS, GA, LK, LK)]
 
==Trivia==
*At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
*At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
*On Very Hard mode only. In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as EM's Blizzard Shower or Magic Missile can break it and items will fall down.
*On Very Hard mode only. In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as EM's Blizzard Shower or Magic Missile can break it and items will fall down.
*There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
*There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
*EM's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.
*EM's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.
|}
|}
<br>
{{Dungeons}}
{{Dungeons}}
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