Status Effects: Difference between revisions
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Darkboy132 (talk | contribs) (Some adjustments...) |
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{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
! Status | ! Status | ||
! Name | |||
! Effect | ! Effect | ||
! How to activate | ! How to activate | ||
|- | |- | ||
| [[Image:Status Burning.png|center|Status Burning.png]] | | [[Image:Status Burning.png|center|Status Burning.png]] | ||
| | | Blaze | ||
| | |||
*Constant drop in HP | |||
Constant drop in HP | *Possible to die by this Status Effect. | ||
Possible to die by this Status Effect. | |||
| | | | ||
Hit by Fire | *Hit by Fire El Stone Enchanted Weapons | ||
*Hit by some flame-enchant related attacks and skills | |||
|- | |- | ||
| [[Image:Status Freeze.png|center|Status Freeze.png]] | | [[Image:Status Freeze.png|center|Status Freeze.png]] | ||
| Freeze | |||
| | |||
*Certain percentage of Defense Ignored by attack. | |||
*Reduces victim's Movement and Jump Speed. | |||
| | | | ||
*Hit by Ice El Stone Enchanted Weapons | |||
*Hit by Ice-enchant related attacks and skills | |||
Hit by Ice | |||
Ice-enchant related attacks and skills | |||
|- | |- | ||
| [[Image:Status Poison.png|center|Status Poison.png]] | | [[Image:Status Poison.png|center|Status Poison.png]] | ||
| | | Poison | ||
| | |||
*Certain percentage of Attack Speed Reduced. | |||
Certain percentage of Attack Speed Reduced. | *Constant drop in HP | ||
*Possible to die by this Status Effect | |||
Constant drop in HP | | | ||
*Hit by Nature El Stone Enchanted Weapons | |||
| | *Hit by Poison-enchant related attacks and skills | ||
Hit by | |||
Poison-enchant related attacks and skills | |||
|- | |- | ||
| [[Image:Status Stone.png|center|Status Stone.png]] | | [[Image:Status Stone.png|center|Status Stone.png]] | ||
| | | Petrify | ||
| | |||
*Victim is encased in stone and cannot move and will not be knocked down for a period of time. | |||
*Victim's Defense while increase by 10% while turned into stone. | |||
| | |||
*Hit by Light El Stone Enchanted Weapons | |||
| | |||
Hit by Light | |||
|- | |- | ||
| [[Image:Status Armour Break.png|center|Status Armour Break.png|100px]] | | [[Image:Status Armour Break.png|center|Status Armour Break.png|100px]] | ||
| Broken Armour | |||
| | |||
*Physical Defense is reduced to 0. | |||
| | | | ||
*Hit by "[[Armor Break]]" Skill. | |||
Hit by "[[Armor | |||
|- | |- | ||
| [[Image:Status Weapon Break.png|center|Status Weapon Break.png|100px]] | | [[Image:Status Weapon Break.png|center|Status Weapon Break.png|100px]] | ||
| Broken Weapon | |||
| | |||
*Physical and Magical Attack is reduced by 70%. | |||
| | | | ||
*Hit by "[[Weapon Breaker]]" Skill. | |||
Hit by "[[ | |||
|- | |- | ||
| [[Image:Status MagicDef Debuff.png|center|Status MagicDef Debuff.png]] | | [[Image:Status MagicDef Debuff.png|center|Status MagicDef Debuff.png]] | ||
| Magic Defense Debuff | |||
| | |||
*Certain percentage of Magical Defense decreased. | |||
| | | | ||
*Attacked by a [[Rune Slayer]] with the Passive "[[Power Chain]]". | |||
Attacked by a Rune Slayer with Passive | |||
|- | |- | ||
| [[Image:Status Fracture.png|center|Status Fracture.png]] | | [[Image:Status Fracture.png|center|Status Fracture.png]] | ||
| Fracture | |||
| | |||
*Lowers Attack and Movement Speed by a certain percentage. | |||
| | | | ||
*Hit by "[[Low Kick]]" Skill | |||
Hit by "[[ | |||
|- | |- | ||
| [[Image:Status Binding.png|center|Status Binding.png]] | | [[Image:Status Binding.png|center|Status Binding.png]] | ||
| | | Speed Reduction | ||
|*Reduces Movement and Jump Speed by a certain percentage. | |||
| | |||
Speed | *Hit by "[[Binding Circle]]" Skill with [[Skill Note]] | ||
| | |||
Hit by "[[ | |||
|- | |- | ||
| [[Image:Status Blind.png|center|Status Blind.png]] | | [[Image:Status Blind.png|center|Status Blind.png]] | ||
