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Fierce Tiger Strike: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FA9B0A"
|- style="background:#FA9B0A"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | Critical Chance/Additional Damage<br>Increase !! rowspan=2 | Attack Speed<br>Increase !! rowspan=2 | Duration !! rowspan=2 | Mp Usage !! rowspan=2 | Spirit Energy !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Critical Chance/Additional Damage<br>Increase !! rowspan=2 | Attack Speed<br>Increase !! rowspan=2 | Duration !! rowspan=2 | Mp Usage !! rowspan=2 | Spirit Energy !! rowspan=2 | Cooldown
|-
|-
|- style="background:#FA9B0A"
|- style="background:#FA9B0A"
! Leap !! Shock !! Leap !! Shock
! Leap !! Shock  
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|-
| align="left" | 1 || rowspan="2" | 40 || 71% || 1722% || rowspan="16" | 5~15+ || rowspan="16" | 1 || 5% || 5% || 20 Seconds || rowspan="16" | 250 MP || rowspan="16" | +1 || rowspan="16" | 29 Seconds
| align="left" | 1 || rowspan="2" | 40 || 71% || 1722% || 5% || 5% || 20 Seconds || rowspan="16" | 250 MP || rowspan="16" | +1 || rowspan="16" | 29 Seconds
|-
|-
| align="left" | 2 || 73% || 1778% || 6% || rowspan=2 | 6% || 22 Seconds
| align="left" | 2 || 73% || 1778% || 6% || rowspan=2 | 6% || 22 Seconds
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*When used near the edge of a platform, Ara will continue pouncing until she reaches a platform.
*When used near the edge of a platform, Ara will continue pouncing until she reaches a platform.
*Any party members including those who not in party inside the shock part of the skill will also be buffed.
*Any party members including those who not in party inside the shock part of the skill will also be buffed.
*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*Under normal circumstances, this skill can hit, at most, 6 times (5 hits from the leap and 1 hit from the shock wave). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
**This makes a hit count of 15+ possible against the Coral Serpent due to both it's large size and the underwater environment's slowing mechanics.
**This makes a hit count of 15+ possible against the Coral Serpent due to both its large size and the underwater environment's slowing mechanics.
*When used at ground level, it will do on average 5 hits.
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