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Airelinna - Nymph: Difference between revisions

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** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
* It is possible to dodge the effects of Arielinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* Healing is based on character's maximum health.
* Healing is based on character's maximum health.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
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