| | | Blind | ||
| | |||
*Decreases victim's Accuracy by a certain percentage. | |||
Accuracy | | | ||
*Hit by "[[Sandstorm]]" Skill. | |||
| | |||
Hit by [[ | |||
|- | |- | ||
| [[Image:Status DarkCloud.png|center|Status DarkCloud.png]] | | [[Image:Status DarkCloud.png|center|Status DarkCloud.png]] | ||
| Dark Cloud Poison | |||
| | |||
*Constant Drop in HP. | |||
| | | | ||
Hit by "[[Dark Cloud]]" Skill. | |||
Hit by "[[ | |||
|- | |- | ||
| [[Image:Status Frostbite.png|center|Status Frostbite.png]] | | [[Image:Status Frostbite.png|center|Status Frostbite.png]] | ||
| Frostbite | |||
| | |||
*Decreases Movement, Jump and Attack Speed by a certain percentage. | |||
*Constant drop in HP. | |||
| | | | ||
*Hit by Nasod Ice-related Attacks (E.g, [[4-4|Leviathan]]'s Gun) | |||
*Hit by [[3x-6|Barud]]'s Icy Vomit. | |||
*Hit by Coral Sea Serpent's Ice Beam. | |||
Hit by Nasod Ice-related Attacks (E.g, Leviathan's Gun) | |||
Hit by Barud's Icy Vomit | |||
Hit by Coral Sea Serpent's Ice Beam | |||
|- | |- | ||
| [[Image:Status Confusion.png|center|Status Confusion.png]] | | [[Image:Status Confusion.png|center|Status Confusion.png]] | ||
| Confusion | |||
| | |||
*Movement Controls reversed; In other words, left becomes right, right becomes left. | |||
**Up and down not affected. | |||
| | | | ||
*Hit by [[4-3|Green Armadillo]]. | |||
*Hit by [[3x-3|Wise Dutor]]'s Magic Projectile and Cloud. | |||
Hit by | |||
Hit by | |||
|- | |- | ||
| [[Image:Status Senile.png|center|Status Senile.png]] | | [[Image:Status Senile.png|center|Status Senile.png]] | ||
| Senile | |||
| | |||
*Decreases Movement, Jump and Attack Speed by a certain percentage. | |||
*Constant drop in MP. | |||
| | | | ||
*Hit by "[[Aging]]" Skill. | |||
Hit by | |||
|- | |- | ||
| [[Image:Status Targeted.png|center|Status Targeted.png]] | | [[Image:Status Targeted.png|center|Status Targeted.png]] | ||
| Targeted | |||
| | |||
*Increases damage done to the affected individual. | |||
| | | | ||
*Hit by "[[Stigma Snipe]]" Skill. | |||
Hit by | |||
|- | |- | ||
| [[Image:Status Stun.png|center|Status Stun.png]] | | [[Image:Status Stun.png|center|Status Stun.png]] | ||
| Stunned | |||
| | |||
*Affected individual cannot move for a period of time. | |||
*Ailment will disappear if affected individual is hit. | |||
| | | | ||
*Hit by "[[Double Slash]]" Skill. | |||
*Hit by "[[Heaven's Fist]]" Skill. | |||
*Hit by "[[Earth Breaker]]" Skill with [[Skill Note]]. | |||
*Hit by some lightning-based attacks. | |||
Hit by | |||
Hit by | |||
Hit by | |||
Hit by lightning | |||
|- | |- | ||
| [[Image:Status Flattened.png|center|Status Flattened.png]] | | [[Image:Status Flattened.png|center|Status Flattened.png]] | ||
| | | Flattened | ||
| | |||
*Victim has flattened. | |||
Affected individual cannot attack | *Affected individual cannot attack. | ||
*Affected individual cannot be hit by any horizontal attacks. | |||
Affected individual cannot be hit by any horizontal attacks | | | ||
*Hit by [[Peita/Feita(NA)|Glitter Pounder]] or [[Velder|Arc Glitter Dasher]] | |||
| | *Hit by [[Peita/Feita(NA)|Stone Golem's]] Body Slam. | ||
*Hit by [[6-4|Victor's]] Body Slam. | |||
Victor's Body Slam. | |||
|- | |- | ||
| [[Image:Status Stunned.png|center|Status Stunned.png]] | | [[Image:Status Stunned.png|center|Status Stunned.png]] | ||
| | | Monster Stun | ||
*Affected individual cannot move for a period of time. | |||
*Ailment will disappear if affected individual is hit. | |||
Affected individual cannot move for a period of time | | | ||
*Hit by [[Altera|Nasod Scout Type-L]]'s Lightning. | |||
Ailment will disappear if affected individual is hit | *Hit by [[Peita/Feita(NA)|Thunder Fly]]. | ||
| | |||
Hit by Nasod Lightning | |||
Hit by Feita | |||
|- | |- | ||
| [[Image:Status Bleeding.png|center|Status Bleeding.png]] | | [[Image:Status Bleeding.png|center|Status Bleeding.png]] | ||
| Bleed | |||
*Affected individual cannot run; is forced to walk. | |||
*Constant drop in HP. | |||
| | | | ||
*Hit by "[[Cut Tendon]]" Skill | |||
Hit by "[[Bloody Accel]]" Skill | |||
*Hit by sword with "[[Bloody Accel]]" enchantment | |||
*Hit by [[Hamel|Crabs]]. | |||
Hit by | |||
Hit by | |||
Hit by sword with "[[Bloody | |||
Hit by Crabs | |||
|} | |} | ||
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|- | |- | ||
| Super Armour | | Super Armour | ||
| Character will have a red outline. | | *Character will have a red outline. | ||
*You still receive damage, but cannot be knocked down. | |||
| | | | ||
*[[Stoic]]. | |||
*Super Armor Buff. | |||
*Knocked down Monsters. | |||
*Certain Character/Monster attacks. | |||
*Coat of Non-Aggressive Arms. | |||
- | |||
|- | |- | ||
| Invulnerability | | Invulnerability | ||
| Visual effect varies over characters and entities. | | *Visual effect varies over characters and entities. | ||
*You will become intangible. | |||
| | | | ||
*Most Special Active [[Skills]] and some Active Skills. | |||
*Some monster skills can also grant them momentary invulnerability. | |||
|- | |- | ||
| Heavy Stance | | Heavy Stance | ||
| Exclusive to [[Chung]]. Makes him unable to be knocked down, but cannot attack unless he makes use of a counterattack. | | *Exclusive to [[Chung]]. | ||
*Makes him unable to be knocked down, but cannot attack unless he makes use of a counterattack. | |||
| | | | ||
*[[Guard]] | |||
*Some attacks in Chung's combo gives him momentary Heavy Stance. | |||
|- | |- | ||
| Agility | | Agility | ||
| You get an epic shadow that follows you frame by frame. | | *You get an epic shadow that follows you frame by frame. | ||
| | *Provides 20% Movement and Jump Speed. | ||
*Sometimes this merely appears as a visual effect to skills. | |||
|*Sprinter's Potion | |||
|- | |- | ||
| Awakening | | Awakening | ||
| Your character will have colours of various shades (varies over character). | |*Your character will have colours of various shades (varies over character). | ||
*For more information go to [[Awakening Mode]]. | |||
| | | | ||
*Press Ctrl when you have at least 1 Awakening Bead. | |||
*[[2-3|Nasod Banthus]]'s Special Active. | |||
|- | |- | ||
| Mechanized Agility | | Mechanized Agility | ||
| You get an blue epic shadow that follows you frame by frame | |*You get an blue epic shadow that follows you frame by frame | ||
| An effect that occurs only in Mechanized Weapons obtained in [[2-x]] | *Gives 20% more attack speed. | ||
| *An effect that occurs only in Mechanized Weapons obtained in [[2-x]]. | |||
|- | |- | ||
| Phoenix Talon Agility | | Phoenix Talon Agility | ||
| You get an red epic shadow that follows you frame by frame | | *You get an red epic shadow that follows you frame by frame. | ||
| [[Phoenix Talon]] | *Provides 20% Movement and Jump Speed. | ||
*Absorbs small projectiles and converts them to a certain amount of MP. | |||
|*[[Phoenix Talon]] | |||
|- | |- | ||
| Dark Elf Agility | | Dark Elf Agility | ||
| Creates a pink epic shadow that follows frame by frame | |*Creates a pink epic shadow that follows frame by frame. | ||
| Exclusive to | |*Exclusive to [[5-2|Chloe]] and [[6-4|Chloe the Corrupt]]. | ||
|- | |- | ||
| Aura of Darkness | | Aura of Darkness | ||
| Turns the entity into a purple shade. | | *Turns the entity into a purple shade. | ||
| Aura emitted by | *Increases the Monster's Defense while decreasing the Character's Defense. | ||
| *Aura emitted by [[Hamel|Shadow Defender]]. | |||
*Induced by its ranged darts. | |||
|- | |- | ||
| Bubble | | Bubble Stun | ||
| Encapsulates | | *Encapsulates players into a bubble. | ||
| Aura emitted by Laguz and | *You will be unable to move. | ||
| Aura emitted by [[Hamel|Laguz]] and [[Hamel|Is]]. | |||
|} | |} | ||